mirror of
https://git.joinsharkey.org/Sharkey/Sharkey.git
synced 2024-11-05 08:43:09 +02:00
merge: upstream
This commit is contained in:
commit
bbdc4e7789
16 changed files with 785 additions and 427 deletions
1
locales/index.d.ts
vendored
1
locales/index.d.ts
vendored
|
@ -1242,6 +1242,7 @@ export interface Locale {
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"showReplay": string;
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"replay": string;
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"replaying": string;
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"ranking": string;
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"_bubbleGame": {
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"howToPlay": string;
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"_howToPlay": {
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|
|
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@ -1239,6 +1239,7 @@ soundWillBePlayed: "サウンドが再生されます"
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showReplay: "リプレイを見る"
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replay: "リプレイ"
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replaying: "リプレイ中"
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ranking: "ランキング"
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_bubbleGame:
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howToPlay: "遊び方"
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|
|
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@ -0,0 +1,24 @@
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/*
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* SPDX-FileCopyrightText: syuilo and other misskey contributors
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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export class BubbleGameRecord1704959805077 {
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name = 'BubbleGameRecord1704959805077'
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async up(queryRunner) {
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await queryRunner.query(`CREATE TABLE "bubble_game_record" ("id" character varying(32) NOT NULL, "userId" character varying(32) NOT NULL, "seededAt" TIMESTAMP WITH TIME ZONE NOT NULL, "seed" character varying(1024) NOT NULL, "gameVersion" integer NOT NULL, "gameMode" character varying(128) NOT NULL, "score" integer NOT NULL, "logs" jsonb NOT NULL DEFAULT '[]', "isVerified" boolean NOT NULL DEFAULT false, CONSTRAINT "PK_a75395fe404b392e2893b50d7ea" PRIMARY KEY ("id"))`);
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await queryRunner.query(`CREATE INDEX "IDX_75276757070d21fdfaf4c05290" ON "bubble_game_record" ("userId") `);
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await queryRunner.query(`CREATE INDEX "IDX_4ae7053179014915d1432d3f40" ON "bubble_game_record" ("seededAt") `);
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await queryRunner.query(`CREATE INDEX "IDX_26d4ee490b5a487142d35466ee" ON "bubble_game_record" ("score") `);
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await queryRunner.query(`ALTER TABLE "bubble_game_record" ADD CONSTRAINT "FK_75276757070d21fdfaf4c052909" FOREIGN KEY ("userId") REFERENCES "user"("id") ON DELETE CASCADE ON UPDATE NO ACTION`);
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}
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async down(queryRunner) {
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await queryRunner.query(`ALTER TABLE "bubble_game_record" DROP CONSTRAINT "FK_75276757070d21fdfaf4c052909"`);
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await queryRunner.query(`DROP INDEX "public"."IDX_26d4ee490b5a487142d35466ee"`);
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await queryRunner.query(`DROP INDEX "public"."IDX_4ae7053179014915d1432d3f40"`);
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await queryRunner.query(`DROP INDEX "public"."IDX_75276757070d21fdfaf4c05290"`);
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await queryRunner.query(`DROP TABLE "bubble_game_record"`);
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}
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}
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@ -79,5 +79,6 @@ export const DI = {
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flashLikesRepository: Symbol('flashLikesRepository'),
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userMemosRepository: Symbol('userMemosRepository'),
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noteEditRepository: Symbol('noteEditRepository'),
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bubbleGameRecordsRepository: Symbol('bubbleGameRecordsRepository'),
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//#endregion
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};
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|
|
57
packages/backend/src/models/BubbleGameRecord.ts
Normal file
57
packages/backend/src/models/BubbleGameRecord.ts
Normal file
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@ -0,0 +1,57 @@
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/*
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* SPDX-FileCopyrightText: syuilo and other misskey contributors
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import { PrimaryColumn, Entity, Index, JoinColumn, Column, ManyToOne } from 'typeorm';
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import { id } from './util/id.js';
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import { MiUser } from './User.js';
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@Entity('bubble_game_record')
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export class MiBubbleGameRecord {
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@PrimaryColumn(id())
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public id: string;
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@Index()
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@Column({
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...id(),
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})
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public userId: MiUser['id'];
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@ManyToOne(type => MiUser, {
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onDelete: 'CASCADE',
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})
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@JoinColumn()
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public user: MiUser | null;
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@Index()
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@Column('timestamp with time zone')
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public seededAt: Date;
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@Column('varchar', {
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length: 1024,
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})
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public seed: string;
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@Column('integer')
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public gameVersion: number;
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@Column('varchar', {
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length: 128,
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})
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public gameMode: string;
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@Index()
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@Column('integer')
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public score: number;
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@Column('jsonb', {
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default: [],
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})
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public logs: any[];
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@Column('boolean', {
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default: false,
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})
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public isVerified: boolean;
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}
