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@ -102,7 +102,6 @@ export class Room {
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this.renderer.autoClear = false;
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this.renderer.autoClear = false;
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this.renderer.setClearColor(new THREE.Color(0x051f2d));
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this.renderer.setClearColor(new THREE.Color(0x051f2d));
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this.renderer.shadowMap.enabled = this.enableShadow;
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this.renderer.shadowMap.enabled = this.enableShadow;
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this.renderer.gammaOutput = true;
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this.renderer.shadowMap.type =
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this.renderer.shadowMap.type =
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this.graphicsQuality === 'ultra' ? THREE.PCFSoftShadowMap :
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this.graphicsQuality === 'ultra' ? THREE.PCFSoftShadowMap :
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this.graphicsQuality === 'high' ? THREE.PCFSoftShadowMap :
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this.graphicsQuality === 'high' ? THREE.PCFSoftShadowMap :
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