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enhance(games): 抜けている翻訳を追加・スタイル共通化 (#13434)
* enhance(games): 抜けている翻訳を追加・スタイル共通化 * frameDivider の使用箇所が見当たらなかったので削除 * ミス * インナーでもcss変数を使う * コロンを翻訳から外す * 一部の翻訳を除去 * p * revert some text --------- Co-authored-by: syuilo <4439005+syuilo@users.noreply.github.com>
This commit is contained in:
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62
locales/index.d.ts
vendored
62
locales/index.d.ts
vendored
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@ -4856,6 +4856,14 @@ export interface Locale extends ILocale {
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* リプレイ中
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*/
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"replaying": string;
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/**
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* リプレイを終了
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*/
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"endReplay": string;
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/**
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* リプレイデータをコピー
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*/
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"copyReplayData": string;
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/**
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* ランキング
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*/
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@ -4884,11 +4892,57 @@ export interface Locale extends ILocale {
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* スワイプしてタブを切り替える
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*/
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"enableHorizontalSwipe": string;
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/**
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* 読み込み中
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*/
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"loading": string;
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/**
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* やめる
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*/
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"surrender": string;
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/**
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* リトライ
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*/
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"gameRetry": string;
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"_bubbleGame": {
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/**
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* 遊び方
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*/
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"howToPlay": string;
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/**
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* ホールド
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*/
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"hold": string;
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"_score": {
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/**
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* スコア
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*/
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"score": string;
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/**
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* 稼いだ金額
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*/
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"scoreYen": string;
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/**
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* ハイスコア
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*/
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"highScore": string;
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/**
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* 最大チェーン数
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*/
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"maxChain": string;
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/**
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* {yen}円
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*/
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"yen": ParameterizedString<"yen">;
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/**
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* {qty}個分
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*/
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"estimatedQty": ParameterizedString<"qty">;
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/**
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* おにぎり {onigiriQtyWithUnit}
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*/
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"scoreSweets": ParameterizedString<"onigiriQtyWithUnit">;
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};
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"_howToPlay": {
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/**
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* 位置を調整してハコにモノを落とします。
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@ -9659,6 +9713,14 @@ export interface Locale extends ILocale {
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* 変則なし
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*/
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"disallowIrregularRules": string;
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/**
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* 盤面に行・列番号を表示
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*/
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"showBoardLabels": string;
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/**
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* 石をアイコンにする
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*/
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"useAvatarAsStone": string;
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};
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"_offlineScreen": {
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/**
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@ -1210,6 +1210,8 @@ soundWillBePlayed: "サウンドが再生されます"
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showReplay: "リプレイを見る"
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replay: "リプレイ"
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replaying: "リプレイ中"
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endReplay: "リプレイを終了"
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copyReplayData: "リプレイデータをコピー"
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ranking: "ランキング"
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lastNDays: "直近{n}日"
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backToTitle: "タイトルへ"
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@ -1217,9 +1219,21 @@ hemisphere: "お住まいの地域"
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withSensitive: "センシティブなファイルを含むノートを表示"
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userSaysSomethingSensitive: "{name}のセンシティブなファイルを含む投稿"
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enableHorizontalSwipe: "スワイプしてタブを切り替える"
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loading: "読み込み中"
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surrender: "やめる"
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gameRetry: "リトライ"
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_bubbleGame:
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howToPlay: "遊び方"
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hold: "ホールド"
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_score:
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score: "スコア"
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scoreYen: "稼いだ金額"
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highScore: "ハイスコア"
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maxChain: "最大チェーン数"
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yen: "{yen}円"
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estimatedQty: "{qty}個分"
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scoreSweets: "おにぎり {onigiriQtyWithUnit}"
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_howToPlay:
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section1: "位置を調整してハコにモノを落とします。"
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section2: "同じ種類のモノがくっつくと別のモノに変化して、スコアが得られます。"
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@ -2572,6 +2586,8 @@ _reversi:
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opponentHasSettingsChanged: "相手が設定を変更しました"
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allowIrregularRules: "変則許可 (完全フリー)"
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disallowIrregularRules: "変則なし"
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showBoardLabels: "盤面に行・列番号を表示"
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useAvatarAsStone: "石をアイコンにする"
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_offlineScreen:
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title: "オフライン - サーバーに接続できません"
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@ -7,9 +7,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkSpacer :contentMax="800">
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<div :class="$style.root">
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<div v-if="!gameLoaded" :class="$style.loadingScreen">
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<div>
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Loading...