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|
@ -5,7 +5,7 @@
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|||
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import { Module } from '@nestjs/common';
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import { DI } from '@/di-symbols.js';
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import { MiAbuseUserReport, MiAccessToken, MiAd, MiAnnouncement, MiAnnouncementRead, MiAntenna, MiApp, MiAuthSession, MiAvatarDecoration, MiBlocking, MiChannel, MiChannelFavorite, MiChannelFollowing, MiClip, MiClipFavorite, MiClipNote, MiDriveFile, MiDriveFolder, MiEmoji, MiFlash, MiFlashLike, MiFollowRequest, MiFollowing, MiGalleryLike, MiGalleryPost, MiHashtag, MiInstance, MiMeta, MiModerationLog, MiMuting, MiNote, MiNoteFavorite, MiNoteReaction, MiNoteThreadMuting, MiNoteUnread, MiPage, MiPageLike, MiPasswordResetRequest, MiPoll, MiPollVote, MiPromoNote, MiPromoRead, MiRegistrationTicket, MiRegistryItem, MiRelay, MiRenoteMuting, MiRetentionAggregation, MiRole, MiRoleAssignment, MiSignin, MiSwSubscription, MiUsedUsername, MiUser, MiUserIp, MiUserKeypair, MiUserList, MiUserListFavorite, MiUserListMembership, MiUserMemo, MiUserNotePining, MiUserPending, MiUserProfile, MiUserPublickey, MiUserSecurityKey, MiWebhook, NoteEdit } from './_.js';
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import { MiAbuseUserReport, MiAccessToken, MiAd, MiAnnouncement, MiAnnouncementRead, MiAntenna, MiApp, MiAuthSession, MiAvatarDecoration, MiBlocking, MiChannel, MiChannelFavorite, MiChannelFollowing, MiClip, MiClipFavorite, MiClipNote, MiDriveFile, MiDriveFolder, MiEmoji, MiFlash, MiFlashLike, MiFollowRequest, MiFollowing, MiGalleryLike, MiGalleryPost, MiHashtag, MiInstance, MiMeta, MiModerationLog, MiMuting, MiNote, MiNoteFavorite, MiNoteReaction, MiNoteThreadMuting, MiNoteUnread, MiPage, MiPageLike, MiPasswordResetRequest, MiPoll, MiPollVote, MiPromoNote, MiPromoRead, MiRegistrationTicket, MiRegistryItem, MiRelay, MiRenoteMuting, MiRetentionAggregation, MiRole, MiRoleAssignment, MiSignin, MiSwSubscription, MiUsedUsername, MiUser, MiUserIp, MiUserKeypair, MiUserList, MiUserListFavorite, MiUserListMembership, MiUserMemo, MiUserNotePining, MiUserPending, MiUserProfile, MiUserPublickey, MiUserSecurityKey, MiWebhook, NoteEdit, MiBubbleGameRecord } from './_.js';
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import type { DataSource } from 'typeorm';
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import type { Provider } from '@nestjs/common';
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|
@ -405,6 +405,12 @@ const $noteEditRepository: Provider = {
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inject: [DI.db],
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};
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const $bubbleGameRecordsRepository: Provider = {
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provide: DI.bubbleGameRecordsRepository,
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useFactory: (db: DataSource) => db.getRepository(MiBubbleGameRecord),
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inject: [DI.db],
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};
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@Module({
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imports: [
|
||||
],
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|
@ -475,6 +481,7 @@ const $noteEditRepository: Provider = {
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$flashLikesRepository,
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$userMemosRepository,
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$noteEditRepository,
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$bubbleGameRecordsRepository,
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],
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exports: [
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$usersRepository,
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|
@ -543,6 +550,7 @@ const $noteEditRepository: Provider = {
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$flashLikesRepository,
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$userMemosRepository,
|
||||
$noteEditRepository,
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||||
$bubbleGameRecordsRepository,
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||||
],
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||||
})
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export class RepositoryModule {}
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|
|
|
@ -69,6 +69,7 @@ import { MiFlash } from '@/models/Flash.js';
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import { MiFlashLike } from '@/models/FlashLike.js';
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import { MiUserListFavorite } from '@/models/UserListFavorite.js';
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import { NoteEdit } from '@/models/NoteEdit.js';
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import { MiBubbleGameRecord } from '@/models/BubbleGameRecord.js';
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||||
import type { Repository } from 'typeorm';
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||||
|
||||
export {
|
||||
|
@ -138,6 +139,7 @@ export {
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|||
MiFlashLike,
|
||||
MiUserMemo,
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NoteEdit,
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||||
MiBubbleGameRecord,
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};
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||||
|
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export type AbuseUserReportsRepository = Repository<MiAbuseUserReport>;
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|
@ -206,3 +208,4 @@ export type FlashsRepository = Repository<MiFlash>;
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export type FlashLikesRepository = Repository<MiFlashLike>;
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export type UserMemoRepository = Repository<MiUserMemo>;
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export type NoteEditRepository = Repository<NoteEdit>;
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export type BubbleGameRecordsRepository = Repository<MiBubbleGameRecord>;
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|
|
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@ -77,6 +77,7 @@ import { MiFlash } from '@/models/Flash.js';
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|||
import { MiFlashLike } from '@/models/FlashLike.js';
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import { MiUserMemo } from '@/models/UserMemo.js';
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import { NoteEdit } from '@/models/NoteEdit.js';
|
||||
import { MiBubbleGameRecord } from '@/models/BubbleGameRecord.js';
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||||
|
||||
import { Config } from '@/config.js';
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import MisskeyLogger from '@/logger.js';
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|
@ -192,6 +193,7 @@ export const entities = [
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MiFlashLike,
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MiUserMemo,
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NoteEdit,
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MiBubbleGameRecord,
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...charts,
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||||
];
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||||
|
||||
|
|
|
@ -377,6 +377,8 @@ import * as ep___fetchRss from './endpoints/fetch-rss.js';
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import * as ep___fetchExternalResources from './endpoints/fetch-external-resources.js';
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import * as ep___retention from './endpoints/retention.js';
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import * as ep___sponsors from './endpoints/sponsors.js';
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import * as ep___bubbleGame_register from './endpoints/bubble-game/register.js';
