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bbdc4e7789
...
4df3145993
16 changed files with 425 additions and 783 deletions
1
locales/index.d.ts
vendored
1
locales/index.d.ts
vendored
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@ -1242,7 +1242,6 @@ export interface Locale {
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"showReplay": string;
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"showReplay": string;
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"replay": string;
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"replay": string;
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"replaying": string;
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"replaying": string;
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"ranking": string;
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"_bubbleGame": {
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"_bubbleGame": {
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"howToPlay": string;
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"howToPlay": string;
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"_howToPlay": {
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"_howToPlay": {
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@ -1239,7 +1239,6 @@ soundWillBePlayed: "サウンドが再生されます"
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showReplay: "リプレイを見る"
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showReplay: "リプレイを見る"
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replay: "リプレイ"
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replay: "リプレイ"
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replaying: "リプレイ中"
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replaying: "リプレイ中"
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ranking: "ランキング"
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_bubbleGame:
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_bubbleGame:
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howToPlay: "遊び方"
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howToPlay: "遊び方"
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@ -1,24 +0,0 @@
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/*
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* SPDX-FileCopyrightText: syuilo and other misskey contributors
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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export class BubbleGameRecord1704959805077 {
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name = 'BubbleGameRecord1704959805077'
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async up(queryRunner) {
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await queryRunner.query(`CREATE TABLE "bubble_game_record" ("id" character varying(32) NOT NULL, "userId" character varying(32) NOT NULL, "seededAt" TIMESTAMP WITH TIME ZONE NOT NULL, "seed" character varying(1024) NOT NULL, "gameVersion" integer NOT NULL, "gameMode" character varying(128) NOT NULL, "score" integer NOT NULL, "logs" jsonb NOT NULL DEFAULT '[]', "isVerified" boolean NOT NULL DEFAULT false, CONSTRAINT "PK_a75395fe404b392e2893b50d7ea" PRIMARY KEY ("id"))`);
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await queryRunner.query(`CREATE INDEX "IDX_75276757070d21fdfaf4c05290" ON "bubble_game_record" ("userId") `);
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await queryRunner.query(`CREATE INDEX "IDX_4ae7053179014915d1432d3f40" ON "bubble_game_record" ("seededAt") `);
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await queryRunner.query(`CREATE INDEX "IDX_26d4ee490b5a487142d35466ee" ON "bubble_game_record" ("score") `);
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await queryRunner.query(`ALTER TABLE "bubble_game_record" ADD CONSTRAINT "FK_75276757070d21fdfaf4c052909" FOREIGN KEY ("userId") REFERENCES "user"("id") ON DELETE CASCADE ON UPDATE NO ACTION`);
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}
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async down(queryRunner) {
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await queryRunner.query(`ALTER TABLE "bubble_game_record" DROP CONSTRAINT "FK_75276757070d21fdfaf4c052909"`);
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await queryRunner.query(`DROP INDEX "public"."IDX_26d4ee490b5a487142d35466ee"`);
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await queryRunner.query(`DROP INDEX "public"."IDX_4ae7053179014915d1432d3f40"`);
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await queryRunner.query(`DROP INDEX "public"."IDX_75276757070d21fdfaf4c05290"`);
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await queryRunner.query(`DROP TABLE "bubble_game_record"`);
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}
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}
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@ -79,6 +79,5 @@ export const DI = {
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flashLikesRepository: Symbol('flashLikesRepository'),
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flashLikesRepository: Symbol('flashLikesRepository'),
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userMemosRepository: Symbol('userMemosRepository'),
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userMemosRepository: Symbol('userMemosRepository'),
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noteEditRepository: Symbol('noteEditRepository'),
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noteEditRepository: Symbol('noteEditRepository'),
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bubbleGameRecordsRepository: Symbol('bubbleGameRecordsRepository'),
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//#endregion
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//#endregion
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};
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};
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@ -1,57 +0,0 @@
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/*
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* SPDX-FileCopyrightText: syuilo and other misskey contributors
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import { PrimaryColumn, Entity, Index, JoinColumn, Column, ManyToOne } from 'typeorm';
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import { id } from './util/id.js';
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import { MiUser } from './User.js';
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@Entity('bubble_game_record')
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export class MiBubbleGameRecord {
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@PrimaryColumn(id())
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public id: string;
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@Index()
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@Column({
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...id(),
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})
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public userId: MiUser['id'];
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@ManyToOne(type => MiUser, {
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onDelete: 'CASCADE',
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})
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@JoinColumn()
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public user: MiUser | null;
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@Index()
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@Column('timestamp with time zone')
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public seededAt: Date;
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@Column('varchar', {
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length: 1024,
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})
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public seed: string;
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@Column('integer')
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public gameVersion: number;
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@Column('varchar', {
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length: 128,
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})
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public gameMode: string;
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@Index()
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@Column('integer')
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public score: number;
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@Column('jsonb', {
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default: [],
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})
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public logs: any[];
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@Column('boolean', {
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default: false,
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})
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public isVerified: boolean;
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}
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@ -5,7 +5,7 @@
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import { Module } from '@nestjs/common';
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import { Module } from '@nestjs/common';
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import { DI } from '@/di-symbols.js';
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import { DI } from '@/di-symbols.js';
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import { MiAbuseUserReport, MiAccessToken, MiAd, MiAnnouncement, MiAnnouncementRead, MiAntenna, MiApp, MiAuthSession, MiAvatarDecoration, MiBlocking, MiChannel, MiChannelFavorite, MiChannelFollowing, MiClip, MiClipFavorite, MiClipNote, MiDriveFile, MiDriveFolder, MiEmoji, MiFlash, MiFlashLike, MiFollowRequest, MiFollowing, MiGalleryLike, MiGalleryPost, MiHashtag, MiInstance, MiMeta, MiModerationLog, MiMuting, MiNote, MiNoteFavorite, MiNoteReaction, MiNoteThreadMuting, MiNoteUnread, MiPage, MiPageLike, MiPasswordResetRequest, MiPoll, MiPollVote, MiPromoNote, MiPromoRead, MiRegistrationTicket, MiRegistryItem, MiRelay, MiRenoteMuting, MiRetentionAggregation, MiRole, MiRoleAssignment, MiSignin, MiSwSubscription, MiUsedUsername, MiUser, MiUserIp, MiUserKeypair, MiUserList, MiUserListFavorite, MiUserListMembership, MiUserMemo, MiUserNotePining, MiUserPending, MiUserProfile, MiUserPublickey, MiUserSecurityKey, MiWebhook, NoteEdit, MiBubbleGameRecord } from './_.js';