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</div>
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<div>{{ i18n.ts.loading }}<MkEllipsis/></div>
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</div>
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<!-- ↓に対してTransitionコンポーネントを使うと何故かkeyを指定していてもキャッシュが効かず様々なコンポーネントが都度再評価されてパフォーマンスが低下する -->
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<div v-show="gameLoaded" class="_gaps_s">
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@ -32,18 +30,18 @@ SPDX-License-Identifier: AGPL-3.0-only
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</Transition>
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<div :class="$style.header">
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<div :class="[$style.frame, $style.headerTitle]">
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<div :class="$style.frameInner">
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<b>BUBBLE GAME</b>
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<div>- {{ gameMode }} -</div>
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<div class="_woodenFrame" :class="[$style.headerTitle]">
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<div class="_woodenFrameInner">
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<b>{{ i18n.ts.bubbleGame }}</b>
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<div>- {{ gameMode.toUpperCase() }} -</div>
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</div>
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</div>
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<div :class="[$style.frame, $style.frameH]">
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<div :class="$style.frameInner">
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<MkButton inline small @click="hold">HOLD</MkButton>
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<div class="_woodenFrame _woodenFrameH">
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<div class="_woodenFrameInner">
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<MkButton inline small @click="hold">{{ i18n.ts._bubbleGame.hold }}</MkButton>
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<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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</div>
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<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
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<div class="_woodenFrameInner" :class="$style.stock" style="text-align: center;">
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<TransitionGroup
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:enterActiveClass="$style.transition_stock_enterActive"
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:leaveActiveClass="$style.transition_stock_leaveActive"
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@ -90,58 +88,74 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
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<div class="_gaps_s">
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<div>SCORE: <MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</div>
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<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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<div v-if="gameMode === 'yen'">TOTAL EARNINGS: <b><MkNumber :value="yenTotal ?? score"/>円</b></div>
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<div v-if="gameMode === 'sweets'"><b>おにぎり<MkNumber :value="score / 130"/>個分</b></div>
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<div>{{ i18n.ts._bubbleGame._score.score }}: <MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</div>
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<div>{{ i18n.ts._bubbleGame._score.maxChain }}: <MkNumber :value="maxCombo"/></div>
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<div v-if="gameMode === 'yen'">
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{{ i18n.ts._bubbleGame._score.scoreYen }}:
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<I18n :src="i18n.ts._bubbleGame._score.yen" tag="b">
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<template #yen><MkNumber :value="yenTotal ?? score"/></template>
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</I18n>
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</div>
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<I18n v-if="gameMode === 'sweets'" :src="i18n.ts._bubbleGame._score.scoreSweets" tag="div">
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<template #onigiriQtyWithUnit>
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<I18n :src="i18n.ts._bubbleGame._score.estimatedQty" tag="b">
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<template #qty><MkNumber :value="score / 130"/></template>
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</I18n>
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</template>
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</I18n>
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</div>
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</div>
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<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
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</div>
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<div v-if="replaying" :class="$style.frame">
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<div :class="$style.frameInner">
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<div v-if="replaying" class="_woodenFrame">
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<div class="_woodenFrameInner">
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<div style="background: #0004;">
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<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
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</div>
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</div>
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<div :class="$style.frameInner">
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<div class="_woodenFrameInner">
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<div class="_buttonsCenter">
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> {{ i18n.ts.endReplay }}</MkButton>
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<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
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<MkButton :primary="replayPlaybackRate === 16" @click="replayPlaybackRate = replayPlaybackRate === 16 ? 1 : 16"><i class="ti ti-player-track-next"></i> x16</MkButton>
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</div>
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</div>
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</div>
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<div v-if="isGameOver" :class="$style.frame">
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<div :class="$style.frameInner">
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<div v-if="isGameOver" class="_woodenFrame">
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<div class="_woodenFrameInner">
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="backToTitle">{{ i18n.ts.backToTitle }}</MkButton>