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import * as ep___bubbleGame_ranking from './endpoints/bubble-game/ranking.js';
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import { GetterService } from './GetterService.js';
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import { ApiLoggerService } from './ApiLoggerService.js';
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import type { Provider } from '@nestjs/common';
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||||
|
@ -752,6 +754,8 @@ const $fetchRss: Provider = { provide: 'ep:fetch-rss', useClass: ep___fetchRss.d
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const $fetchExternalResources: Provider = { provide: 'ep:fetch-external-resources', useClass: ep___fetchExternalResources.default };
|
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const $retention: Provider = { provide: 'ep:retention', useClass: ep___retention.default };
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const $sponsors: Provider = { provide: 'ep:sponsors', useClass: ep___sponsors.default };
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const $bubbleGame_register: Provider = { provide: 'ep:bubble-game/register', useClass: ep___bubbleGame_register.default };
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const $bubbleGame_ranking: Provider = { provide: 'ep:bubble-game/ranking', useClass: ep___bubbleGame_ranking.default };
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||||
|
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@Module({
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imports: [
|
||||
|
@ -1131,6 +1135,8 @@ const $sponsors: Provider = { provide: 'ep:sponsors', useClass: ep___sponsors.de
|
|||
$fetchExternalResources,
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||||
$retention,
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||||
$sponsors,
|
||||
$bubbleGame_register,
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$bubbleGame_ranking,
|
||||
],
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||||
exports: [
|
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$admin_meta,
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|
@ -1501,6 +1507,8 @@ const $sponsors: Provider = { provide: 'ep:sponsors', useClass: ep___sponsors.de
|
|||
$fetchExternalResources,
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||||
$retention,
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||||
$sponsors,
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||||
$bubbleGame_register,
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||||
$bubbleGame_ranking,
|
||||
],
|
||||
})
|
||||
export class EndpointsModule {}
|
||||
|
|
|
@ -378,6 +378,8 @@ import * as ep___fetchRss from './endpoints/fetch-rss.js';
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import * as ep___fetchExternalResources from './endpoints/fetch-external-resources.js';
|
||||
import * as ep___retention from './endpoints/retention.js';
|
||||
import * as ep___sponsors from './endpoints/sponsors.js';
|
||||
import * as ep___bubbleGame_register from './endpoints/bubble-game/register.js';
|
||||
import * as ep___bubbleGame_ranking from './endpoints/bubble-game/ranking.js';
|
||||
|
||||
const eps = [
|
||||
['admin/meta', ep___admin_meta],
|
||||
|
@ -751,6 +753,8 @@ const eps = [
|
|||
['fetch-external-resources', ep___fetchExternalResources],
|
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['retention', ep___retention],
|
||||
['sponsors', ep___sponsors],
|
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['bubble-game/register', ep___bubbleGame_register],
|
||||
['bubble-game/ranking', ep___bubbleGame_ranking],
|
||||
];
|
||||
|
||||
interface IEndpointMetaBase {
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { Inject, Injectable } from '@nestjs/common';
|
||||
import { MoreThan } from 'typeorm';
|
||||
import { Endpoint } from '@/server/api/endpoint-base.js';
|
||||
import type { BubbleGameRecordsRepository } from '@/models/_.js';
|
||||
import { DI } from '@/di-symbols.js';
|
||||
import { UserEntityService } from '@/core/entities/UserEntityService.js';
|
||||
|
||||
export const meta = {
|
||||
tags: [],
|
||||
|
||||
allowGet: true,
|
||||
cacheSec: 60,
|
||||
|
||||
errors: {
|
||||
},
|
||||
|
||||
res: {
|
||||
type: 'array',
|
||||
optional: false, nullable: false,
|
||||
items: {
|
||||
type: 'object',
|
||||
optional: false, nullable: false,
|
||||
properties: {
|
||||
id: { type: 'string', format: 'misskey:id' },
|
||||
score: { type: 'integer' },
|
||||
user: { ref: 'UserLite' },
|
||||
},
|
||||
},
|
||||
},
|
||||
} as const;
|
||||
|
||||
export const paramDef = {
|
||||
type: 'object',
|
||||
properties: {
|
||||
gameMode: { type: 'string' },
|
||||
},
|
||||
required: ['gameMode'],
|
||||
} as const;
|
||||
|
||||
@Injectable()
|
||||
export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-disable-line import/no-default-export
|
||||
constructor(
|
||||
@Inject(DI.bubbleGameRecordsRepository)
|
||||
private bubbleGameRecordsRepository: BubbleGameRecordsRepository,
|
||||
|
||||
private userEntityService: UserEntityService,
|
||||
) {
|
||||
super(meta, paramDef, async (ps) => {
|
||||
const records = await this.bubbleGameRecordsRepository.find({
|
||||
where: {
|
||||
gameMode: ps.gameMode,
|
||||
seededAt: MoreThan(new Date(Date.now() - 1000 * 60 * 60 * 24 * 7)),
|
||||
},
|
||||
order: {
|
||||
score: 'DESC',
|
||||
},
|
||||
take: 10,
|
||||
relations: ['user'],
|
||||
});
|
||||
|
||||
const users = await this.userEntityService.packMany(records.map(r => r.user!), null, { detail: false });
|
||||
|
||||
return records.map(r => ({
|
||||
id: r.id,
|
||||
score: r.score,
|
||||
user: users.find(u => u.id === r.user!.id),
|
||||
}));
|
||||
});
|
||||
}
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
/*
|
||||
* SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||||
* SPDX-License-Identifier: AGPL-3.0-only
|
||||
*/
|
||||
|
||||
import { Inject, Injectable } from '@nestjs/common';
|
||||
import ms from 'ms';
|
||||
import { Endpoint } from '@/server/api/endpoint-base.js';
|
||||
import { IdService } from '@/core/IdService.js';
|
||||
import type { BubbleGameRecordsRepository } from '@/models/_.js';
|
||||
import { DI } from '@/di-symbols.js';
|
||||
import { ApiError } from '../../error.js';
|
||||
|
||||
export const meta = {
|
||||
tags: [],
|
||||
|
||||
requireCredential: true,
|
||||
|
||||
kind: 'write:account',
|
||||
|
||||
limit: {
|
||||
duration: ms('1hour'),
|
||||
max: 120,
|
||||
minInterval: ms('30sec'),
|
||||
},
|
||||
|
||||
errors: {
|
||||
invalidSeed: {
|
||||
message: 'Provided seed is invalid.',
|
||||
code: 'INVALID_SEED',
|
||||
id: 'eb627bc7-574b-4a52-a860-3c3eae772b88',
|
||||
},
|
||||
},
|
||||
|
||||
res: {
|
||||
},
|
||||
} as const;
|
||||
|
||||
export const paramDef = {
|
||||
type: 'object',
|
||||
properties: {
|
||||
score: { type: 'integer', minimum: 0 },
|
||||
seed: { type: 'string', minLength: 1, maxLength: 1024 },
|
||||
logs: { type: 'array' },
|
||||
gameMode: { type: 'string' },
|
||||
gameVersion: { type: 'integer' },
|
||||
},
|
||||
required: ['score', 'seed', 'logs', 'gameMode', 'gameVersion'],
|
||||
} as const;
|
||||
|
||||
@Injectable()
|
||||
export default class extends Endpoint<typeof meta, typeof paramDef> { // eslint-disable-line import/no-default-export
|
||||
constructor(
|
||||
@Inject(DI.bubbleGameRecordsRepository)
|
||||
private bubbleGameRecordsRepository: BubbleGameRecordsRepository,
|
||||
|
||||
private idService: IdService,
|
||||
) {
|
||||
super(meta, paramDef, async (ps, me) => {
|
||||
const seedDate = new Date(parseInt(ps.seed, 10));
|
||||
const now = new Date();
|
||||
|
||||
// シードが未来なのは通常のプレイではありえないので弾く
|
||||
if (seedDate.getTime() > now.getTime()) {
|
||||
throw new ApiError(meta.errors.invalidSeed);
|
||||
}
|
||||
|
||||
// シードが古すぎる(1時間以上前)のも弾く
|
||||
if (seedDate.getTime() < now.getTime() - 1000 * 60 * 60) {
|
||||
throw new ApiError(meta.errors.invalidSeed);
|
||||
}
|
||||
|
||||
await this.bubbleGameRecordsRepository.insert({
|
||||
id: this.idService.gen(now.getTime()),
|
||||
seed: ps.seed,
|
||||
seededAt: seedDate,
|
||||
userId: me.id,
|
||||
score: ps.score,
|
||||
logs: ps.logs,
|
||||
gameMode: ps.gameMode,
|
||||
gameVersion: ps.gameVersion,