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import { MiAbuseUserReport, MiAccessToken, MiAd, MiAnnouncement, MiAnnouncementRead, MiAntenna, MiApp, MiAuthSession, MiAvatarDecoration, MiBlocking, MiChannel, MiChannelFavorite, MiChannelFollowing, MiClip, MiClipFavorite, MiClipNote, MiDriveFile, MiDriveFolder, MiEmoji, MiFlash, MiFlashLike, MiFollowRequest, MiFollowing, MiGalleryLike, MiGalleryPost, MiHashtag, MiInstance, MiMeta, MiModerationLog, MiMuting, MiNote, MiNoteFavorite, MiNoteReaction, MiNoteThreadMuting, MiNoteUnread, MiPage, MiPageLike, MiPasswordResetRequest, MiPoll, MiPollVote, MiPromoNote, MiPromoRead, MiRegistrationTicket, MiRegistryItem, MiRelay, MiRenoteMuting, MiRetentionAggregation, MiRole, MiRoleAssignment, MiSignin, MiSwSubscription, MiUsedUsername, MiUser, MiUserIp, MiUserKeypair, MiUserList, MiUserListFavorite, MiUserListMembership, MiUserMemo, MiUserNotePining, MiUserPending, MiUserProfile, MiUserPublickey, MiUserSecurityKey, MiWebhook, NoteEdit } from './_.js';
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import type { DataSource } from 'typeorm';
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import type { DataSource } from 'typeorm';
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import type { Provider } from '@nestjs/common';
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import type { Provider } from '@nestjs/common';
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@ -405,12 +405,6 @@ const $noteEditRepository: Provider = {
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inject: [DI.db],
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inject: [DI.db],
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};
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};
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const $bubbleGameRecordsRepository: Provider = {
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provide: DI.bubbleGameRecordsRepository,
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useFactory: (db: DataSource) => db.getRepository(MiBubbleGameRecord),
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inject: [DI.db],
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};
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@Module({
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@Module({
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imports: [
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imports: [
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],
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],
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@ -481,7 +475,6 @@ const $bubbleGameRecordsRepository: Provider = {
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$flashLikesRepository,
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$flashLikesRepository,
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$userMemosRepository,
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$userMemosRepository,
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$noteEditRepository,
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$noteEditRepository,
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$bubbleGameRecordsRepository,
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],
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],
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exports: [
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exports: [
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$usersRepository,
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$usersRepository,
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@ -550,7 +543,6 @@ const $bubbleGameRecordsRepository: Provider = {
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$flashLikesRepository,
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$flashLikesRepository,
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$userMemosRepository,
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$userMemosRepository,
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$noteEditRepository,
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$noteEditRepository,
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$bubbleGameRecordsRepository,
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],
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],
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})
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})
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export class RepositoryModule {}
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export class RepositoryModule {}
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@ -69,7 +69,6 @@ import { MiFlash } from '@/models/Flash.js';
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import { MiFlashLike } from '@/models/FlashLike.js';
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import { MiFlashLike } from '@/models/FlashLike.js';
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import { MiUserListFavorite } from '@/models/UserListFavorite.js';
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import { MiUserListFavorite } from '@/models/UserListFavorite.js';
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import { NoteEdit } from '@/models/NoteEdit.js';
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import { NoteEdit } from '@/models/NoteEdit.js';
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import { MiBubbleGameRecord } from '@/models/BubbleGameRecord.js';
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import type { Repository } from 'typeorm';
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import type { Repository } from 'typeorm';
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export {
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export {
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@ -139,7 +138,6 @@ export {
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MiFlashLike,
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MiFlashLike,
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MiUserMemo,
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MiUserMemo,
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NoteEdit,
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NoteEdit,
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MiBubbleGameRecord,
|
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||||||
};
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};
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export type AbuseUserReportsRepository = Repository<MiAbuseUserReport>;
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export type AbuseUserReportsRepository = Repository<MiAbuseUserReport>;
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@ -208,4 +206,3 @@ export type FlashsRepository = Repository<MiFlash>;
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export type FlashLikesRepository = Repository<MiFlashLike>;
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export type FlashLikesRepository = Repository<MiFlashLike>;
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export type UserMemoRepository = Repository<MiUserMemo>;
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export type UserMemoRepository = Repository<MiUserMemo>;
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export type NoteEditRepository = Repository<NoteEdit>;
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export type NoteEditRepository = Repository<NoteEdit>;
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export type BubbleGameRecordsRepository = Repository<MiBubbleGameRecord>;
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@ -77,7 +77,6 @@ import { MiFlash } from '@/models/Flash.js';
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import { MiFlashLike } from '@/models/FlashLike.js';
|
import { MiFlashLike } from '@/models/FlashLike.js';
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import { MiUserMemo } from '@/models/UserMemo.js';
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import { MiUserMemo } from '@/models/UserMemo.js';
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import { NoteEdit } from '@/models/NoteEdit.js';
|
import { NoteEdit } from '@/models/NoteEdit.js';
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import { MiBubbleGameRecord } from '@/models/BubbleGameRecord.js';
|
|
||||||
|
|
||||||
import { Config } from '@/config.js';
|
import { Config } from '@/config.js';
|
||||||
import MisskeyLogger from '@/logger.js';
|
import MisskeyLogger from '@/logger.js';
|
||||||
|
@ -193,7 +192,6 @@ export const entities = [
|
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MiFlashLike,
|
MiFlashLike,
|
||||||
MiUserMemo,
|
MiUserMemo,
|
||||||
NoteEdit,
|
NoteEdit,
|
||||||
MiBubbleGameRecord,
|
|
||||||
...charts,
|
...charts,
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];
|
];
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|
|
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|
|
|
@ -377,8 +377,6 @@ import * as ep___fetchRss from './endpoints/fetch-rss.js';
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import * as ep___fetchExternalResources from './endpoints/fetch-external-resources.js';
|
import * as ep___fetchExternalResources from './endpoints/fetch-external-resources.js';
|
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import * as ep___retention from './endpoints/retention.js';
|
import * as ep___retention from './endpoints/retention.js';
|
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import * as ep___sponsors from './endpoints/sponsors.js';
|
import * as ep___sponsors from './endpoints/sponsors.js';
|
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import * as ep___bubbleGame_register from './endpoints/bubble-game/register.js';
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import * as ep___bubbleGame_ranking from './endpoints/bubble-game/ranking.js';
|
|
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import { GetterService } from './GetterService.js';
|
import { GetterService } from './GetterService.js';