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<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
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<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
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<MkButton rounded @click="exportLog">Copy replay data</MkButton>
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<MkButton rounded @click="exportLog">{{ i18n.ts.copyReplayData }}</MkButton>
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</div>
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</div>
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</div>
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<div style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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<div>SCORE: <b><MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</b></div>
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<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/>{{ getScoreUnit(gameMode) }}</b><b v-else>-</b></div>
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<div v-if="gameMode === 'yen'">TOTAL EARNINGS: <b v-if="yenTotal"><MkNumber :value="yenTotal"/>円</b><b v-else>-</b></div>
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<div class="_woodenFrame" style="flex: 1; margin-right: 10px;">
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<div class="_woodenFrameInner">
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<div>{{ i18n.ts._bubbleGame._score.score }}: <MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</div>
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<div>{{ i18n.ts._bubbleGame._score.highScore }}: <b v-if="highScore"><MkNumber :value="highScore"/>{{ getScoreUnit(gameMode) }}</b><b v-else>-</b></div>
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<div v-if="gameMode === 'yen'">
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{{ i18n.ts._bubbleGame._score.scoreYen }}:
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<I18n :src="i18n.ts._bubbleGame._score.yen" tag="b">
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<template #yen><MkNumber :value="yenTotal ?? score"/></template>
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</I18n>
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</div>
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</div>
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</div>
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<div :class="[$style.frame]" style="margin-left: auto;">
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<div :class="$style.frameInner" style="text-align: center;">
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<div class="_woodenFrame" style="margin-left: auto;">
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<div class="_woodenFrameInner" style="text-align: center;">
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<div @click="showConfig = !showConfig"><i class="ti ti-settings"></i></div>
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</div>
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</div>
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</div>
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<div v-if="showConfig" class="_woodenFrame">
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<div class="_woodenFrameInner">
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<div class="_gaps">
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<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('bgmVolume', v)">
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<template #label>BGM {{ i18n.ts.volume }}</template>
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@ -153,8 +167,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_woodenFrame">
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<div class="_woodenFrameInner">
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<div>FUSION RECIPE</div>
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<div>
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<div v-for="(mono, i) in game.monoDefinitions.sort((a, b) => a.level - b.level)" :key="mono.id" style="display: inline-block;">
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@ -165,10 +179,10 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
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<MkButton v-else full @click="restart">Retry</MkButton>
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<div class="_woodenFrame">
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<div class="_woodenFrameInner">
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<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">{{ i18n.ts.surrender }}</MkButton>
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<MkButton v-else full @click="restart">{{ i18n.ts.gameRetry }}</MkButton>
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</div>
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</div>
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</div>
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@ -1313,38 +1327,6 @@ definePageMetadata(() => ({
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max-width: 100%;
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}
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.frame {
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padding: 7px;
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background: #8C4F26;
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box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
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border-radius: 10px;
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}
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.frameH {
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display: flex;
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gap: 6px;
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}
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.frameInner {
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padding: 8px;
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margin-top: 8px;
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background: #F1E8DC;
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box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
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border-radius: 6px;
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color: #693410;
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&:first-child {
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margin-top: 0;
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}
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}
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.frameDivider {
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height: 0;
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border: none;
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border-top: 1px solid #693410;
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border-bottom: 1px solid #ce8a5c;
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}
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.header {