|
||||
isVerified: false,
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
|
@ -27,7 +27,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<div :class="[$style.frame, $style.frameH]">
|
||||
<div :class="$style.frameInner">
|
||||
<MkButton inline small @click="hold">HOLD</MkButton>
|
||||
<img v-if="holdingStock" :src="game.getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
|
||||
<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
|
||||
</div>
|
||||
<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
|
||||
<TransitionGroup
|
||||
|
@ -37,7 +37,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
:leaveToClass="$style.transition_stock_leaveTo"
|
||||
:moveClass="$style.transition_stock_move"
|
||||
>
|
||||
<img v-for="x in stock" :key="x.id" :src="game.getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
|
||||
<img v-for="x in stock" :key="x.id" :src="getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
|
||||
</TransitionGroup>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -65,7 +65,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
:moveClass="$style.transition_picked_move"
|
||||
mode="out-in"
|
||||
>
|
||||
<img v-if="currentPick" :key="currentPick.id" :src="game.getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
|
||||
<img v-if="currentPick" :key="currentPick.id" :src="getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.size * viewScale) / 2) + 'px', left: -((currentPick?.mono.size * viewScale) / 2) + 'px', width: `${currentPick?.mono.size * viewScale}px` }"/>
|
||||
</Transition>
|
||||
<template v-if="dropReady && currentPick">
|
||||
<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
|
||||
|
@ -81,14 +81,17 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
|
||||
</div>
|
||||
<div v-if="replaying" style="display: flex;">
|
||||
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_buttonsCenter">
|
||||
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END REPLAY</MkButton>
|
||||
<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
|
||||
<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
|
||||
</div>
|
||||
<div v-if="replaying" :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div style="background: #0004;">
|
||||
<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_buttonsCenter">
|
||||
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
|
||||
<MkButton :primary="replayPlaybackRate === 2" @click="replayPlaybackRate = replayPlaybackRate === 2 ? 1 : 2"><i class="ti ti-player-track-next"></i> x2</MkButton>
|
||||
<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -140,6 +143,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
|
||||
<script lang="ts" setup>
|
||||
import { onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
|
||||
import * as Matter from 'matter-js';
|
||||
import * as Misskey from 'misskey-js';
|
||||
import { definePageMetadata } from '@/scripts/page-metadata.js';
|
||||
import MkRippleEffect from '@/components/MkRippleEffect.vue';
|
||||
|
@ -385,9 +389,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}];
|
||||
|
||||
const GAME_WIDTH = 450;
|
||||
const GAME_HEIGHT = 600;
|
||||
|
||||
const props = defineProps<{
|
||||
gameMode: 'normal' | 'square';
|
||||
mute: boolean;
|
||||
|
@ -397,12 +398,23 @@ const emit = defineEmits<{
|
|||
(ev: 'end'): void;
|
||||
}>();
|
||||
|
||||
const monoDefinitions = props.gameMode === 'normal' ? NORAML_MONOS : SQUARE_MONOS;
|
||||
|
||||
let viewScale = 1;
|
||||
let game: DropAndFusionGame;
|
||||
let seed: string = Date.now().toString();
|
||||
let containerElRect: DOMRect | null = null;
|
||||
let seed: string;
|
||||
let logs: ReturnType<DropAndFusionGame['getLogs']> | null = null;
|
||||
let endedAtFrame = 0;
|
||||
let bgmNodes: ReturnType<typeof sound.createSourceNode> | null = null;
|
||||
let renderer: Matter.Render | null = null;
|
||||
let monoTextures: Record<string, Blob> = {};
|
||||
let monoTextureUrls: Record<string, string> = {};
|
||||
let tickRaf: number | null = null;
|
||||
let game = new DropAndFusionGame({
|
||||
seed: seed,
|
||||
monoDefinitions,
|
||||
});
|
||||
attachGameEvents();
|
||||
|
||||
const containerEl = shallowRef<HTMLElement>();
|
||||
const canvasEl = shallowRef<HTMLCanvasElement>();
|
||||
|
@ -421,6 +433,7 @@ const highScore = ref<number | null>(null);
|
|||
const showConfig = ref(false);
|
||||
const replaying = ref(false);
|
||||
const replayPlaybackRate = ref(1);
|
||||
const currentFrame = ref(0);
|
||||
const bgmVolume = ref(defaultStore.state.dropAndFusion.bgmVolume);
|
||||
const sfxVolume = ref(defaultStore.state.dropAndFusion.sfxVolume);
|
||||
|
||||
|
@ -434,50 +447,125 @@ watch(bgmVolume, (newValue) => {
|
|||
}
|
||||
});
|
||||
|
||||
watch(sfxVolume, (newValue) => {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (game) {
|
||||
game.setSfxVolume(props.mute ? 0 : newValue);
|
||||
}
|
||||
});
|
||||
|
||||
function createGameInstance() {
|
||||
return new DropAndFusionGame({
|
||||
width: GAME_WIDTH,
|
||||
height: GAME_HEIGHT,
|
||||
function createRendererInstance(game: DropAndFusionGame) {
|
||||
return Matter.Render.create({
|
||||
engine: game.engine,
|
||||
canvas: canvasEl.value!,
|
||||
seed: seed,
|
||||
sfxVolume: props.mute ? 0 : sfxVolume.value,
|
||||
...(
|
||||
props.gameMode === 'normal' ? {
|
||||
monoDefinitions: NORAML_MONOS,
|
||||
} : {
|
||||
monoDefinitions: SQUARE_MONOS,
|
||||
}
|
||||
),
|
||||
options: {
|
||||
width: game.GAME_WIDTH,
|
||||
height: game.GAME_HEIGHT,
|
||||
background: 'transparent', // transparent to hide
|
||||
wireframeBackground: 'transparent', // transparent to hide
|
||||
wireframes: false,
|
||||
showSleeping: false,
|
||||
pixelRatio: Math.max(2, window.devicePixelRatio),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async function start() {
|
||||
seed = Date.now().toString();
|
||||
function loadMonoTextures() {
|
||||
async function loadSingleMonoTexture(mono: Mono) {
|
||||
if (renderer == null) return;
|
||||
|
||||
game = createGameInstance();
|
||||
attachGameEvents();
|
||||
await game.load();
|
||||
// Matter-js内にキャッシュがある場合はスキップ
|
||||
if (renderer.textures[mono.img]) return;
|
||||
|
||||
let src = mono.img;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (monoTextureUrls[mono.img]) {
|
||||
src = monoTextureUrls[mono.img];
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (monoTextures[mono.img]) {
|
||||
src = URL.createObjectURL(monoTextures[mono.img]);
|
||||
monoTextureUrls[mono.img] = src;
|
||||
} else {
|
||||
const res = await fetch(mono.img);
|
||||
const blob = await res.blob();
|
||||
monoTextures[mono.img] = blob;
|
||||
src = URL.createObjectURL(blob);
|
||||
monoTextureUrls[mono.img] = src;
|
||||
}
|
||||
|
||||
const image = new Image();
|
||||
image.src = src;
|
||||
renderer.textures[mono.img] = image;
|
||||
}
|
||||
|
||||
return Promise.all(monoDefinitions.map(x => loadSingleMonoTexture(x)));
|
||||
}
|
||||
|
||||
function getTextureImageUrl(mono: Mono) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (monoTextureUrls[mono.img]) {
|
||||
return monoTextureUrls[mono.img];
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (monoTextures[mono.img]) {
|
||||
// Gameクラス内にキャッシュがある場合はそれを使う
|
||||
const out = URL.createObjectURL(monoTextures[mono.img]);
|
||||
monoTextureUrls[mono.img] = out;
|
||||
return out;
|
||||
} else {
|
||||
return mono.img;
|
||||
}
|
||||
}
|
||||
|
||||
function tick() {
|
||||
const hasNextTick = game.tick();
|
||||
if (hasNextTick) {
|
||||
tickRaf = window.requestAnimationFrame(tick);
|
||||
} else {
|
||||
tickRaf = null;
|
||||
}
|
||||
}
|
||||
|
||||
function tickReplay() {
|
||||
let hasNextTick;
|
||||
for (let i = 0; i < replayPlaybackRate.value; i++) {
|
||||
const log = logs!.find(x => x.frame === game.frame);
|
||||
if (log) {
|
||||
switch (log.operation) {
|
||||
case 'drop': {
|
||||
game.drop(log.x);
|
||||
break;
|
||||
}
|
||||
case 'hold': {
|
||||
game.hold();
|
||||
break;
|
||||
}
|
||||
case 'surrender': {
|
||||
game.surrender();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
hasNextTick = game.tick();
|
||||
currentFrame.value = game.frame;
|
||||
if (!hasNextTick) break;
|
||||
}
|
||||
|
||||
if (hasNextTick) {
|
||||
tickRaf = window.requestAnimationFrame(tickReplay);
|
||||
} else {
|
||||
tickRaf = null;
|
||||
}
|
||||
}
|
||||
|
||||
async function start() {
|
||||
await loadMonoTextures();
|
||||
renderer = createRendererInstance(game);
|
||||
Matter.Render.lookAt(renderer, {
|
||||
min: { x: 0, y: 0 },
|
||||
max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
|
||||
});
|
||||
Matter.Render.run(renderer);
|
||||
game.start();
|
||||
window.requestAnimationFrame(tick);
|
||||
|
||||
gameLoaded.value = true;
|
||||
|
||||
if (bgmNodes == null) {
|
||||
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
||||
if (!bgmBuffer) return;
|
||||
bgmNodes = sound.createSourceNode(bgmBuffer, {
|
||||
volume: props.mute ? 0 : bgmVolume.value,
|
||||
});
|
||||
if (!bgmNodes) return;
|
||||
bgmNodes.soundSource.loop = true;
|
||||
bgmNodes.soundSource.start();
|
||||
}
|
||||
}
|
||||
|
||||
function onClick(ev: MouseEvent) {
|
||||
|
@ -507,7 +595,7 @@ function onTouchmove(ev: TouchEvent) {
|
|||
}
|
||||
|
||||
function moveDropper(rect: DOMRect, x: number) {
|
||||
dropperX.value = Math.min(rect.width * ((GAME_WIDTH - game.PLAYAREA_MARGIN) / GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / GAME_WIDTH), x));
|
||||
dropperX.value = Math.min(rect.width * ((game.GAME_WIDTH - game.PLAYAREA_MARGIN) / game.GAME_WIDTH), Math.max(rect.width * (game.PLAYAREA_MARGIN / game.GAME_WIDTH), x));
|
||||
}
|
||||
|
||||
function hold() {
|
||||
|
@ -525,11 +613,17 @@ async function surrender() {
|
|||
|
||||
async function restart() {
|
||||
reset();
|
||||
game = new DropAndFusionGame({
|
||||
seed: seed,
|
||||
monoDefinitions,
|
||||
});
|
||||
attachGameEvents();
|
||||
await start();
|
||||
}
|
||||
|
||||
function reset() {
|
||||
game.dispose();
|
||||
dispose();
|
||||
seed = Date.now().toString();
|
||||
isGameOver.value = false;
|
||||
replaying.value = false;
|
||||
replayPlaybackRate.value = 1;
|
||||
|
@ -544,9 +638,12 @@ function reset() {
|
|||
gameLoaded.value = false;
|
||||
}
|
||||
|
||||
function end() {
|
||||
function dispose() {
|
||||
game.dispose();
|
||||
bgmNodes?.soundSource.stop();
|
||||
Matter.Render.stop(renderer);
|
||||
if (tickRaf) {
|
||||
window.cancelAnimationFrame(tickRaf);
|
||||
}
|
||||
}
|
||||
|
||||
function backToTitle() {
|
||||
|
@ -555,112 +652,43 @@ function backToTitle() {
|
|||
|
||||
function replay() {
|
||||
replaying.value = true;
|
||||
game.dispose();
|
||||
game = createGameInstance();
|
||||
dispose();
|
||||
game = new DropAndFusionGame({
|
||||
seed: seed,
|
||||
monoDefinitions,
|
||||
replaying: true,
|
||||
});
|
||||
attachGameEvents();
|
||||
os.promiseDialog(game.load(), async () => {
|
||||
game.start(logs!);
|
||||
os.promiseDialog(loadMonoTextures(), async () => {
|
||||
renderer = createRendererInstance(game);
|
||||
Matter.Render.lookAt(renderer, {
|
||||
min: { x: 0, y: 0 },
|
||||
max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
|
||||
});
|
||||
Matter.Render.run(renderer);
|
||||
game.start();
|
||||
window.requestAnimationFrame(tickReplay);
|
||||
});
|
||||
}
|
||||
|
||||
function endReplay() {
|
||||
replaying.value = false;
|
||||
game.dispose();
|
||||
dispose();
|
||||
}
|
||||
|
||||
function exportLog() {
|
||||
if (!logs) return;
|
||||
const data = JSON.stringify({
|
||||
seed: seed,
|
||||
date: new Date().toISOString(),
|
||||
logs: logs,
|
||||
v: game.GAME_VERSION,
|
||||
m: props.gameMode,
|
||||
s: seed,
|
||||
d: new Date().toISOString(),
|
||||
l: DropAndFusionGame.serializeLogs(logs),
|
||||
});
|
||||
copyToClipboard(data);
|
||||
os.success();
|
||||
}
|
||||
|
||||
function attachGameEvents() {
|
||||
game.addListener('changeScore', value => {
|
||||
score.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeCombo', value => {
|
||||
if (value === 0) {
|
||||
comboPrev.value = combo.value;
|
||||
} else {
|
||||
comboPrev.value = value;
|
||||
}
|
||||
maxCombo.value = Math.max(maxCombo.value, value);
|
||||
combo.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeStock', value => {
|
||||
currentPick.value = JSON.parse(JSON.stringify(value[0]));
|
||||
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
||||
});
|
||||
|
||||
game.addListener('changeHolding', value => {
|
||||
holdingStock.value = value;
|
||||
});
|
||||
|
||||
game.addListener('dropped', () => {
|
||||
if (replaying.value) return;
|
||||
|
||||
dropReady.value = false;
|
||||
window.setTimeout(() => {
|
||||
if (!isGameOver.value) {
|
||||
dropReady.value = true;
|
||||
}
|
||||
}, game.DROP_INTERVAL);
|
||||
});
|
||||
|
||||
game.addListener('fusioned', (x, y, scoreDelta) => {
|
||||
if (!canvasEl.value) return;
|
||||
|
||||
const rect = canvasEl.value.getBoundingClientRect();
|
||||
const domX = rect.left + (x * viewScale);
|
||||
const domY = rect.top + (y * viewScale);
|
||||
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
||||
});
|
||||
|
||||
game.addListener('monoAdded', (mono) => {
|
||||
if (replaying.value) return;
|
||||
|
||||
// 実績関連
|
||||
if (mono.level === 10) {
|
||||
claimAchievement('bubbleGameExplodingHead');
|
||||
|
||||
const monos = game.getActiveMonos();
|
||||
if (monos.filter(x => x.level === 10).length >= 2) {
|
||||
claimAchievement('bubbleGameDoubleExplodingHead');
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('gameOver', () => {
|
||||
if (replaying.value) {
|
||||
endReplay();
|
||||
return;
|
||||
}
|
||||
|
||||
logs = game.getLogs();
|
||||
currentPick.value = null;
|
||||
dropReady.value = false;
|
||||
isGameOver.value = true;
|
||||
|
||||
if (score.value > (highScore.value ?? 0)) {
|
||||
highScore.value = score.value;
|
||||
|
||||
misskeyApi('i/registry/set', {
|
||||
scope: ['dropAndFusionGame'],
|
||||
key: 'highScore:' + props.gameMode,
|
||||
value: highScore.value,
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function updateSettings<
|
||||
K extends keyof typeof defaultStore.state.dropAndFusion,
|
||||
V extends typeof defaultStore.state.dropAndFusion[K],
|
||||
|
@ -686,8 +714,8 @@ function loadImage(url: string) {
|
|||
function getGameImageDriveFile() {
|
||||
return new Promise<Misskey.entities.DriveFile | null>(res => {
|
||||
const dcanvas = document.createElement('canvas');
|
||||
dcanvas.width = GAME_WIDTH;
|
||||
dcanvas.height = GAME_HEIGHT;
|
||||
dcanvas.width = game.GAME_WIDTH;
|
||||
dcanvas.height = game.GAME_HEIGHT;
|
||||
const ctx = dcanvas.getContext('2d');
|
||||
if (!ctx || !canvasEl.value) return res(null);
|
||||
Promise.all([
|
||||
|
@ -696,11 +724,18 @@ function getGameImageDriveFile() {
|
|||
]).then((images) => {
|
||||
const [frame, logo] = images;
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.drawImage(frame, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.drawImage(canvasEl.value!, 0, 0, GAME_WIDTH, GAME_HEIGHT);
|
||||
ctx.fillRect(0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
||||
|
||||
ctx.drawImage(frame, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
||||
ctx.drawImage(canvasEl.value!, 0, 0, game.GAME_WIDTH, game.GAME_HEIGHT);
|
||||
|
||||
ctx.fillStyle = '#000';
|
||||
ctx.font = '16px bold sans-serif';
|
||||
ctx.textBaseline = 'top';
|
||||
ctx.fillText(`SCORE: ${score.value.toLocaleString()}`, 10, 10);
|
||||
|
||||
ctx.globalAlpha = 0.7;
|
||||
ctx.drawImage(logo, GAME_WIDTH * 0.55, 6, GAME_WIDTH * 0.45, GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||
ctx.drawImage(logo, game.GAME_WIDTH * 0.55, 6, game.GAME_WIDTH * 0.45, game.GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||
ctx.globalAlpha = 1;
|
||||
|
||||
dcanvas.toBlob(blob => {
|
||||
|
@ -739,17 +774,140 @@ async function share() {
|
|||
os.post({
|
||||
initialText: `#BubbleGame
|
||||
MODE: ${props.gameMode}
|
||||
SCORE: ${score.value} (MAX CHAIN: ${maxCombo.value})`,
|
||||
SCORE: ${score.value.toLocaleString()} (MAX CHAIN: ${maxCombo.value})`,
|
||||
initialFiles: [file],
|
||||
instant: true,
|
||||
});
|
||||
}
|
||||
|
||||
function attachGameEvents() {
|
||||
game.addListener('changeScore', value => {
|
||||
score.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeCombo', value => {
|
||||
if (value === 0) {
|
||||
comboPrev.value = combo.value;
|
||||
} else {
|
||||
comboPrev.value = value;
|
||||
}
|
||||
maxCombo.value = Math.max(maxCombo.value, value);
|
||||
combo.value = value;
|
||||
});
|
||||
|
||||
game.addListener('changeStock', value => {
|
||||
currentPick.value = JSON.parse(JSON.stringify(value[0]));
|
||||
stock.value = JSON.parse(JSON.stringify(value.slice(1)));
|
||||
});
|
||||
|
||||
game.addListener('changeHolding', value => {
|
||||
holdingStock.value = value;
|
||||
|
||||
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||
volume: 0.5 * sfxVolume.value,
|
||||
});
|
||||
});
|
||||
|
||||
game.addListener('dropped', (x) => {
|
||||
const panV = x - game.PLAYAREA_MARGIN;
|
||||
const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
pan,
|
||||
playbackRate: replayPlaybackRate.value,
|
||||
});
|
||||
|
||||
if (replaying.value) return;
|
||||
|
||||
dropReady.value = false;
|
||||
window.setTimeout(() => {
|
||||
if (!isGameOver.value) {
|
||||
dropReady.value = true;
|
||||
}
|
||||
}, game.DROP_INTERVAL);
|
||||
});
|
||||
|
||||
game.addListener('fusioned', (x, y, scoreDelta) => {
|
||||
if (!canvasEl.value) return;
|
||||
|
||||
const rect = canvasEl.value.getBoundingClientRect();
|
||||
const domX = rect.left + (x * viewScale);
|
||||
const domY = rect.top + (y * viewScale);
|
||||
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
||||
});
|
||||
|
||||
game.addListener('monoAdded', (mono) => {
|
||||
if (replaying.value) return;
|
||||
|
||||
// 実績関連
|
||||
if (mono.level === 10) {
|
||||
claimAchievement('bubbleGameExplodingHead');
|
||||
|
||||
const monos = game.getActiveMonos();
|
||||
if (monos.filter(x => x.level === 10).length >= 2) {
|
||||
claimAchievement('bubbleGameDoubleExplodingHead');
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('gameOver', () => {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
});
|
||||
|
||||
if (replaying.value) {
|
||||
endReplay();
|
||||
return;
|
||||
}
|
||||
|
||||
logs = game.getLogs();
|
||||
endedAtFrame = game.frame;
|
||||
currentPick.value = null;
|
||||
dropReady.value = false;
|
||||
isGameOver.value = true;
|
||||
|
||||
misskeyApi('bubble-game/register', {
|
||||
seed,
|
||||
score: score.value,
|
||||
gameMode: props.gameMode,
|
||||
gameVersion: game.GAME_VERSION,
|
||||
logs: DropAndFusionGame.serializeLogs(logs),
|
||||
});
|
||||
|
||||
if (score.value > (highScore.value ?? 0)) {
|
||||
highScore.value = score.value;
|
||||
|
||||
misskeyApi('i/registry/set', {
|
||||
scope: ['dropAndFusionGame'],
|
||||
key: 'highScore:' + props.gameMode,
|
||||
value: highScore.value,
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('sfx', (type, params) => {
|
||||
if (props.mute) return;
|
||||
|
||||
const soundUrl =
|
||||
type === 'fusion' ? '/client-assets/drop-and-fusion/bubble2.mp3' :
|
||||
type === 'collision' ? '/client-assets/drop-and-fusion/poi1.mp3' :
|
||||
null as never;
|
||||
|
||||
sound.playUrl(soundUrl, {
|
||||
volume: params.volume * sfxVolume.value,
|
||||
pan: params.pan,
|
||||
playbackRate: params.pitch * replayPlaybackRate.value,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
useInterval(() => {
|
||||
if (!canvasEl.value) return;
|
||||
const actualCanvasWidth = canvasEl.value.getBoundingClientRect().width;
|
||||
if (actualCanvasWidth === 0) return;
|
||||
viewScale = actualCanvasWidth / GAME_WIDTH;
|
||||
viewScale = actualCanvasWidth / game.GAME_WIDTH;
|
||||
containerElRect = containerEl.value?.getBoundingClientRect() ?? null;
|
||||
}, 1000, { immediate: false, afterMounted: true });
|
||||
|
||||
|
@ -763,15 +921,26 @@ onMounted(async () => {
|
|||
highScore.value = null;
|
||||
}
|
||||
|
||||
start();
|
||||
await start();
|
||||
|
||||
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
||||
if (!bgmBuffer) return;
|
||||
bgmNodes = sound.createSourceNode(bgmBuffer, {
|
||||
volume: props.mute ? 0 : bgmVolume.value,
|
||||
});
|
||||
if (!bgmNodes) return;
|
||||
bgmNodes.soundSource.loop = true;
|
||||
bgmNodes.soundSource.start();
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
end();
|
||||
dispose();
|
||||
bgmNodes?.soundSource.stop();
|
||||
});
|
||||
|
||||
onDeactivated(() => {
|
||||
end();
|
||||
dispose();
|
||||
bgmNodes?.soundSource.stop();
|
||||
});
|
||||
|
||||
definePageMetadata({
|
||||
|
|
|
@ -39,6 +39,21 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_gaps_s" style="padding: 16px;">
|
||||
<div><b>{{ i18n.ts.ranking }}</b> ({{ gameMode }})</div>
|
||||
<div v-if="ranking" class="_gaps_s">
|
||||
<div v-for="r in ranking" :key="r.id" :class="$style.rankingRecord">
|
||||
<MkAvatar :link="true" style="width: 24px; height: 24px; margin-right: 4px;" :user="r.user"/>
|
||||
<MkUserName :user="r.user" :nowrap="true"/>
|
||||
<b style="margin-left: auto;">{{ r.score.toLocaleString() }} pt</b>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else>{{ i18n.ts.loading }}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner" style="padding: 16px;">
|
||||
<div style="font-weight: bold;">{{ i18n.ts._bubbleGame.howToPlay }}</div>
|
||||
|
@ -70,17 +85,23 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { ref } from 'vue';
|
||||
import { ref, watch } from 'vue';
|
||||
import XGame from './drop-and-fusion.game.vue';
|
||||
import { definePageMetadata } from '@/scripts/page-metadata.js';
|
||||
import MkButton from '@/components/MkButton.vue';
|
||||
import { i18n } from '@/i18n.js';
|
||||
import MkSelect from '@/components/MkSelect.vue';
|
||||
import MkSwitch from '@/components/MkSwitch.vue';
|
||||
import { misskeyApiGet } from '@/scripts/misskey-api.js';
|
||||
|
||||
const gameMode = ref<'normal' | 'square'>('normal');
|
||||
const gameStarted = ref(false);
|
||||
const mute = ref(false);
|
||||
const ranking = ref(null);
|
||||
|
||||
watch(gameMode, async () => {
|
||||
ranking.value = await misskeyApiGet('bubble-game/ranking', { gameMode: gameMode.value });
|
||||
}, { immediate: true });
|
||||
|
||||
async function start() {
|
||||
gameStarted.value = true;
|
||||
|
@ -149,4 +170,13 @@ definePageMetadata({
|
|||
border-top: 1px solid #693410;
|
||||
border-bottom: 1px solid #ce8a5c;
|
||||
}
|
||||
|
||||
.rankingRecord {
|
||||
display: flex;
|
||||
line-height: 24px;
|
||||
padding-top: 4px;
|
||||
white-space: nowrap;
|
||||
overflow: visible;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
</style>
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
import { EventEmitter } from 'eventemitter3';
|
||||
import * as Matter from 'matter-js';
|
||||
import seedrandom from 'seedrandom';
|
||||
import * as sound from '@/scripts/sound.js';
|
||||
|
||||
export type Mono = {
|
||||
id: string;
|
||||
|
@ -33,47 +32,48 @@ type Log = {
|
|||
operation: 'surrender';
|
||||
};
|
||||
|
||||
// TODO: インスタンスを作り直さなくてもゲームをリスタートできるようにする
|
||||
export class DropAndFusionGame extends EventEmitter<{
|
||||
changeScore: (newScore: number) => void;
|
||||
changeCombo: (newCombo: number) => void;
|
||||
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
||||
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
|
||||
dropped: () => void;
|
||||
dropped: (x: number) => void;
|
||||
fusioned: (x: number, y: number, scoreDelta: number) => void;
|
||||
monoAdded: (mono: Mono) => void;
|
||||
gameOver: () => void;
|
||||
sfx(type: string, params: { volume: number; pan: number; pitch: number; }): void;
|
||||
}> {
|
||||
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||
private COMBO_INTERVAL = 60; // frame
|
||||
public readonly GAME_VERSION = 1;
|
||||
public readonly GAME_WIDTH = 450;
|
||||
public readonly GAME_HEIGHT = 600;
|
||||
public readonly DROP_INTERVAL = 500;
|
||||
public readonly PLAYAREA_MARGIN = 25;
|
||||
private STOCK_MAX = 4;
|
||||
private TICK_DELTA = 1000 / 60; // 60fps
|
||||
private loaded = false;
|
||||
private frame = 0;
|
||||
private engine: Matter.Engine;
|
||||
private render: Matter.Render;
|
||||
private tickRaf: ReturnType<typeof requestAnimationFrame> | null = null;
|
||||
|
||||
public frame = 0;
|
||||
public engine: Matter.Engine;
|
||||
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
|
||||
private overflowCollider: Matter.Body;
|
||||
private isGameOver = false;
|
||||
private gameWidth: number;
|
||||
private gameHeight: number;
|
||||
private monoDefinitions: Mono[] = [];
|
||||
private monoTextures: Record<string, Blob> = {};
|
||||
private monoTextureUrls: Record<string, string> = {};
|
||||
private rng: () => number;
|
||||
private logs: Log[] = [];
|
||||
private replaying = false;