|
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import { ApiLoggerService } from './ApiLoggerService.js';
|
import { ApiLoggerService } from './ApiLoggerService.js';
|
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import type { Provider } from '@nestjs/common';
|
import type { Provider } from '@nestjs/common';
|
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|
@ -754,8 +752,6 @@ const $fetchRss: Provider = { provide: 'ep:fetch-rss', useClass: ep___fetchRss.d
|
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const $fetchExternalResources: Provider = { provide: 'ep:fetch-external-resources', useClass: ep___fetchExternalResources.default };
|
const $fetchExternalResources: Provider = { provide: 'ep:fetch-external-resources', useClass: ep___fetchExternalResources.default };
|
||||||
const $retention: Provider = { provide: 'ep:retention', useClass: ep___retention.default };
|
const $retention: Provider = { provide: 'ep:retention', useClass: ep___retention.default };
|
||||||
const $sponsors: Provider = { provide: 'ep:sponsors', useClass: ep___sponsors.default };
|
const $sponsors: Provider = { provide: 'ep:sponsors', useClass: ep___sponsors.default };
|
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const $bubbleGame_register: Provider = { provide: 'ep:bubble-game/register', useClass: ep___bubbleGame_register.default };
|
|
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const $bubbleGame_ranking: Provider = { provide: 'ep:bubble-game/ranking', useClass: ep___bubbleGame_ranking.default };
|
|
||||||
|
|
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@Module({
|
@Module({
|
||||||
imports: [
|
imports: [
|
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|
@ -1135,8 +1131,6 @@ const $bubbleGame_ranking: Provider = { provide: 'ep:bubble-game/ranking', useCl
|
||||||
$fetchExternalResources,
|
$fetchExternalResources,
|
||||||
$retention,
|
$retention,
|
||||||
$sponsors,
|
$sponsors,
|
||||||
$bubbleGame_register,
|
|
||||||
$bubbleGame_ranking,
|
|
||||||
],
|
],
|
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exports: [
|
exports: [
|
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$admin_meta,
|
$admin_meta,
|
||||||
|
@ -1507,8 +1501,6 @@ const $bubbleGame_ranking: Provider = { provide: 'ep:bubble-game/ranking', useCl
|
||||||
$fetchExternalResources,
|
$fetchExternalResources,
|
||||||
$retention,
|
$retention,
|
||||||
$sponsors,
|
$sponsors,
|
||||||
$bubbleGame_register,
|
|
||||||
$bubbleGame_ranking,
|
|
||||||
],
|
],
|
||||||
})
|
})
|
||||||
export class EndpointsModule {}
|
export class EndpointsModule {}
|
||||||
|
|
|
@ -378,8 +378,6 @@ import * as ep___fetchRss from './endpoints/fetch-rss.js';
|
||||||
import * as ep___fetchExternalResources from './endpoints/fetch-external-resources.js';
|
import * as ep___fetchExternalResources from './endpoints/fetch-external-resources.js';
|
||||||
import * as ep___retention from './endpoints/retention.js';
|
import * as ep___retention from './endpoints/retention.js';
|
||||||
import * as ep___sponsors from './endpoints/sponsors.js';
|
import * as ep___sponsors from './endpoints/sponsors.js';
|
||||||
import * as ep___bubbleGame_register from './endpoints/bubble-game/register.js';
|
|
||||||
import * as ep___bubbleGame_ranking from './endpoints/bubble-game/ranking.js';
|
|
||||||
|
|
||||||
const eps = [
|
const eps = [
|
||||||
['admin/meta', ep___admin_meta],
|
['admin/meta', ep___admin_meta],
|
||||||
|
@ -753,8 +751,6 @@ const eps = [
|
||||||
['fetch-external-resources', ep___fetchExternalResources],
|
['fetch-external-resources', ep___fetchExternalResources],
|
||||||
['retention', ep___retention],
|
['retention', ep___retention],
|
||||||
['sponsors', ep___sponsors],
|
['sponsors', ep___sponsors],
|
||||||
['bubble-game/register', ep___bubbleGame_register],
|
|
||||||
['bubble-game/ranking', ep___bubbleGame_ranking],
|
|
||||||
];
|
];
|
||||||
|
|
||||||
interface IEndpointMetaBase {
|
interface IEndpointMetaBase {
|
||||||
|
|
|
@ -1,75 +0,0 @@
|
||||||
/*
|
|
||||||
* SPDX-FileCopyrightText: syuilo and other misskey contributors
|
|
||||||
* SPDX-License-Identifier: AGPL-3.0-only
|
|
||||||
*/
|
|
||||||
|
|
||||||
import { Inject, Injectable } from '@nestjs/common';
|
|
||||||
import { MoreThan } from 'typeorm';
|
|
||||||
import { Endpoint } from '@/server/api/endpoint-base.js';
|
|
||||||
import type { BubbleGameRecordsRepository } from '@/models/_.js';
|
|
||||||
import { DI } from '@/di-symbols.js';
|
|
||||||
import { UserEntityService } from '@/core/entities/UserEntityService.js';
|
|
||||||
|
|
||||||
export const meta = {
|
|
||||||
tags: [],
|
|
||||||
|
|
||||||
allowGet: true,
|
|
||||||
cacheSec: 60,
|
|
||||||
|
|
||||||
errors: {
|
|
||||||
},
|
|
||||||
|
|
||||||
res: {
|
|
||||||
type: 'array',
|
|
||||||
optional: false, nullable: false,
|
|
||||||
items: {
|
|
||||||
type: 'object',
|
|
||||||
optional: false, nullable: false,
|
|
||||||
properties: {
|
|
||||||
id: { type: 'string', format: 'misskey:id' },
|
|
||||||
score: { type: 'integer' },
|
|
||||||
user: { ref: 'UserLite' },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
} as const;
|
|
||||||
|
|
||||||
export const paramDef = {
|
|
||||||
type: 'object',
|
|
||||||
properties: {
|
|
||||||
gameMode: { type: 'string' },
|
|
||||||
},
|
|
||||||
required: ['gameMode'],
|
|
||||||
} as const;
|
|
||||||
|
|
||||||
@Injectable()
|
|
||||||
export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-disable-line import/no-default-export
|
|
||||||
constructor(
|
|
||||||
@Inject(DI.bubbleGameRecordsRepository)
|
|
||||||
private bubbleGameRecordsRepository: BubbleGameRecordsRepository,
|
|
||||||
|
|
||||||
private userEntityService: UserEntityService,
|
|
||||||
) {
|
|
||||||
super(meta, paramDef, async (ps) => {
|
|
||||||
const records = await this.bubbleGameRecordsRepository.find({
|
|
||||||
where: {
|
|
||||||
gameMode: ps.gameMode,
|
|
||||||
seededAt: MoreThan(new Date(Date.now() - 1000 * 60 * 60 * 24 * 7)),
|
|
||||||
},
|
|
||||||
order: {
|
|
||||||
score: 'DESC',
|
|
||||||
},
|
|
||||||
take: 10,
|
|
||||||
relations: ['user'],
|
|
||||||
});
|
|
||||||
|
|
||||||
const users = await this.userEntityService.packMany(records.map(r => r.user!), null, { detail: false });
|
|
||||||
|
|
||||||
return records.map(r => ({
|
|
||||||
id: r.id,
|
|
||||||
score: r.score,
|
|
||||||
user: users.find(u => u.id === r.user!.id),
|
|
||||||
}));
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,86 +0,0 @@
|
||||||
/*
|
|
||||||
* SPDX-FileCopyrightText: syuilo and other misskey contributors
|
|
||||||
* SPDX-License-Identifier: AGPL-3.0-only
|
|
||||||
*/
|
|
||||||
|
|
||||||
import { Inject, Injectable } from '@nestjs/common';
|
|
||||||
import ms from 'ms';
|
|
||||||
import { Endpoint } from '@/server/api/endpoint-base.js';
|
|
||||||
import { IdService } from '@/core/IdService.js';
|
|
||||||
import type { BubbleGameRecordsRepository } from '@/models/_.js';
|
|
||||||
import { DI } from '@/di-symbols.js';
|
|
||||||
import { ApiError } from '../../error.js';
|
|
||||||
|
|
||||||
export const meta = {
|
|
||||||
tags: [],
|
|
||||||
|
|
||||||
requireCredential: true,
|
|
||||||
|
|
||||||
kind: 'write:account',
|
|
||||||
|
|
||||||
limit: {
|
|
||||||
duration: ms('1hour'),
|
|
||||||
max: 120,
|
|
||||||
minInterval: ms('30sec'),
|
|
||||||
},
|
|
||||||
|
|
||||||
errors: {
|
|
||||||
invalidSeed: {
|
|
||||||
message: 'Provided seed is invalid.',
|
|
||||||
code: 'INVALID_SEED',
|
|
||||||
id: 'eb627bc7-574b-4a52-a860-3c3eae772b88',
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
res: {
|
|
||||||
},
|
|
||||||
} as const;
|
|
||||||
|
|
||||||
export const paramDef = {
|
|
||||||
type: 'object',
|
|
||||||
properties: {
|
|
||||||
score: { type: 'integer', minimum: 0 },
|
|
||||||
seed: { type: 'string', minLength: 1, maxLength: 1024 },
|
|
||||||
logs: { type: 'array' },
|
|
||||||
gameMode: { type: 'string' },
|
|
||||||
gameVersion: { type: 'integer' },
|
|
||||||
},
|
|
||||||
required: ['score', 'seed', 'logs', 'gameMode', 'gameVersion'],
|
|
||||||
} as const;
|
|
||||||
|
|
||||||
@Injectable()
|
|
||||||
export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-disable-line import/no-default-export
|
|
||||||
constructor(
|
|
||||||
@Inject(DI.bubbleGameRecordsRepository)
|
|
||||||
private bubbleGameRecordsRepository: BubbleGameRecordsRepository,
|
|
||||||
|
|
||||||
private idService: IdService,
|
|
||||||
) {
|
|
||||||
super(meta, paramDef, async (ps, me) => {
|
|
||||||
const seedDate = new Date(parseInt(ps.seed, 10));
|
|
||||||
const now = new Date();
|
|
||||||
|
|
||||||
// シードが未来なのは通常のプレイではありえないので弾く
|
|
||||||
if (seedDate.getTime() > now.getTime()) {
|
|
||||||
throw new ApiError(meta.errors.invalidSeed);
|
|
||||||
}
|
|
||||||
|
|
||||||
// シードが古すぎる(1時間以上前)のも弾く
|
|
||||||
if (seedDate.getTime() < now.getTime() - 1000 * 60 * 60) {
|
|
||||||
throw new ApiError(meta.errors.invalidSeed);
|
|
||||||
}
|
|
||||||
|
|
||||||
await this.bubbleGameRecordsRepository.insert({
|
|
||||||
id: this.idService.gen(now.getTime()),
|
|
||||||
seed: ps.seed,
|
|
||||||
seededAt: seedDate,
|
|
||||||
userId: me.id,
|
|
||||||
score: ps.score,
|
|
||||||
logs: ps.logs,
|
|
||||||
gameMode: ps.gameMode,
|
|
||||||
gameVersion: ps.gameVersion,
|
|
||||||
isVerified: false,
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -27,7 +27,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
||||||
<div :class="[$style.frame, $style.frameH]">
|
<div :class="[$style.frame, $style.frameH]">
|
||||||
<div :class="$style.frameInner">
|
<div :class="$style.frameInner">
|
||||||
<MkButton inline small @click="hold">HOLD</MkButton>
|
<MkButton inline small @click="hold">HOLD</MkButton>
|
||||||
<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
|
<img v-if="holdingStock" :src="game.getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
|
||||||
</div>
|
</div>
|
||||||
<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
|
<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
|
||||||
<TransitionGroup
|
<TransitionGroup
|
||||||
|
@ -37,7 +37,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
||||||
:leaveToClass="$style.transition_stock_leaveTo"
|
:leaveToClass="$style.transition_stock_leaveTo"
|
||||||
:moveClass="$style.transition_stock_move"
|
:moveClass="$style.transition_stock_move"
|
||||||
>
|
>
|
||||||
<img v-for="x in stock" :key="x.id" :src="getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
|
<img v-for="x in stock" :key="x.id" :src="game.getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
|
||||||
</TransitionGroup>
|
</TransitionGroup>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -65,7 +65,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
||||||
:moveClass="$style.transition_picked_move"
|
:moveClass="$style.transition_picked_move"
|
||||||
mode="out-in"
|
mode="out-in"
|
||||||
>
|
>
|
||||||
<img v-if="currentPick" :key="currentPick.id" :src="getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
|
<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
|
||||||
</Transition>
|
</Transition>
|
||||||
<template v-if="dropReady && currentPick">
|
<template v-if="dropReady && currentPick">
|
||||||
<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
|
<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
|
||||||
|
@ -81,20 +81,17 @@ SPDX-License-Identifier: AGPL-3.0-only
|
||||||
</div>
|
</div>
|
||||||
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
|
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
|
||||||
</div>
|
</div>
|
||||||
<div v-if="replaying" :class="$style.frame">
|
<div v-if="replaying" style="display: flex;">
|
||||||
<div :class="$style.frameInner">
|
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
|
||||||
<div style="background: #0004;">
|
|
||||||
<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div :class="$style.frameInner">
|
<div :class="$style.frameInner">
|
||||||
<div class="_buttonsCenter">
|
<div class="_buttonsCenter">
|
||||||
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
|
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
|
||||||
<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
|
<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
|
||||||
<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
|
<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
<div v-if="isGameOver" :class="$style.frame">
|
<div v-if="isGameOver" :class="$style.frame">
|
||||||
<div :class="$style.frameInner">
|
<div :class="$style.frameInner">
|
||||||
<div class="_buttonsCenter">
|
<div class="_buttonsCenter">
|
||||||
|
@ -143,7 +140,6 @@ SPDX-License-Identifier: AGPL-3.0-only
|
||||||
|
|
||||||
<script lang="ts" setup>
|
<script lang="ts" setup>
|
||||||
import { onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
|
import { onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
|
||||||
import * as Matter from 'matter-js';
|
|
||||||
import * as Misskey from 'misskey-js';
|
import * as Misskey from 'misskey-js';
|
||||||
import { definePageMetadata } from '@/scripts/page-metadata.js';
|
import { definePageMetadata } from '@/scripts/page-metadata.js';
|
||||||
import MkRippleEffect from '@/components/MkRippleEffect.vue';
|
import MkRippleEffect from '@/components/MkRippleEffect.vue';
|
||||||
|
@ -389,6 +385,9 @@ const SQUARE_MONOS: Mono[] = [{
|
||||||
spriteScale: 1.12,
|
spriteScale: 1.12,
|
||||||
}];
|
}];
|
||||||
|
|
||||||
|
const GAME_WIDTH = 450;
|
||||||
|
const GAME_HEIGHT = 600;
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
gameMode: 'normal' | 'square';
|
gameMode: 'normal' | 'square';
|
||||||
mute: boolean;
|
mute: boolean;
|
||||||
|
@ -398,23 +397,12 @@ const emit = defineEmits<{
|
||||||
(ev: 'end'): void;
|
(ev: 'end'): void;
|
||||||
}>();
|
}>();
|
||||||
|
|
||||||
const monoDefinitions = props.gameMode === 'normal' ? NORAML_MONOS : SQUARE_MONOS;
|
|
||||||
|
|
||||||
let viewScale = 1;
|
let viewScale = 1;
|
||||||
let seed: string = Date.now().toString();
|
let game: DropAndFusionGame;
|
||||||
let containerElRect: DOMRect | null = null;
|
let containerElRect: DOMRect | null = null;
|
||||||
|
let seed: string;
|
||||||
let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
|
let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
|
||||||
let endedAtFrame = 0;
|
|
||||||
let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
|
let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
|
||||||
let renderer: Matter.Render | null = null;
|
|
||||||
let monoTextures: Record<string, Blob> = {};
|
|
||||||
let monoTextureUrls: Record<string, string> = {};
|
|
||||||
let tickRaf: number | null = null;
|
|
||||||
let game = new DropAndFusionGame({
|
|
||||||
seed: seed,
|
|
||||||
monoDefinitions,
|
|
||||||
});
|
|
||||||
attachGameEvents();
|
|
||||||
|
|
||||||
const containerEl = shallowRef<HTMLElement>();
|
const containerEl = shallowRef<HTMLElement>();
|
||||||
const canvasEl = shallowRef<HTMLCanvasElement>();
|
const canvasEl = shallowRef<HTMLCanvasElement>();
|
||||||
|
@ -433,7 +421,6 @@ const highScore = ref<number | null>(null);
|
||||||
const showConfig = ref(false);
|
const showConfig = ref(false);
|
||||||
const replaying = ref(false);
|
const replaying = ref(false);
|
||||||
const replayPlaybackRate = ref(1);
|
const replayPlaybackRate = ref(1);
|
||||||
const currentFrame = ref(0);
|
|
||||||
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
|
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
|
||||||
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
|
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
|
||||||
|
|
||||||
|
@ -447,125 +434,50 @@ watch(bgmVolume, (newValue) => {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
function createRendererInstance(game: DropAndFusionGame) {
|
watch(sfxVolume, (newValue) => {
|
||||||
return Matter.Render.create({
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||||
engine: game.engine,
|
if (game) {
|
||||||
canvas: canvasEl.value!,
|
game.setSfxVolume(props.mute ? 0 : newValue);
|
||||||
options: {
|
}
|
||||||
width: game.GAME_WIDTH,
|
|
||||||
height: game.GAME_HEIGHT,
|
|
||||||
background: 'transparent', // transparent to hide
|
|
||||||
wireframeBackground: 'transparent', // transparent to hide
|
|
||||||
wireframes: false,
|
|
||||||
showSleeping: false,
|
|
||||||
pixelRatio: Math.max(2, window.devicePixelRatio),
|
|
||||||
},
|
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
|
||||||
function loadMonoTextures() {
|
function createGameInstance() {
|
||||||
async function loadSingleMonoTexture(mono: Mono) {
|
return new DropAndFusionGame({
|
||||||
if (renderer == null) return;
|
width: GAME_WIDTH,
|
||||||
|
height: GAME_HEIGHT,
|
||||||
// Matter-js内にキャッシュがある場合はスキップ
|
canvas: canvasEl.value!,
|
||||||
if (renderer.textures[mono.img]) return;
|
seed: seed,
|
||||||
|
sfxVolume: props.mute ? 0 : sfxVolume.value,
|
||||||
let src = mono.img;
|
...(
|
||||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
props.gameMode === 'normal' ? {
|
||||||
if (monoTextureUrls[mono.img]) {
|
monoDefinitions: NORAML_MONOS,
|
||||||
src = monoTextureUrls[mono.img];
|
} : {
|
||||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
monoDefinitions: SQUARE_MONOS,
|
||||||
} else if (monoTextures[mono.img]) {
|
|
||||||
src = URL.createObjectURL(monoTextures[mono.img]);
|
|
||||||
monoTextureUrls[mono.img] = src;
|
|
||||||
} else {
|
|
||||||
const res = await fetch(mono.img);
|
|
||||||
const blob = await res.blob();
|
|
||||||
monoTextures[mono.img] = blob;
|
|
||||||
src = URL.createObjectURL(blob);
|
|
||||||
monoTextureUrls[mono.img] = src;
|
|
||||||
}
|
|
||||||
|
|
||||||
const image = new Image();
|
|
||||||
image.src = src;
|
|
||||||
renderer.textures[mono.img] = image;
|
|
||||||
}
|
|
||||||
|
|
||||||
return Promise.all(monoDefinitions.map(x => loadSingleMonoTexture(x)));
|
|
||||||
}
|
|
||||||
|
|
||||||
function getTextureImageUrl(mono: Mono) {
|
|
||||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
||||||
if (monoTextureUrls[mono.img]) {
|
|
||||||
return monoTextureUrls[mono.img];
|
|
||||||
|
|
||||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
||||||
} else if (monoTextures[mono.img]) {
|
|
||||||
// Gameクラス内にキャッシュがある場合はそれを使う
|
|
||||||
const out = URL.createObjectURL(monoTextures[mono.img]);
|
|
||||||
monoTextureUrls[mono.img] = out;
|
|
||||||
return out;
|
|
||||||
} else {
|
|
||||||
return mono.img;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function tick() {
|
|
||||||
const hasNextTick = game.tick();
|
|
||||||
if (hasNextTick) {
|
|
||||||
tickRaf = window.requestAnimationFrame(tick);
|
|
||||||
} else {
|
|
||||||
tickRaf = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function tickReplay() {
|
|
||||||
let hasNextTick;
|
|
||||||
for (let i = 0; i < replayPlaybackRate.value; i++) {
|
|
||||||
const log = logs!.find(x => x.frame === game.frame);
|
|
||||||
if (log) {
|
|
||||||
switch (log.operation) {
|
|
||||||
case 'drop': {
|
|
||||||
game.drop(log.x);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 'hold': {
|
|
||||||
game.hold();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 'surrender': {
|
|
||||||
game.surrender();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
hasNextTick = game.tick();
|
|
||||||
currentFrame.value = game.frame;
|
|
||||||
if (!hasNextTick) break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hasNextTick) {
|
|
||||||
tickRaf = window.requestAnimationFrame(tickReplay);
|
|
||||||
} else {
|
|
||||||
tickRaf = null;
|
|
||||||
}
|
}
|
||||||
|
),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async function start() {
|
async function start() {
|
||||||
await loadMonoTextures();
|
seed = Date.now().toString();
|
||||||
renderer = createRendererInstance(game);
|
|
||||||
Matter.Render.lookAt(renderer, {
|
game = createGameInstance();
|
||||||
min: { x: 0, y: 0 },
|
attachGameEvents();
|
||||||
max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
|
await game.load();
|
||||||
});
|
|
||||||
Matter.Render.run(renderer);
|
|
||||||
game.start();
|
game.start();
|
||||||
window.requestAnimationFrame(tick);
|
|
||||||
|
|
||||||
gameLoaded.value = true;
|
gameLoaded.value = true;
|
||||||
|
|
||||||
|
if (bgmNodes == null) {
|
||||||
|
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
||||||
|
if (!bgmBuffer) return;
|
||||||
|
bgmNodes = sound.createSourceNode(bgmBuffer, {
|
||||||
|
volume: props.mute ? 0 : bgmVolume.value,
|
||||||
|
});
|
||||||
|
if (!bgmNodes) return;
|
||||||
|
bgmNodes.soundSource.loop = true;
|
||||||
|
bgmNodes.soundSource.start();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function onClick(ev: MouseEvent) {
|
function onClick(ev: MouseEvent) {
|
||||||
|
@ -595,7 +507,7 @@ function onTouchmove(ev: TouchEvent) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function moveDropper(rect: DOMRect, x: number) {
|
function moveDropper(rect: DOMRect, x: number) {
|
||||||
dropperX.value = Math.min(rect.width * ((game.GAME_WIDTH - game.PLAYAREA_MARGIN) / game.GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / game.GAME_WIDTH), x));
|
dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
|
||||||
}
|
}
|
||||||
|
|
||||||
function hold() {
|
function hold() {
|
||||||
|
@ -613,17 +525,11 @@ async function surrender() {
|
||||||
|
|
||||||
async function restart() {
|
async function restart() {
|
||||||
reset();
|
reset();
|
||||||
game = new DropAndFusionGame({
|
|
||||||
seed: seed,
|
|
||||||
monoDefinitions,
|
|
||||||
});
|
|
||||||
attachGameEvents();
|
|
||||||
await start();
|
await start();
|
||||||
}
|
}
|
||||||
|
|
||||||
function reset() {
|
function reset() {
|
||||||
dispose();
|
game.dispose();
|
||||||
seed = Date.now().toString();
|
|
||||||
isGameOver.value = false;
|
isGameOver.value = false;
|
||||||
replaying.value = false;
|
replaying.value = false;
|
||||||
replayPlaybackRate.value = 1;
|
replayPlaybackRate.value = 1;
|
||||||
|
@ -638,12 +544,9 @@ function reset() {
|
||||||
gameLoaded.value = false;
|
gameLoaded.value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
function dispose() {
|
function end() {
|
||||||
game.dispose();
|
game.dispose();
|
||||||
Matter.Render.stop(renderer);
|
bgmNodes?.soundSource.stop();
|
||||||
if (tickRaf) {
|
|
||||||
window.cancelAnimationFrame(tickRaf);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function backToTitle() {
|
function backToTitle() {
|
||||||
|
@ -652,43 +555,112 @@ function backToTitle() {
|
||||||
|
|
||||||
function replay() {
|
function replay() {
|
||||||
replaying.value = true;
|
replaying.value = true;
|
||||||
dispose();
|
game.dispose();
|
||||||
game = new DropAndFusionGame({
|
game = createGameInstance();
|
||||||
seed: seed,
|
|
||||||
monoDefinitions,
|
|
||||||
replaying: true,
|
|
||||||
});
|
|
||||||
attachGameEvents();
|
attachGameEvents();
|
||||||
os.promiseDialog(loadMonoTextures(), async () => {
|
os.promiseDialog(game.load(), async () => {
|
||||||
renderer = createRendererInstance(game);
|
game.start(logs!);
|
||||||
Matter.Render.lookAt(renderer, {
|
|
||||||
min: { x: 0, y: 0 },
|
|
||||||
max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
|
|
||||||
});
|
|
||||||
Matter.Render.run(renderer);
|
|
||||||
game.start();
|
|
||||||
window.requestAnimationFrame(tickReplay);
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function endReplay() {
|
function endReplay() {
|
||||||
replaying.value = false;
|
replaying.value = false;
|
||||||
dispose();
|
game.dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
function exportLog() {
|
function exportLog() {
|
||||||
if (!logs) return;
|
if (!logs) return;
|
||||||
const data = JSON.stringify({
|
const data = JSON.stringify({
|
||||||
v: game.GAME_VERSION,
|
seed: seed,
|
||||||
m: props.gameMode,
|
date: new Date().toISOString(),
|
||||||
s: seed,
|
logs: logs,
|
||||||
d: new Date().toISOString(),
|
|
||||||
l: DropAndFusionGame.serializeLogs(logs),
|
|
||||||
});
|
});
|
||||||
copyToClipboard(data);
|
copyToClipboard(data);
|
||||||
os.success();
|
os.success();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function attachGameEvents() {
|
||||||
|
game.addListener('changeScore', value => {
|
||||||
|
score.value = value;
|
||||||
|
});
|
||||||
|
|
||||||
|
game.addListener('changeCombo', value => {
|
||||||
|
if (value === 0) {
|
||||||
|
comboPrev.value = combo.value;
|
||||||
|
} else {
|
||||||
|
comboPrev.value = value;
|
||||||
|
}
|
||||||
|
maxCombo.value = Math.max(maxCombo.value, value);
|
||||||
|
combo.value = value;
|
||||||
|
});
|
||||||
|
|
||||||
|
game.addListener('changeStock', value => {
|
||||||
|
currentPick.value = JSON.parse(JSON.stringify(value[0]));
|
||||||
|
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
||||||
|
});
|
||||||
|
|
||||||
|
game.addListener('changeHolding', value => {
|
||||||
|
holdingStock.value = value;
|
||||||
|
});
|
||||||
|
|
||||||
|
game.addListener('dropped', () => {
|
||||||
|
if (replaying.value) return;
|
||||||
|
|
||||||
|
dropReady.value = false;
|
||||||
|
window.setTimeout(() => {
|
||||||
|
if (!isGameOver.value) {
|
||||||
|
dropReady.value = true;
|
||||||
|
}
|
||||||
|
}, game.DROP_INTERVAL);
|
||||||
|
});
|
||||||
|
|
||||||
|
game.addListener('fusioned', (x, y, scoreDelta) => {
|
||||||
|
if (!canvasEl.value) return;
|
||||||
|
|
||||||
|
const rect = canvasEl.value.getBoundingClientRect();
|
||||||
|
const domX = rect.left + (x * viewScale);
|
||||||
|
const domY = rect.top + (y * viewScale);
|
||||||
|
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
||||||
|
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
||||||
|
});
|
||||||
|
|
||||||
|
game.addListener('monoAdded', (mono) => {
|
||||||
|
if (replaying.value) return;
|
||||||
|
|
||||||
|
// 実績関連
|
||||||
|
if (mono.level === 10) {
|
||||||
|
claimAchievement('bubbleGameExplodingHead');
|
||||||
|
|
||||||
|
const monos = game.getActiveMonos();
|
||||||
|
if (monos.filter(x => x.level === 10).length >= 2) {
|
||||||
|
claimAchievement('bubbleGameDoubleExplodingHead');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
game.addListener('gameOver', () => {
|
||||||
|
if (replaying.value) {
|
||||||
|
endReplay();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
logs = game.getLogs();
|
||||||
|
currentPick.value = null;
|
||||||
|
dropReady.value = false;
|
||||||
|
isGameOver.value = true;
|
||||||
|
|
||||||
|
if (score.value > (highScore.value ?? 0)) {
|
||||||
|
highScore.value = score.value;
|
||||||
|
|
||||||
|
misskeyApi('i/registry/set', {
|
||||||
|
scope: ['dropAndFusionGame'],
|
||||||
|
key: 'highScore:' + props.gameMode,
|
||||||
|
value: highScore.value,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
function updateSettings<
|
function updateSettings<
|
||||||
K extends keyof typeof defaultStore.state.dropAndFusion,
|
K extends keyof typeof defaultStore.state.dropAndFusion,
|
||||||
V extends typeof defaultStore.state.dropAndFusion[K],
|
V extends typeof defaultStore.state.dropAndFusion[K],
|
||||||
|
@ -714,8 +686,8 @@ function loadImage(url: string) {
|
||||||
function getGameImageDriveFile() {
|
function getGameImageDriveFile() {
|
||||||
return new Promise<Misskey.entities.DriveFile | null>(res => {
|
return new Promise<Misskey.entities.DriveFile | null>(res => {
|
||||||
const dcanvas = document.createElement('canvas');
|
const dcanvas = document.createElement('canvas');
|
||||||
dcanvas.width = game.GAME_WIDTH;
|
dcanvas.width = GAME_WIDTH;
|
||||||
dcanvas.height = game.GAME_HEIGHT;
|
dcanvas.height = GAME_HEIGHT;
|
||||||
const ctx = dcanvas.getContext('2d');
|
const ctx = dcanvas.getContext('2d');
|
||||||
if (!ctx || !canvasEl.value) return res(null);
|
if (!ctx || !canvasEl.value) return res(null);
|
||||||
Promise.all([
|
Promise.all([
|
||||||
|
@ -724,18 +696,11 @@ function getGameImageDriveFile() {
|
||||||
]).then((images) => {
|
]).then((images) => {
|
||||||
const [frame, logo] = images;
|
const [frame, logo] = images;
|
||||||
ctx.fillStyle = '#fff';
|
ctx.fillStyle = '#fff';
|
||||||
ctx.fillRect(0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||||
|
ctx.drawImage(frame, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||||
ctx.drawImage(frame, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||||
ctx.drawImage(canvasEl.value!, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
|
||||||
|
|
||||||
ctx.fillStyle = '#000';
|
|
||||||
ctx.font = '16px bold sans-serif';
|
|
||||||
ctx.textBaseline = 'top';
|
|
||||||
ctx.fillText(`SCORE: ${score.value.toLocaleString()}`, 10, 10);
|
|
||||||
|
|
||||||
ctx.globalAlpha = 0.7;
|
ctx.globalAlpha = 0.7;
|
||||||
ctx.drawImage(logo, game.GAME_WIDTH * 0.55, 6, game.GAME_WIDTH * 0.45, game.GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
ctx.drawImage(logo, GAME_WIDTH * 0.55, 6, GAME_WIDTH * 0.45, GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||||
ctx.globalAlpha = 1;
|
ctx.globalAlpha = 1;
|
||||||
|
|
||||||
dcanvas.toBlob(blob => {
|
dcanvas.toBlob(blob => {
|
||||||
|
@ -774,140 +739,17 @@ async function share() {
|
||||||
os.post({
|
os.post({
|
||||||
initialText: `#BubbleGame
|
initialText: `#BubbleGame
|
||||||
MODE: ${props.gameMode}
|
MODE: ${props.gameMode}
|
||||||
SCORE: ${score.value.toLocaleString()} (MAX CHAIN: ${maxCombo.value})`,
|
SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
|
||||||
initialFiles: [file],
|
initialFiles: [file],
|
||||||
instant: true,
|
instant: true,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function attachGameEvents() {
|
|
||||||
game.addListener('changeScore', value => {
|
|
||||||
score.value = value;
|
|
||||||
});
|
|
||||||
|
|
||||||
game.addListener('changeCombo', value => {
|
|
||||||
if (value === 0) {
|
|
||||||
comboPrev.value = combo.value;
|
|
||||||
} else {
|
|
||||||
comboPrev.value = value;
|
|
||||||
}
|
|
||||||
maxCombo.value = Math.max(maxCombo.value, value);
|
|
||||||
combo.value = value;
|
|
||||||
});
|
|
||||||
|
|
||||||
game.addListener('changeStock', value => {
|
|
||||||
currentPick.value = JSON.parse(JSON.stringify(value[0]));
|
|
||||||
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
|
||||||
});
|
|
||||||
|
|
||||||
game.addListener('changeHolding', value => {
|
|
||||||
holdingStock.value = value;
|
|
||||||
|
|
||||||
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
|
||||||
volume: 0.5 * sfxVolume.value,
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
game.addListener('dropped', (x) => {
|
|
||||||
const panV = x - game.PLAYAREA_MARGIN;
|
|
||||||
const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
|
|
||||||
const pan = ((panV / panW) - 0.5) * 2;
|
|
||||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
|
||||||
volume: sfxVolume.value,
|
|
||||||
pan,
|
|
||||||
playbackRate: replayPlaybackRate.value,
|
|
||||||
});
|
|
||||||
|
|
||||||
if (replaying.value) return;
|
|
||||||
|
|
||||||
dropReady.value = false;
|
|
||||||
window.setTimeout(() => {
|
|
||||||
if (!isGameOver.value) {
|
|
||||||
dropReady.value = true;
|
|
||||||
}
|
|
||||||
}, game.DROP_INTERVAL);
|
|
||||||
});
|
|
||||||
|
|
||||||
game.addListener('fusioned', (x, y, scoreDelta) => {