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position: relative;
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z-index: 10;
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@ -15,13 +15,13 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkSpacer v-if="!gameStarted" :contentMax="800">
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<div :class="$style.root">
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<div class="_gaps">
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<div :class="$style.frame" style="text-align: center;">
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<div :class="$style.frameInner">
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<div class="_woodenFrame" style="text-align: center;">
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<div class="_woodenFrameInner">
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<img src="/client-assets/drop-and-fusion/logo.png" style="display: block; max-width: 100%; max-height: 200px; margin: auto;"/>
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</div>
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</div>
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<div :class="$style.frame" style="text-align: center;">
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<div :class="$style.frameInner">
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<div class="_woodenFrame" style="text-align: center;">
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<div class="_woodenFrameInner">
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<div class="_gaps" style="padding: 16px;">
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<MkSelect v-model="gameMode">
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<option value="normal">NORMAL</option>
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@ -33,7 +33,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
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</div>
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</div>
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<div :class="$style.frameInner">
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<div class="_woodenFrameInner">
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<div class="_gaps" style="padding: 16px;">
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<div style="font-size: 90%;"><i class="ti ti-music"></i> {{ i18n.ts.soundWillBePlayed }}</div>
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<MkSwitch v-model="mute">
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@ -42,10 +42,10 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_woodenFrame">
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<div class="_woodenFrameInner">
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<div class="_gaps_s" style="padding: 16px;">
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<div><b>{{ i18n.tsx.lastNDays({ n: 7 }) }} {{ i18n.ts.ranking }}</b> ({{ gameMode }})</div>
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<div><b>{{ i18n.tsx.lastNDays({ n: 7 }) }} {{ i18n.ts.ranking }}</b> ({{ gameMode.toUpperCase() }})</div>
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<div v-if="ranking" class="_gaps_s">
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<div v-for="r in ranking" :key="r.id" :class="$style.rankingRecord">
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<MkAvatar :link="true" style="width: 24px; height: 24px; margin-right: 4px;" :user="r.user"/>
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||||
|
@ -57,8 +57,8 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner" style="padding: 16px;">
|
||||
<div class="_woodenFrame">
|
||||
<div class="_woodenFrameInner" style="padding: 16px;">
|
||||
<div style="font-weight: bold;">{{ i18n.ts._bubbleGame.howToPlay }}</div>
|
||||
<ol>
|
||||
<li>{{ i18n.ts._bubbleGame._howToPlay.section1 }}</li>
|
||||
|
@ -67,8 +67,8 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_woodenFrame">
|
||||
<div class="_woodenFrameInner">
|
||||
<div class="_gaps_s" style="padding: 16px;">
|
||||
<div><b>Credit</b></div>
|
||||
<div>
|
||||
|
@ -149,38 +149,6 @@ definePageMetadata(() => ({
|
|||
}
|
||||
}
|
||||
|
||||
.frame {
|
||||
padding: 7px;
|
||||
background: #8C4F26;
|
||||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.frameH {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.frameInner {
|
||||
padding: 8px;
|
||||
margin-top: 8px;
|
||||
background: #F1E8DC;
|
||||
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
||||
border-radius: 6px;
|
||||
color: #693410;
|
||||
|
||||
&:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.frameDivider {
|
||||
height: 0;
|
||||
border: none;
|
||||
border-top: 1px solid #693410;
|
||||
border-bottom: 1px solid #ce8a5c;
|
||||
}
|
||||
|
||||
.rankingRecord {
|
||||
display: flex;
|
||||
line-height: 24px;
|
||||
|
|
|
@ -34,7 +34,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
</div>
|
||||
|
||||
<div :class="$style.board">
|
||||
<div class="_woodenFrame">
|
||||
<div :class="$style.boardInner">
|
||||
<div v-if="showBoardLabels" :class="$style.labelsX">
|
||||
<span v-for="i in game.map[0].length" :key="i" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
|
||||
|
@ -124,8 +124,8 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<MkFolder>
|
||||
<template #label>{{ i18n.ts.options }}</template>
|
||||
<div class="_gaps_s" style="text-align: left;">
|
||||
<MkSwitch v-model="showBoardLabels">Show labels</MkSwitch>
|
||||
<MkSwitch v-model="useAvatarAsStone">useAvatarAsStone</MkSwitch>
|
||||
<MkSwitch v-model="showBoardLabels">{{ i18n.ts._reversi.showBoardLabels }}</MkSwitch>
|
||||
<MkSwitch v-model="useAvatarAsStone">{{ i18n.ts._reversi.useAvatarAsStone }}</MkSwitch>
|
||||
</div>
|
||||
</MkFolder>
|
||||
|
||||
|
@ -500,17 +500,6 @@ $gap: 4px;
|
|||
text-align: center;
|
||||
}
|
||||
|
||||
.board {
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
margin: 0 auto;
|
||||
|
||||
padding: 7px;
|
||||
background: #8C4F26;
|
||||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||
border-radius: 12px;
|
||||
}
|
||||
|
||||
.boardInner {
|
||||
padding: 32px;
|
||||
|
||||
|
|
|
@ -417,6 +417,39 @@ rt {
|
|||
transition-timing-function: cubic-bezier(0,.5,.5,1);
|
||||
}
|
||||
|
||||
._woodenFrame {
|
||||
padding: 7px;
|
||||
background: #8C4F26;
|
||||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||
border-radius: 10px;
|
||||
|
||||
--bg: #F1E8DC;
|
||||
--panel: #fff;
|
||||
--fg: #693410;
|
||||
--switchOffBg: rgba(0, 0, 0, 0.1);
|
||||
--switchOffFg: rgb(255, 255, 255);
|
||||
--switchOnBg: var(--accent);
|
||||
--switchOnFg: rgb(255, 255, 255);
|
||||
}
|
||||
|
||||
._woodenFrameH {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
._woodenFrameInner {
|
||||
padding: 8px;
|
||||
margin-top: 8px;
|
||||
background: var(--bg);
|
||||
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
||||
border-radius: 6px;
|
||||
color: var(--fg);
|
||||
|
||||
&:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
._transition_zoom-enter-active, ._transition_zoom-leave-active {
|
||||
transition: opacity 0.5s, transform 0.5s !important;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue