enhance(reversi): tweak reversi

This commit is contained in:
syuilo 2024-01-21 17:08:36 +09:00
parent 6039f27bd5
commit b3cc17ea0d
4 changed files with 153 additions and 104 deletions

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@ -4,7 +4,7 @@ SPDX-License-Identifier: AGPL-3.0-only
--> -->
<template> <template>
<MkSpacer :contentMax="600"> <MkSpacer :contentMax="500">
<div :class="$style.root" class="_gaps"> <div :class="$style.root" class="_gaps">
<div style="display: flex; align-items: center; justify-content: center; gap: 10px;"> <div style="display: flex; align-items: center; justify-content: center; gap: 10px;">
<span>({{ i18n.ts._reversi.black }})</span> <span>({{ i18n.ts._reversi.black }})</span>
@ -35,53 +35,55 @@ SPDX-License-Identifier: AGPL-3.0-only
</div> </div>
<div :class="$style.board"> <div :class="$style.board">
<div v-if="showBoardLabels" :class="$style.labelsX"> <div :class="$style.boardInner">
<span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span> <div v-if="showBoardLabels" :class="$style.labelsX">
</div> <span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
<div style="display: flex;">
<div v-if="showBoardLabels" :class="$style.labelsY">
<div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div>
</div> </div>
<div :class="$style.boardCells" :style="cellsStyle"> <div style="display: flex;">
<div <div v-if="showBoardLabels" :class="$style.labelsY">
v-for="(stone, i) in engine.board" <div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div>
:key="i" </div>
v-tooltip="`${String.fromCharCode(65 + engine.posToXy(i)[0])}${engine.posToXy(i)[1] + 1}`" <div :class="$style.boardCells" :style="cellsStyle">
:class="[$style.boardCell, { <div
[$style.boardCell_empty]: stone == null, v-for="(stone, i) in engine.board"
[$style.boardCell_none]: engine.map[i] === 'null', :key="i"
[$style.boardCell_isEnded]: game.isEnded, v-tooltip="`${String.fromCharCode(65 + engine.posToXy(i)[0])}${engine.posToXy(i)[1] + 1}`"
[$style.boardCell_myTurn]: !game.isEnded && isMyTurn, :class="[$style.boardCell, {
[$style.boardCell_can]: turnUser ? engine.canPut(turnUser.id === blackUser.id, i) : null, [$style.boardCell_empty]: stone == null,
[$style.boardCell_prev]: engine.prevPos === i [$style.boardCell_none]: engine.map[i] === 'null',
}]" [$style.boardCell_isEnded]: game.isEnded,
@click="putStone(i)" [$style.boardCell_myTurn]: !game.isEnded && isMyTurn,
> [$style.boardCell_can]: turnUser ? engine.canPut(turnUser.id === blackUser.id, i) : null,
<Transition [$style.boardCell_prev]: engine.prevPos === i
:enterActiveClass="$style.transition_flip_enterActive" }]"
:leaveActiveClass="$style.transition_flip_leaveActive" @click="putStone(i)"
:enterFromClass="$style.transition_flip_enterFrom"
:leaveToClass="$style.transition_flip_leaveTo"
mode="default"
> >
<template v-if="useAvatarAsStone"> <Transition
<img v-if="stone === true" :class="$style.boardCellStone" :src="blackUser.avatarUrl"/> :enterActiveClass="$style.transition_flip_enterActive"
<img v-else-if="stone === false" :class="$style.boardCellStone" :src="whiteUser.avatarUrl"/> :leaveActiveClass="$style.transition_flip_leaveActive"
</template> :enterFromClass="$style.transition_flip_enterFrom"
<template v-else> :leaveToClass="$style.transition_flip_leaveTo"
<img v-if="stone === true" :class="$style.boardCellStone" src="/client-assets/reversi/stone_b.png"/> mode="default"
<img v-else-if="stone === false" :class="$style.boardCellStone" src="/client-assets/reversi/stone_w.png"/> >
</template> <template v-if="useAvatarAsStone">
</Transition> <img v-if="stone === true" :class="$style.boardCellStone" :src="blackUser.avatarUrl"/>
<img v-else-if="stone === false" :class="$style.boardCellStone" :src="whiteUser.avatarUrl"/>
</template>
<template v-else>
<img v-if="stone === true" :class="$style.boardCellStone" src="/client-assets/reversi/stone_b.png"/>
<img v-else-if="stone === false" :class="$style.boardCellStone" src="/client-assets/reversi/stone_w.png"/>
</template>
</Transition>
</div>
</div>
<div v-if="showBoardLabels" :class="$style.labelsY">
<div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div>
</div> </div>
</div> </div>
<div v-if="showBoardLabels" :class="$style.labelsY"> <div v-if="showBoardLabels" :class="$style.labelsX">
<div v-for="i in game.map.length" :class="$style.labelsYLabel">{{ i }}</div> <span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
</div> </div>
</div> </div>
<div v-if="showBoardLabels" :class="$style.labelsX">
<span v-for="i in game.map[0].length" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
</div>
</div> </div>
<div v-if="game.isEnded" class="_panel _gaps_s" style="padding: 16px;"> <div v-if="game.isEnded" class="_panel _gaps_s" style="padding: 16px;">
@ -155,6 +157,7 @@ import { misskeyApi } from '@/scripts/misskey-api.js';
import { userPage } from '@/filters/user.js'; import { userPage } from '@/filters/user.js';
import * as sound from '@/scripts/sound.js'; import * as sound from '@/scripts/sound.js';
import * as os from '@/os.js'; import * as os from '@/os.js';
import { confetti } from '@/scripts/confetti.js';
const $i = signinRequired(); const $i = signinRequired();
@ -329,6 +332,22 @@ function onStreamLog(log: Reversi.Serializer.Log & { id: string | null }) {
function onStreamEnded(x) { function onStreamEnded(x) {
game.value = deepClone(x.game); game.value = deepClone(x.game);
if (game.value.winnerId === $i.id) {
confetti({
duration: 1000 * 3,
});
sound.playUrl('/client-assets/reversi/win.mp3', {
volume: 1,
playbackRate: 1,
});
} else {
sound.playUrl('/client-assets/reversi/lose.mp3', {
volume: 1,
playbackRate: 1,
});
}
} }
function checkEnd() { function checkEnd() {
@ -465,8 +484,27 @@ $gap: 4px;
.board { .board {
width: 100%; width: 100%;
max-width: 500px; box-sizing: border-box;
margin: 0 auto; margin: 0 auto;
padding: 7px;
background: #8C4F26;
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
border-radius: 12px;
}
.boardInner {
padding: 32px;
background: var(--panel);
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
border-radius: 8px;
}
@container (max-width: 400px) {
.boardInner {
padding: 16px;
}
} }
.labelsX { .labelsX {