|
||||
|
||||
private sfxVolume = 1;
|
||||
|
||||
/**
|
||||
* フィールドに出ていて、かつ合体の対象となるアイテム
|
||||
*/
|
||||
private activeBodyIds: Matter.Body['id'][] = [];
|
||||
|
||||
/**
|
||||
* fusion予約アイテムのペア
|
||||
* TODO: これらのモノは光らせるなどの演出をすると視覚的に楽しそう
|
||||
*/
|
||||
private fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
|
||||
|
||||
private latestDroppedBodyId: Matter.Body['id'] | null = null;
|
||||
|
||||
private latestDroppedAt = 0;
|
||||
|
@ -99,31 +99,17 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.emit('changeScore', value);
|
||||
}
|
||||
|
||||
private comboIntervalId: number | null = null;
|
||||
|
||||
public replayPlaybackRate = 1;
|
||||
|
||||
constructor(opts: {
|
||||
canvas: HTMLCanvasElement;
|
||||
width: number;
|
||||
height: number;
|
||||
monoDefinitions: Mono[];
|
||||
seed: string;
|
||||
sfxVolume?: number;
|
||||
}) {
|
||||
constructor(env: { monoDefinitions: Mono[]; seed: string; replaying?: boolean }) {
|
||||
super();
|
||||
|
||||
this.replaying = !!env.replaying;
|
||||
this.monoDefinitions = env.monoDefinitions;
|
||||
this.rng = seedrandom(env.seed);
|
||||
|
||||
this.tick = this.tick.bind(this);
|
||||
|
||||
this.gameWidth = opts.width;
|
||||
this.gameHeight = opts.height;
|
||||
this.monoDefinitions = opts.monoDefinitions;
|
||||
this.rng = seedrandom(opts.seed);
|
||||
|
||||
if (opts.sfxVolume) {
|
||||
this.sfxVolume = opts.sfxVolume;
|
||||
}
|
||||
|
||||
this.engine = Matter.Engine.create({
|
||||
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
|
||||
positionIterations: 6 * this.PHYSICS_QUALITY_FACTOR,
|
||||
|
@ -138,22 +124,6 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
enableSleeping: false,
|
||||
});
|
||||
|
||||
this.render = Matter.Render.create({
|
||||
engine: this.engine,
|
||||
canvas: opts.canvas,
|
||||
options: {
|
||||
width: this.gameWidth,
|
||||
height: this.gameHeight,
|
||||
background: 'transparent', // transparent to hide
|
||||
wireframeBackground: 'transparent', // transparent to hide
|
||||
wireframes: false,
|
||||
showSleeping: false,
|
||||
pixelRatio: Math.max(2, window.devicePixelRatio),
|
||||
},
|
||||
});
|
||||
|
||||
Matter.Render.run(this.render);
|
||||
|
||||
this.engine.world.bodies = [];
|
||||
|
||||
//#region walls
|
||||
|
@ -170,13 +140,13 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
const thickness = 100;
|
||||
Matter.Composite.add(this.engine.world, [
|
||||
Matter.Bodies.rectangle(this.gameWidth / 2, this.gameHeight + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameWidth, thickness, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(this.gameWidth + (thickness / 2) - this.PLAYAREA_MARGIN, this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.gameHeight / 2, thickness, this.gameHeight, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(this.GAME_WIDTH / 2, this.GAME_HEIGHT + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_WIDTH, thickness, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(this.GAME_WIDTH + (thickness / 2) - this.PLAYAREA_MARGIN, this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
|
||||
Matter.Bodies.rectangle(-((thickness / 2) - this.PLAYAREA_MARGIN), this.GAME_HEIGHT / 2, thickness, this.GAME_HEIGHT, WALL_OPTIONS),
|
||||
]);
|
||||
//#endregion
|
||||
|
||||
this.overflowCollider = Matter.Bodies.rectangle(this.gameWidth / 2, 0, this.gameWidth, 200, {
|
||||
this.overflowCollider = Matter.Bodies.rectangle(this.GAME_WIDTH / 2, 0, this.GAME_WIDTH, 200, {
|
||||
isStatic: true,
|
||||
isSensor: true,
|
||||
render: {
|
||||
|
@ -185,12 +155,10 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
},
|
||||
});
|
||||
Matter.Composite.add(this.engine.world, this.overflowCollider);
|
||||
}
|
||||
|
||||
// fit the render viewport to the scene
|
||||
Matter.Render.lookAt(this.render, {
|
||||
min: { x: 0, y: 0 },
|
||||
max: { x: this.gameWidth, y: this.gameHeight },
|
||||
});
|
||||
private msToFrame(ms: number) {
|
||||
return Math.round(ms / this.TICK_DELTA);
|
||||
}
|
||||
|
||||
private createBody(mono: Mono, x: number, y: number) {
|
||||
|
@ -246,7 +214,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + 6,
|
||||
frame: this.frame + this.msToFrame(100),
|
||||
callback: () => {
|
||||
this.activeBodyIds.push(body.id);
|
||||
},
|
||||
|
@ -256,29 +224,69 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
const panV = newX - this.PLAYAREA_MARGIN;
|
||||
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
pan,
|
||||
playbackRate: nextMono.sfxPitch * this.replayPlaybackRate,
|
||||
});
|
||||
|
||||
this.emit('monoAdded', nextMono);
|
||||
this.emit('fusioned', newX, newY, additionalScore);
|
||||
|
||||
const panV = newX - this.PLAYAREA_MARGIN;
|
||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
this.emit('sfx', 'fusion', { volume: 1, pan, pitch: nextMono.sfxPitch });
|
||||
} else {
|
||||
//const VELOCITY = 30;
|
||||
//for (let i = 0; i < 10; i++) {
|
||||
// const body = createBody(FRUITS.find(x => x.level === (1 + Math.floor(this.rng() * 3)))!, x + ((this.rng() * VELOCITY) - (VELOCITY / 2)), y + ((this.rng() * VELOCITY) - (VELOCITY / 2)));
|
||||
// Matter.Composite.add(world, body);
|
||||
// bodies.push(body);
|
||||
//}
|
||||
//sound.playUrl({
|
||||
// type: 'syuilo/bubble2',
|
||||
// volume: this.sfxVolume,
|
||||
//});
|
||||
// nop
|
||||
}
|
||||
}
|
||||
|
||||
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
|
||||
const minCollisionEnergyForSound = 2.5;
|
||||
const maxCollisionEnergyForSound = 9;
|
||||
const soundPitchMax = 4;
|
||||
const soundPitchMin = 0.5;
|
||||
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
|
||||
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
||||
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
|
||||
continue;
|
||||
}
|
||||
this.gameOver();
|
||||
break;
|
||||
}
|
||||
|
||||
const shouldFusion = (bodyA.label === bodyB.label) &&
|
||||
!this.fusionReservedPairs.some(x =>
|
||||
x.bodyA.id === bodyA.id ||
|
||||
x.bodyA.id === bodyB.id ||
|
||||
x.bodyB.id === bodyA.id ||
|
||||
x.bodyB.id === bodyB.id);
|
||||
|
||||
if (shouldFusion) {
|
||||
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
|
||||
this.fusion(bodyA, bodyB);
|
||||
} else {
|
||||
this.fusionReservedPairs.push({ bodyA, bodyB });
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + this.msToFrame(100),
|
||||
callback: () => {
|
||||
this.fusionReservedPairs = this.fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
||||
this.fusion(bodyA, bodyB);
|
||||
},
|
||||
});
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
||||
const panV =
|
||||
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
||||
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
||||
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
this.emit('sfx', 'collision', { volume, pan, pitch });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -293,50 +301,10 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
private gameOver() {
|
||||
this.isGameOver = true;
|
||||
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||
this.tickRaf = null;
|
||||
this.emit('gameOver');
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
});
|
||||
}
|
||||
|
||||
/** テクスチャをすべてキャッシュする */
|
||||
private async loadMonoTextures() {
|
||||
async function loadSingleMonoTexture(mono: Mono, game: DropAndFusionGame) {
|
||||
// Matter-js内にキャッシュがある場合はスキップ
|
||||
if (game.render.textures[mono.img]) return;
|
||||
|
||||
let src = mono.img;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (game.monoTextureUrls[mono.img]) {
|
||||
src = game.monoTextureUrls[mono.img];
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (game.monoTextures[mono.img]) {
|
||||
src = URL.createObjectURL(game.monoTextures[mono.img]);
|
||||
game.monoTextureUrls[mono.img] = src;
|
||||
} else {
|
||||
const res = await fetch(mono.img);
|
||||
const blob = await res.blob();
|
||||
game.monoTextures[mono.img] = blob;
|
||||
src = URL.createObjectURL(blob);
|
||||
game.monoTextureUrls[mono.img] = src;
|
||||
}
|
||||
|
||||
const image = new Image();
|
||||
image.src = src;
|
||||
game.render.textures[mono.img] = image;
|
||||
}
|
||||
|
||||
return Promise.all(this.monoDefinitions.map(x => loadSingleMonoTexture(x, this)));
|
||||
}
|
||||
|
||||
public start(logs?: Log[]) {
|
||||