|
|
||||||
if (!canvasEl.value) return;
|
|
||||||
|
|
||||||
const rect = canvasEl.value.getBoundingClientRect();
|
|
||||||
const domX = rect.left + (x * viewScale);
|
|
||||||
const domY = rect.top + (y * viewScale);
|
|
||||||
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
|
||||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
|
||||||
});
|
|
||||||
|
|
||||||
game.addListener('monoAdded', (mono) => {
|
|
||||||
if (replaying.value) return;
|
|
||||||
|
|
||||||
// 実績関連
|
|
||||||
if (mono.level === 10) {
|
|
||||||
claimAchievement('bubbleGameExplodingHead');
|
|
||||||
|
|
||||||
const monos = game.getActiveMonos();
|
|
||||||
if (monos.filter(x => x.level === 10).length >= 2) {
|
|
||||||
claimAchievement('bubbleGameDoubleExplodingHead');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
game.addListener('gameOver', () => {
|
|
||||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
|
||||||
volume: sfxVolume.value,
|
|
||||||
});
|
|
||||||
|
|
||||||
if (replaying.value) {
|
|
||||||
endReplay();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
logs = game.getLogs();
|
|
||||||
endedAtFrame = game.frame;
|
|
||||||
currentPick.value = null;
|
|
||||||
dropReady.value = false;
|
|
||||||
isGameOver.value = true;
|
|
||||||
|
|
||||||
misskeyApi('bubble-game/register', {
|
|
||||||
seed,
|
|
||||||
score: score.value,
|
|
||||||
gameMode: props.gameMode,
|
|
||||||
gameVersion: game.GAME_VERSION,
|
|
||||||
logs: DropAndFusionGame.serializeLogs(logs),
|
|
||||||
});
|
|
||||||
|
|
||||||
if (score.value > (highScore.value ?? 0)) {
|
|
||||||
highScore.value = score.value;
|
|
||||||
|
|
||||||
misskeyApi('i/registry/set', {
|
|
||||||
scope: ['dropAndFusionGame'],
|
|
||||||
key: 'highScore:' + props.gameMode,
|
|
||||||
value: highScore.value,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
game.addListener('sfx', (type, params) => {
|
|
||||||
if (props.mute) return;
|
|
||||||
|
|
||||||
const soundUrl =
|
|
||||||
type === 'fusion' ? '/client-assets/drop-and-fusion/bubble2.mp3' :
|
|
||||||
type === 'collision' ? '/client-assets/drop-and-fusion/poi1.mp3' :
|
|
||||||
null as never;
|
|
||||||
|
|
||||||
sound.playUrl(soundUrl, {
|
|
||||||
volume: params.volume * sfxVolume.value,
|
|
||||||
pan: params.pan,
|
|
||||||
playbackRate: params.pitch * replayPlaybackRate.value,
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
useInterval(() => {
|
useInterval(() => {
|
||||||
if (!canvasEl.value) return;
|
if (!canvasEl.value) return;
|
||||||
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
||||||
if (actualCanvasWidth === 0) return;
|
if (actualCanvasWidth === 0) return;
|
||||||
viewScale = actualCanvasWidth / game.GAME_WIDTH;
|
viewScale = actualCanvasWidth / GAME_WIDTH;
|
||||||
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
|
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
|
||||||
}, 1000, { immediate: false, afterMounted: true });
|
}, 1000, { immediate: false, afterMounted: true });
|
||||||
|
|
||||||
|
@ -921,26 +763,15 @@ onMounted(async () => {
|
||||||
highScore.value = null;
|
highScore.value = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
await start();
|
start();
|
||||||
|
|
||||||
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
|
||||||
if (!bgmBuffer) return;
|
|
||||||
bgmNodes = sound.createSourceNode(bgmBuffer, {
|
|
||||||
volume: props.mute ? 0 : bgmVolume.value,
|
|
||||||
});
|
|
||||||
if (!bgmNodes) return;
|
|
||||||
bgmNodes.soundSource.loop = true;
|
|
||||||
bgmNodes.soundSource.start();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
dispose();
|
end();
|
||||||
bgmNodes?.soundSource.stop();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
onDeactivated(() => {
|
onDeactivated(() => {
|
||||||
dispose();
|
end();
|
||||||
bgmNodes?.soundSource.stop();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
definePageMetadata({
|
definePageMetadata({
|
||||||
|
|
|
@ -39,21 +39,6 @@ SPDX-License-Identifier: AGPL-3.0-only
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div :class="$style.frame">
|
|
||||||
<div :class="$style.frameInner">
|
|
||||||
<div class="_gaps_s" style="padding: 16px;">
|
|
||||||
<div><b>{{ i18n.ts.ranking }}</b> ({{ gameMode }})</div>
|
|
||||||
<div v-if="ranking" class="_gaps_s">
|
|
||||||
<div v-for="r in ranking" :key="r.id" :class="$style.rankingRecord">
|
|
||||||
<MkAvatar :link="true" style="width: 24px; height: 24px; margin-right: 4px;" :user="r.user"/>
|
|
||||||
<MkUserName :user="r.user" :nowrap="true"/>
|
|
||||||
<b style="margin-left: auto;">{{ r.score.toLocaleString() }} pt</b>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div v-else>{{ i18n.ts.loading }}</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div :class="$style.frame">
|
<div :class="$style.frame">
|
||||||
<div :class="$style.frameInner" style="padding: 16px;">
|
<div :class="$style.frameInner" style="padding: 16px;">
|
||||||
<div style="font-weight: bold;">{{ i18n.ts._bubbleGame.howToPlay }}</div>
|
<div style="font-weight: bold;">{{ i18n.ts._bubbleGame.howToPlay }}</div>
|
||||||
|
@ -85,23 +70,17 @@ SPDX-License-Identifier: AGPL-3.0-only
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts" setup>
|
<script lang="ts" setup>
|
||||||
import { ref, watch } from 'vue';
|
import { ref } from 'vue';
|
||||||
import XGame from './drop-and-fusion.game.vue';
|
import XGame from './drop-and-fusion.game.vue';
|
||||||
import { definePageMetadata } from '@/scripts/page-metadata.js';
|
import { definePageMetadata } from '@/scripts/page-metadata.js';
|
||||||
import MkButton from '@/components/MkButton.vue';
|
import MkButton from '@/components/MkButton.vue';
|
||||||
import { i18n } from '@/i18n.js';
|
import { i18n } from '@/i18n.js';
|
||||||
import MkSelect from '@/components/MkSelect.vue';
|
import MkSelect from '@/components/MkSelect.vue';
|
||||||
import MkSwitch from '@/components/MkSwitch.vue';
|
import MkSwitch from '@/components/MkSwitch.vue';
|
||||||
import { misskeyApiGet } from '@/scripts/misskey-api.js';
|
|
||||||
|
|
||||||
const gameMode = ref<'normal' | 'square'>('normal');
|
const gameMode = ref<'normal' | 'square'>('normal');
|
||||||
const gameStarted = ref(false);
|
const gameStarted = ref(false);
|
||||||
const mute = ref(false);
|
const mute = ref(false);
|
||||||
const ranking = ref(null);
|
|
||||||
|
|
||||||
watch(gameMode, async () => {
|
|
||||||
ranking.value = await misskeyApiGet('bubble-game/ranking', { gameMode: gameMode.value });
|
|
||||||
}, { immediate: true });
|
|
||||||
|
|
||||||
async function start() {
|
async function start() {
|
||||||
gameStarted.value = true;
|
gameStarted.value = true;
|
||||||
|
@ -170,13 +149,4 @@ definePageMetadata({
|
||||||
border-top: 1px solid #693410;
|
border-top: 1px solid #693410;
|
||||||
border-bottom: 1px solid #ce8a5c;
|
border-bottom: 1px solid #ce8a5c;
|
||||||
}
|
}
|
||||||
|
|
||||||
.rankingRecord {
|
|
||||||
display: flex;
|
|
||||||
line-height: 24px;
|
|
||||||
padding-top: 4px;
|
|
||||||
white-space: nowrap;
|
|
||||||
overflow: visible;
|
|
||||||
text-overflow: ellipsis;
|
|
||||||
}
|
|
||||||
</style>
|
</style>
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
import { EventEmitter } from 'eventemitter3';
|
import { EventEmitter } from 'eventemitter3';
|
||||||
import * as Matter from 'matter-js';
|
import * as Matter from 'matter-js';
|
||||||
import seedrandom from 'seedrandom';
|
import seedrandom from 'seedrandom';
|
||||||
|
import * as sound from '@/scripts/sound.js';
|
||||||
|
|
||||||
export type Mono = {
|
export type Mono = {
|
||||||
id: string;
|
id: string;
|
||||||
|
@ -32,48 +33,47 @@ type Log = {
|
||||||
operation: 'surrender';
|
operation: 'surrender';
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// TODO: インスタンスを作り直さなくてもゲームをリスタートできるようにする
|
||||||
export class DropAndFusionGame extends EventEmitter<{
|
export class DropAndFusionGame extends EventEmitter<{
|
||||||
changeScore: (newScore: number) => void;
|
changeScore: (newScore: number) => void;
|
||||||
changeCombo: (newCombo: number) => void;
|
changeCombo: (newCombo: number) => void;
|
||||||
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
||||||
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
|
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
|
||||||
dropped: (x: number) => void;
|
dropped: () => void;
|
||||||
fusioned: (x: number, y: number, scoreDelta: number) => void;
|
fusioned: (x: number, y: number, scoreDelta: number) => void;
|
||||||
monoAdded: (mono: Mono) => void;
|
monoAdded: (mono: Mono) => void;
|
||||||
gameOver: () => void;
|
gameOver: () => void;
|
||||||
sfx(type: string, params: { volume: number; pan: number; pitch: number; }): void;
|
|
||||||
}> {
|
}> {
|
||||||
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||||
private COMBO_INTERVAL = 60; // frame
|
private COMBO_INTERVAL = 60; // frame
|
||||||
public readonly GAME_VERSION = 1;
|
|
||||||
public readonly GAME_WIDTH = 450;
|
|
||||||
public readonly GAME_HEIGHT = 600;
|
|
||||||
public readonly DROP_INTERVAL = 500;
|
public readonly DROP_INTERVAL = 500;
|
||||||
public readonly PLAYAREA_MARGIN = 25;
|
public readonly PLAYAREA_MARGIN = 25;
|
||||||
private STOCK_MAX = 4;
|
private STOCK_MAX = 4;
|
||||||
private TICK_DELTA = 1000 / 60; // 60fps
|
private TICK_DELTA = 1000 / 60; // 60fps
|
||||||
|
private loaded = false;
|
||||||
public frame = 0;
|
private frame = 0;
|
||||||
public engine: Matter.Engine;
|
private engine: Matter.Engine;
|
||||||
|
private render: Matter.Render;
|
||||||
|
private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
|
||||||
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
|
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
|
||||||
private overflowCollider: Matter.Body;
|
private overflowCollider: Matter.Body;
|
||||||
private isGameOver = false;
|
private isGameOver = false;
|
||||||
|
private gameWidth: number;
|
||||||
|
private gameHeight: number;
|
||||||
private monoDefinitions: Mono[] = [];
|
private monoDefinitions: Mono[] = [];
|
||||||
|
private monoTextures: Record<string, Blob> = {};
|
||||||
|
private monoTextureUrls: Record<string, string> = {};
|
||||||
private rng: () => number;
|
private rng: () => number;
|
||||||
private logs: Log[] = [];
|
private logs: Log[] = [];
|
||||||
private replaying = false;
|
private replaying = false;
|
||||||
|
|
||||||
|
private sfxVolume = 1;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* フィールドに出ていて、かつ合体の対象となるアイテム
|
* フィールドに出ていて、かつ合体の対象となるアイテム
|
||||||
*/
|
*/
|
||||||
private activeBodyIds: Matter.Body['id'][] = [];
|
private activeBodyIds: Matter.Body['id'][] = [];
|
||||||
|
|
||||||
/**
|
|
||||||
* fusion予約アイテムのペア
|
|
||||||
* TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう
|
|
||||||
*/
|
|
||||||
private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
|
|
||||||
|
|
||||||
private latestDroppedBodyId: Matter.Body['id'] | null = null;
|
private latestDroppedBodyId: Matter.Body['id'] | null = null;
|
||||||
|
|
||||||
private latestDroppedAt = 0;
|
private latestDroppedAt = 0;
|
||||||
|
@ -99,17 +99,31 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
this.emit('changeScore', value);
|
this.emit('changeScore', value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private comboIntervalId: number | null = null;
|
||||||
|
|
||||||
public replayPlaybackRate = 1;
|
public replayPlaybackRate = 1;
|
||||||
|
|
||||||
constructor(env: { monoDefinitions: Mono[]; seed: string; replaying?: boolean }) {
|
constructor(opts: {
|
||||||
|
canvas: HTMLCanvasElement;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
monoDefinitions: Mono[];
|
||||||
|
seed: string;
|
||||||
|
sfxVolume?: number;
|
||||||
|
}) {
|
||||||
super();
|
super();
|
||||||
|
|
||||||
this.replaying = !!env.replaying;
|
|
||||||
this.monoDefinitions = env.monoDefinitions;
|
|
||||||
this.rng = seedrandom(env.seed);
|
|
||||||
|
|
||||||
this.tick = this.tick.bind(this);
|
this.tick = this.tick.bind(this);
|
||||||
|
|
||||||
|
this.gameWidth = opts.width;
|
||||||
|
this.gameHeight = opts.height;
|
||||||
|
this.monoDefinitions = opts.monoDefinitions;
|
||||||
|
this.rng = seedrandom(opts.seed);
|
||||||
|
|
||||||
|
if (opts.sfxVolume) {
|
||||||
|
this.sfxVolume = opts.sfxVolume;
|
||||||
|
}
|
||||||
|
|
||||||
this.engine = Matter.Engine.create({
|
this.engine = Matter.Engine.create({
|
||||||
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
|
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
|
||||||
positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
|
positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
|
||||||
|
@ -124,6 +138,22 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
enableSleeping: false,
|
enableSleeping: false,
|
||||||
});
|
});
|
||||||
|
|
||||||
|
this.render = Matter.Render.create({
|
||||||
|
engine: this.engine,
|
||||||
|
canvas: opts.canvas,
|
||||||
|
options: {
|
||||||
|
width: this.gameWidth,
|
||||||
|
height: this.gameHeight,
|
||||||
|
background: 'transparent', // transparent to hide
|
||||||
|
wireframeBackground: 'transparent', // transparent to hide
|
||||||
|
wireframes: false,
|
||||||
|
showSleeping: false,
|
||||||
|
pixelRatio: Math.max(2, window.devicePixelRatio),
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
Matter.Render.run(this.render);
|
||||||
|
|
||||||
this.engine.world.bodies = [];
|
this.engine.world.bodies = [];
|
||||||
|
|
||||||
//#region walls
|
//#region walls
|
||||||
|
@ -140,13 +170,13 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
|
|
||||||
const thickness = 100;
|
const thickness = 100;
|
||||||
Matter.Composite.add(this.engine.world, [
|
Matter.Composite.add(this.engine.world, [
|
||||||
Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS),
|
Matter.Bodies.rectangle(this.gameWidth / 2, this.gameHeight + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameWidth, thickness, WALL_OPTIONS),
|
||||||
Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
|
Matter.Bodies.rectangle(this.gameWidth + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
|
||||||
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
|
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
|
||||||
]);
|
]);
|
||||||
//#endregion
|
//#endregion
|
||||||
|
|
||||||
this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
|
this.overflowCollider = Matter.Bodies.rectangle(this.gameWidth / 2, 0, this.gameWidth, 200, {
|
||||||
isStatic: true,
|
isStatic: true,
|
||||||
isSensor: true,
|
isSensor: true,
|
||||||
render: {
|
render: {
|
||||||
|
@ -155,10 +185,12 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
Matter.Composite.add(this.engine.world, this.overflowCollider);
|
Matter.Composite.add(this.engine.world, this.overflowCollider);
|
||||||
}
|
|
||||||
|
|
||||||
private msToFrame(ms: number) {
|
// fit the render viewport to the scene
|
||||||
return Math.round(ms / this.TICK_DELTA);
|
Matter.Render.lookAt(this.render, {
|
||||||
|
min: { x: 0, y: 0 },
|
||||||
|
max: { x: this.gameWidth, y: this.gameHeight },
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private createBody(mono: Mono, x: number, y: number) {
|
private createBody(mono: Mono, x: number, y: number) {
|
||||||
|
@ -214,7 +246,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
|
|
||||||
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
|
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
|
||||||
this.tickCallbackQueue.push({
|
this.tickCallbackQueue.push({
|
||||||
frame: this.frame + this.msToFrame(100),
|
frame: this.frame + 6,
|
||||||
callback: () => {
|
callback: () => {
|
||||||
this.activeBodyIds.push(body.id);
|
this.activeBodyIds.push(body.id);
|
||||||
},
|
},
|
||||||
|
@ -224,69 +256,29 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||||
this.score += additionalScore;
|
this.score += additionalScore;
|
||||||
|
|
||||||
|
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||||
|
const panV = newX - this.PLAYAREA_MARGIN;
|
||||||
|
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||||
|
const pan = ((panV / panW) - 0.5) * 2;
|
||||||
|
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', {
|
||||||
|
volume: this.sfxVolume,
|
||||||
|
pan,
|
||||||
|
playbackRate: nextMono.sfxPitch * this.replayPlaybackRate,
|
||||||
|
});
|
||||||
|
|
||||||
this.emit('monoAdded', nextMono);
|
this.emit('monoAdded', nextMono);
|
||||||
this.emit('fusioned', newX, newY, additionalScore);
|
this.emit('fusioned', newX, newY, additionalScore);
|
||||||
|
|
||||||
const panV = newX - this.PLAYAREA_MARGIN;
|
|
||||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
|
||||||
const pan = ((panV / panW) - 0.5) * 2;
|
|
||||||
this.emit('sfx', 'fusion', { volume: 1, pan, pitch: nextMono.sfxPitch });
|
|
||||||
} else {
|
} else {
|
||||||
// nop
|
//const VELOCITY = 30;
|
||||||
}
|
//for (let i = 0; i < 10; i++) {
|
||||||
}
|
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
|
||||||
|
// Matter.Composite.add(world, body);
|
||||||
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
|
// bodies.push(body);
|
||||||
const minCollisionEnergyForSound = 2.5;
|
//}
|
||||||
const maxCollisionEnergyForSound = 9;
|
//sound.playUrl({
|
||||||
const soundPitchMax = 4;
|
// type: 'syuilo/bubble2',
|
||||||
const soundPitchMin = 0.5;
|
// volume: this.sfxVolume,
|
||||||
|
//});
|
||||||
for (const pairs of event.pairs) {
|
|
||||||
const { bodyA, bodyB } = pairs;
|
|
||||||
|
|
||||||
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
|
||||||
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
this.gameOver();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
const shouldFusion = (bodyA.label === bodyB.label) &&
|
|
||||||
!this.fusionReservedPairs.some(x =>
|
|
||||||
x.bodyA.id === bodyA.id ||
|
|
||||||
x.bodyA.id === bodyB.id ||
|
|
||||||
x.bodyB.id === bodyA.id ||
|
|
||||||
x.bodyB.id === bodyB.id);
|
|
||||||
|
|
||||||
if (shouldFusion) {
|
|
||||||
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
|
|
||||||
this.fusion(bodyA, bodyB);
|
|
||||||
} else {
|
|
||||||
this.fusionReservedPairs.push({ bodyA, bodyB });
|
|
||||||
this.tickCallbackQueue.push({
|
|
||||||
frame: this.frame + this.msToFrame(100),
|
|
||||||
callback: () => {
|
|
||||||
this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
|
||||||
this.fusion(bodyA, bodyB);
|
|
||||||
},
|
|
||||||
});
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
const energy = pairs.collision.depth;
|
|
||||||
if (energy > minCollisionEnergyForSound) {
|
|
||||||
const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
|
||||||
const panV =
|
|
||||||
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
|
||||||
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
|
||||||
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
|
||||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
|
||||||
const pan = ((panV / panW) - 0.5) * 2;
|
|
||||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
|
||||||
this.emit('sfx', 'collision', { volume, pan, pitch });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -301,10 +293,50 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
|
|
||||||
private gameOver() {
|
private gameOver() {
|
||||||
this.isGameOver = true;
|
this.isGameOver = true;
|
||||||
|
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||||
|
this.tickRaf = null;
|
||||||
this.emit('gameOver');
|
this.emit('gameOver');
|
||||||
|
|
||||||
|
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||||
|
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||||
|
volume: this.sfxVolume,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public start() {
|
/** テクスチャをすべてキャッシュする */
|
||||||
|
private async loadMonoTextures() {
|
||||||
|
async function loadSingleMonoTexture(mono: Mono, game: DropAndFusionGame) {
|
||||||
|
// Matter-js内にキャッシュがある場合はスキップ
|
||||||
|
if (game.render.textures[mono.img]) return;
|
||||||
|
|
||||||
|
let src = mono.img;
|
||||||
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||||
|
if (game.monoTextureUrls[mono.img]) {
|
||||||
|
src = game.monoTextureUrls[mono.img];
|
||||||
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||||
|
} else if (game.monoTextures[mono.img]) {
|
||||||
|
src = URL.createObjectURL(game.monoTextures[mono.img]);
|
||||||
|
game.monoTextureUrls[mono.img] = src;
|
||||||
|
} else {
|
||||||
|
const res = await fetch(mono.img);
|
||||||
|
const blob = await res.blob();
|
||||||
|
game.monoTextures[mono.img] = blob;
|
||||||
|
src = URL.createObjectURL(blob);
|
||||||
|
game.monoTextureUrls[mono.img] = src;
|
||||||
|
}
|
||||||
|
|
||||||
|
const image = new Image();
|
||||||
|
image.src = src;
|
||||||
|
game.render.textures[mono.img] = image;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public start(logs?: Log[]) {
|
||||||
|
if (!this.loaded) throw new Error('game is not loaded yet');
|
||||||
|
if (logs) this.replaying = true;
|
||||||
|
|
||||||
for (let i = 0; i < this.STOCK_MAX; i++) {
|
for (let i = 0; i < this.STOCK_MAX; i++) {
|
||||||
this.stock.push({
|
this.stock.push({
|
||||||
id: this.rng().toString(),
|
id: this.rng().toString(),
|
||||||
|
@ -313,20 +345,86 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
}
|
}
|
||||||
this.emit('changeStock', this.stock);
|
this.emit('changeStock', this.stock);
|
||||||
|
|
||||||
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
|
// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう
|
||||||
}
|
let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
|
||||||
|
|
||||||
public getLogs() {
|
const minCollisionEnergyForSound = 2.5;
|
||||||
return this.logs;
|
const maxCollisionEnergyForSound = 9;
|
||||||
}
|
const soundPitchMax = 4;
|
||||||
|
const soundPitchMin = 0.5;
|
||||||
|
|
||||||
public tick() {
|
Matter.Events.on(this.engine, 'collisionStart', (event) => {
|
||||||
|
for (const pairs of event.pairs) {
|
||||||
|
const { bodyA, bodyB } = pairs;
|
||||||
|
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
||||||
|
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
this.gameOver();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id);
|
||||||
|
if (shouldFusion) {
|
||||||
|
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
|
||||||
|
this.fusion(bodyA, bodyB);
|
||||||
|
} else {
|
||||||
|
fusionReservedPairs.push({ bodyA, bodyB });
|
||||||
|
this.tickCallbackQueue.push({
|
||||||
|
frame: this.frame + 6,
|
||||||
|
callback: () => {
|
||||||
|
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
||||||
|
this.fusion(bodyA, bodyB);
|
||||||
|
},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
const energy = pairs.collision.depth;
|
||||||
|
if (energy > minCollisionEnergyForSound) {
|
||||||
|
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||||
|
const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume;
|
||||||
|
const panV =
|
||||||
|
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
||||||
|
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
||||||
|
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
||||||
|
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||||
|
const pan = ((panV / panW) - 0.5) * 2;
|
||||||
|
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||||
|
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', {
|
||||||
|
volume: vol,
|
||||||
|
pan,
|
||||||
|
playbackRate: pitch * this.replayPlaybackRate,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if (logs) {
|
||||||
|
const playTick = () => {
|
||||||
|
for (let i = 0; i < this.replayPlaybackRate; i++) {
|
||||||
this.frame++;
|
this.frame++;
|
||||||
|
|
||||||
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
|
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
|
||||||
this.combo = 0;
|
this.combo = 0;
|
||||||
}
|
}
|
||||||
|
const log = logs.find(x => x.frame === this.frame - 1);
|
||||||
|
if (log) {
|
||||||
|
switch (log.operation) {
|
||||||
|
case 'drop': {
|
||||||
|
this.drop(log.x);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'hold': {
|
||||||
|
this.hold();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'surrender': {
|
||||||
|
this.surrender();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||||
if (x.frame === this.frame) {
|
if (x.frame === this.frame) {
|
||||||
x.callback();
|
x.callback();
|
||||||
|
@ -337,10 +435,65 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
});
|
});
|
||||||
|
|
||||||
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||||
|
}
|
||||||
|
|
||||||
const hasNextTick = !this.isGameOver;
|
if (!this.isGameOver) {
|
||||||
|
this.tickRaf = window.requestAnimationFrame(playTick);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
return hasNextTick;
|
playTick();
|
||||||
|
} else {
|
||||||
|
this.tick();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public getLogs() {
|
||||||
|
return this.logs;
|
||||||
|
}
|
||||||
|
|
||||||
|
private tick() {
|
||||||
|
this.frame++;
|
||||||
|
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
|
||||||
|
this.combo = 0;
|
||||||
|
}
|
||||||
|
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||||
|
if (x.frame === this.frame) {
|
||||||
|
x.callback();
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||||
|
if (!this.isGameOver) {
|
||||||
|
this.tickRaf = window.requestAnimationFrame(this.tick);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async load() {
|
||||||
|
await this.loadMonoTextures();
|
||||||
|
this.loaded = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public setSfxVolume(volume: number) {
|
||||||
|
this.sfxVolume = volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
public getTextureImageUrl(mono: Mono) {
|
||||||
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||||
|
if (this.monoTextureUrls[mono.img]) {
|
||||||
|
return this.monoTextureUrls[mono.img];
|
||||||
|
|
||||||
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||||
|
} else if (this.monoTextures[mono.img]) {
|
||||||
|
// Gameクラス内にキャッシュがある場合はそれを使う
|
||||||
|
const out = URL.createObjectURL(this.monoTextures[mono.img]);
|
||||||
|
this.monoTextureUrls[mono.img] = out;
|
||||||
|
return out;
|
||||||
|
} else {
|
||||||
|
return mono.img;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public getActiveMonos() {
|
public getActiveMonos() {
|
||||||
|
@ -349,7 +502,6 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
|
|
||||||
public drop(_x: number) {
|
public drop(_x: number) {
|
||||||
if (this.isGameOver) return;
|
if (this.isGameOver) return;
|
||||||
// TODO: フレームで計算するようにすればリプレイかどうかのチェックは不要になる
|
|
||||||
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
|
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
|
||||||
|
|
||||||
const head = this.stock.shift()!;
|
const head = this.stock.shift()!;
|
||||||
|
@ -360,7 +512,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
this.emit('changeStock', this.stock);
|
this.emit('changeStock', this.stock);
|
||||||
|
|
||||||
const inputX = Math.round(_x);
|
const inputX = Math.round(_x);
|
||||||
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
|
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
|
||||||
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
||||||
this.logs.push({
|
this.logs.push({
|
||||||
frame: this.frame,
|
frame: this.frame,
|
||||||
|
@ -371,8 +523,18 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
this.activeBodyIds.push(body.id);
|
this.activeBodyIds.push(body.id);
|
||||||
this.latestDroppedBodyId = body.id;
|
this.latestDroppedBodyId = body.id;
|
||||||
this.latestDroppedAt = Date.now();
|
this.latestDroppedAt = Date.now();
|
||||||
this.emit('dropped', x);
|
this.emit('dropped');
|
||||||
this.emit('monoAdded', head.mono);
|
this.emit('monoAdded', head.mono);
|
||||||
|
|
||||||
|
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||||
|
const panV = x - this.PLAYAREA_MARGIN;
|
||||||
|
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||||
|
const pan = ((panV / panW) - 0.5) * 2;
|
||||||
|
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
||||||
|
volume: this.sfxVolume,
|
||||||
|
pan,
|
||||||
|
playbackRate: this.replayPlaybackRate,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public hold() {
|
public hold() {
|
||||||
|
@ -399,69 +561,17 @@ export class DropAndFusionGame extends EventEmitter<{
|
||||||
this.emit('changeHolding', this.holding);
|
this.emit('changeHolding', this.holding);
|
||||||
this.emit('changeStock', this.stock);
|
this.emit('changeStock', this.stock);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public static serializeLogs(logs: Log[]) {
|
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||||
const _logs: number[][] = [];
|
volume: 0.5 * this.sfxVolume,
|
||||||
|
|
||||||
for (let i = 0; i < logs.length; i++) {
|
|
||||||
const log = logs[i];
|
|
||||||
const frameDelta = i === 0 ? log.frame : log.frame - logs[i - 1].frame;
|
|
||||||
|
|
||||||
switch (log.operation) {
|
|
||||||
case 'drop':
|
|
||||||
_logs.push([frameDelta, 0, log.x]);
|
|
||||||
break;
|
|
||||||
case 'hold':
|
|
||||||
_logs.push([frameDelta, 1]);
|
|
||||||
break;
|
|
||||||
case 'surrender':
|
|
||||||
_logs.push([frameDelta, 2]);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return _logs;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static deserializeLogs(logs: number[][]) {
|
|
||||||
const _logs: Log[] = [];
|
|
||||||
|
|
||||||
let frame = 0;
|
|
||||||
|
|
||||||
for (const log of logs) {
|
|
||||||
const frameDelta = log[0];
|
|
||||||
frame += frameDelta;
|
|
||||||
|
|
||||||
const operation = log[1];
|
|
||||||
|
|
||||||
switch (operation) {
|
|
||||||
case 0:
|
|
||||||
_logs.push({
|
|
||||||
frame,
|
|
||||||
operation: 'drop',
|
|
||||||
x: log[2],
|
|
||||||
});
|
});
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
_logs.push({
|
|
||||||
frame,
|
|
||||||
operation: 'hold',
|
|
||||||
});
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
_logs.push({
|
|
||||||
frame,
|
|
||||||
operation: 'surrender',
|
|
||||||
});
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return _logs;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public dispose() {
|
public dispose() {
|
||||||
|
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
|
||||||
|
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||||
|
this.tickRaf = null;
|
||||||
|
Matter.Render.stop(this.render);
|
||||||
Matter.World.clear(this.engine.world, false);
|
Matter.World.clear(this.engine.world, false);
|
||||||
Matter.Engine.clear(this.engine);
|
Matter.Engine.clear(this.engine);
|
||||||
}
|
}
|
||||||
|
|
|
@ -92,6 +92,7 @@ export type OperationType = typeof operationTypes[number];
|
||||||
* @param options `useCache`: デフォルトは`true` 一度再生した音声はキャッシュする
|
* @param options `useCache`: デフォルトは`true` 一度再生した音声はキャッシュする
|
||||||
*/
|
*/
|
||||||
export async function loadAudio(url: string, options?: { useCache?: boolean; }) {
|
export async function loadAudio(url: string, options?: { useCache?: boolean; }) {
|
||||||
|
if (_DEV_) console.log('loading audio. opts:', options);
|
||||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||||
if (ctx == null) {
|
if (ctx == null) {
|
||||||
ctx = new AudioContext();
|
ctx = new AudioContext();
|
||||||
|
|
Loading…
Reference in a new issue