if (!this.loaded) throw new Error('game is not loaded yet');
|
||||
if (logs) this.replaying = true;
|
||||
|
||||
public start() {
|
||||
for (let i = 0; i < this.STOCK_MAX; i++) {
|
||||
this.stock.push({
|
||||
id: this.rng().toString(),
|
||||
|
@ -345,118 +313,20 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
}
|
||||
this.emit('changeStock', this.stock);
|
||||
|
||||
// TODO: fusion予約状態のアイテムは光らせるなどの演出をすると楽しそう
|
||||
let fusionReservedPairs: { bodyA: Matter.Body; bodyB: Matter.Body }[] = [];
|
||||
|
||||
const minCollisionEnergyForSound = 2.5;
|
||||
const maxCollisionEnergyForSound = 9;
|
||||
const soundPitchMax = 4;
|
||||
const soundPitchMin = 0.5;
|
||||
|
||||
Matter.Events.on(this.engine, 'collisionStart', (event) => {
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
if (bodyA.id === this.overflowCollider.id || bodyB.id === this.overflowCollider.id) {
|
||||
if (bodyA.id === this.latestDroppedBodyId || bodyB.id === this.latestDroppedBodyId) {
|
||||
continue;
|
||||
}
|
||||
this.gameOver();
|
||||
break;
|
||||
}
|
||||
const shouldFusion = (bodyA.label === bodyB.label) && !fusionReservedPairs.some(x => x.bodyA.id === bodyA.id || x.bodyA.id === bodyB.id || x.bodyB.id === bodyA.id || x.bodyB.id === bodyB.id);
|
||||
if (shouldFusion) {
|
||||
if (this.activeBodyIds.includes(bodyA.id) && this.activeBodyIds.includes(bodyB.id)) {
|
||||
this.fusion(bodyA, bodyB);
|
||||
} else {
|
||||
fusionReservedPairs.push({ bodyA, bodyB });
|
||||
this.tickCallbackQueue.push({
|
||||
frame: this.frame + 6,
|
||||
callback: () => {
|
||||
fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
|
||||
this.fusion(bodyA, bodyB);
|
||||
},
|
||||
});
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume;
|
||||
const panV =
|
||||
pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
||||
pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
||||
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
||||
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', {
|
||||
volume: vol,
|
||||
pan,
|
||||
playbackRate: pitch * this.replayPlaybackRate,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (logs) {
|
||||
const playTick = () => {
|
||||
for (let i = 0; i < this.replayPlaybackRate; i++) {
|
||||
this.frame++;
|
||||
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
|
||||
this.combo = 0;
|
||||
}
|
||||
const log = logs.find(x => x.frame === this.frame - 1);
|
||||
if (log) {
|
||||
switch (log.operation) {
|
||||
case 'drop': {
|
||||
this.drop(log.x);
|
||||
break;
|
||||
}
|
||||
case 'hold': {
|
||||
this.hold();
|
||||
break;
|
||||
}
|
||||
case 'surrender': {
|
||||
this.surrender();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||
if (x.frame === this.frame) {
|
||||
x.callback();
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||
}
|
||||
|
||||
if (!this.isGameOver) {
|
||||
this.tickRaf = window.requestAnimationFrame(playTick);
|
||||
}
|
||||
};
|
||||
|
||||
playTick();
|
||||
} else {
|
||||
this.tick();
|
||||
}
|
||||
Matter.Events.on(this.engine, 'collisionStart', this.onCollision.bind(this));
|
||||
}
|
||||
|
||||
public getLogs() {
|
||||
return this.logs;
|
||||
}
|
||||
|
||||
private tick() {
|
||||
public tick() {
|
||||
this.frame++;
|
||||
|
||||
if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) {
|
||||
this.combo = 0;
|
||||
}
|
||||
|
||||
this.tickCallbackQueue = this.tickCallbackQueue.filter(x => {
|
||||
if (x.frame === this.frame) {
|
||||
x.callback();
|
||||
|
@ -465,35 +335,12 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
Matter.Engine.update(this.engine, this.TICK_DELTA);
|
||||
if (!this.isGameOver) {
|
||||
this.tickRaf = window.requestAnimationFrame(this.tick);
|
||||
}
|
||||
}
|
||||
|
||||
public async load() {
|
||||
await this.loadMonoTextures();
|
||||
this.loaded = true;
|
||||
}
|
||||
const hasNextTick = !this.isGameOver;
|
||||
|
||||
public setSfxVolume(volume: number) {
|
||||
this.sfxVolume = volume;
|
||||
}
|
||||
|
||||
public getTextureImageUrl(mono: Mono) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (this.monoTextureUrls[mono.img]) {
|
||||
return this.monoTextureUrls[mono.img];
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (this.monoTextures[mono.img]) {
|
||||
// Gameクラス内にキャッシュがある場合はそれを使う
|
||||
const out = URL.createObjectURL(this.monoTextures[mono.img]);
|
||||
this.monoTextureUrls[mono.img] = out;
|
||||
return out;
|
||||
} else {
|
||||
return mono.img;
|
||||
}
|
||||
return hasNextTick;
|
||||
}
|
||||
|
||||
public getActiveMonos() {
|
||||
|
@ -502,6 +349,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
|
||||
public drop(_x: number) {
|
||||
if (this.isGameOver) return;
|
||||
// TODO: フレームで計算するようにすればリプレイかどうかのチェックは不要になる
|
||||
if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
|
||||
|
||||
const head = this.stock.shift()!;
|
||||
|
@ -512,7 +360,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.emit('changeStock', this.stock);
|
||||
|
||||
const inputX = Math.round(_x);
|
||||
const x = Math.min(this.gameWidth - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
|
||||
const x = Math.min(this.GAME_WIDTH - this.PLAYAREA_MARGIN - (head.mono.size / 2), Math.max(this.PLAYAREA_MARGIN + (head.mono.size / 2), inputX));
|
||||
const body = this.createBody(head.mono, x, 50 + head.mono.size / 2);
|
||||
this.logs.push({
|
||||
frame: this.frame,
|
||||
|
@ -523,18 +371,8 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.activeBodyIds.push(body.id);
|
||||
this.latestDroppedBodyId = body.id;
|
||||
this.latestDroppedAt = Date.now();
|
||||
this.emit('dropped');
|
||||
this.emit('dropped', x);
|
||||
this.emit('monoAdded', head.mono);
|
||||
|
||||
// TODO: 効果音再生はコンポーネント側の責務なので移動するべき?
|
||||
const panV = x - this.PLAYAREA_MARGIN;
|
||||
const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', {
|
||||
volume: this.sfxVolume,
|
||||
pan,
|
||||
playbackRate: this.replayPlaybackRate,
|
||||
});
|
||||
}
|
||||
|
||||
public hold() {
|
||||
|
@ -561,17 +399,69 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.emit('changeHolding', this.holding);
|
||||
this.emit('changeStock', this.stock);
|
||||
}
|
||||
}
|
||||
|
||||
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||
volume: 0.5 * this.sfxVolume,
|
||||
});
|
||||
public static serializeLogs(logs: Log[]) {
|
||||
const _logs: number[][] = [];
|
||||
|
||||
for (let i = 0; i < logs.length; i++) {
|
||||
const log = logs[i];
|
||||
const frameDelta = i === 0 ? log.frame : log.frame - logs[i - 1].frame;
|
||||
|
||||
switch (log.operation) {
|
||||
case 'drop':
|
||||
_logs.push([frameDelta, 0, log.x]);
|
||||
break;
|
||||
case 'hold':
|
||||
_logs.push([frameDelta, 1]);
|
||||
break;
|
||||
case 'surrender':
|
||||
_logs.push([frameDelta, 2]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return _logs;
|
||||
}
|
||||
|
||||
public static deserializeLogs(logs: number[][]) {
|
||||
const _logs: Log[] = [];
|
||||
|
||||
let frame = 0;
|
||||
|
||||
for (const log of logs) {
|
||||
const frameDelta = log[0];
|
||||
frame += frameDelta;
|
||||
|
||||
const operation = log[1];
|
||||
|
||||
switch (operation) {
|
||||
case 0:
|
||||
_logs.push({
|
||||
frame,
|
||||
operation: 'drop',
|
||||
x: log[2],
|
||||
});
|
||||
break;
|
||||
case 1:
|
||||
_logs.push({
|
||||
frame,
|
||||
operation: 'hold',
|
||||
});
|
||||
break;
|
||||
case 2:
|
||||
_logs.push({
|
||||
frame,
|
||||
operation: 'surrender',
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return _logs;
|
||||
}
|
||||
|
||||
public dispose() {
|
||||
if (this.comboIntervalId) window.clearInterval(this.comboIntervalId);
|
||||
if (this.tickRaf) window.cancelAnimationFrame(this.tickRaf);
|
||||
this.tickRaf = null;
|
||||
Matter.Render.stop(this.render);
|
||||
Matter.World.clear(this.engine.world, false);
|
||||
Matter.Engine.clear(this.engine);
|
||||
}
|
||||
|
|
|
@ -92,7 +92,6 @@ export type OperationType = typeof operationTypes[number];
|
|||
* @param options `useCache`: デフォルトは`true` 一度再生した音声はキャッシュする
|
||||
*/
|
||||
export async function loadAudio(url: string, options?: { useCache?: boolean; }) {
|
||||
if (_DEV_) console.log('loading audio. opts:', options);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (ctx == null) {
|
||||
ctx = new AudioContext();
|
||||
|
|
Loading…
Reference in a new issue