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@ -8,72 +8,74 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkSpacer :contentMax="600"> <MkSpacer :contentMax="600">
<div style="text-align: center;"><b><MkUserName :user="game.user1"/></b> vs <b><MkUserName :user="game.user2"/></b></div> <div style="text-align: center;"><b><MkUserName :user="game.user1"/></b> vs <b><MkUserName :user="game.user2"/></b></div>
<div class="_gaps"> <div :class="{ [$style.disallow]: isReady }">
<div style="font-size: 1.5em; text-align: center;">{{ i18n.ts._reversi.gameSettings }}</div> <div class="_gaps" :class="{ [$style.disallowInner]: isReady }">
<div style="font-size: 1.5em; text-align: center;">{{ i18n.ts._reversi.gameSettings }}</div>
<div class="_panel"> <div class="_panel">
<div style="display: flex; align-items: center; padding: 16px; border-bottom: solid 1px var(--divider);"> <div style="display: flex; align-items: center; padding: 16px; border-bottom: solid 1px var(--divider);">
<div>{{ mapName }}</div> <div>{{ mapName }}</div>
<MkButton style="margin-left: auto;" @click="chooseMap">{{ i18n.ts._reversi.chooseBoard }}</MkButton> <MkButton style="margin-left: auto;" @click="chooseMap">{{ i18n.ts._reversi.chooseBoard }}</MkButton>
</div> </div>
<div style="padding: 16px;"> <div style="padding: 16px;">
<div v-if="game.map == null"><i class="ti ti-dice"></i></div> <div v-if="game.map == null"><i class="ti ti-dice"></i></div>
<div v-else :class="$style.board" :style="{ 'grid-template-rows': `repeat(${ game.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.map[0].length }, 1fr)` }"> <div v-else :class="$style.board" :style="{ 'grid-template-rows': `repeat(${ game.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.map[0].length }, 1fr)` }">
<div v-for="(x, i) in game.map.join('')" :class="[$style.boardCell, { [$style.boardCellNone]: x == ' ' }]" @click="onMapCellClick(i, x)"> <div v-for="(x, i) in game.map.join('')" :class="[$style.boardCell, { [$style.boardCellNone]: x == ' ' }]" @click="onMapCellClick(i, x)">
<i v-if="x === 'b' || x === 'w'" style="pointer-events: none; user-select: none;" :class="x === 'b' ? 'ti ti-circle-filled' : 'ti ti-circle'"></i> <i v-if="x === 'b' || x === 'w'" style="pointer-events: none; user-select: none;" :class="x === 'b' ? 'ti ti-circle-filled' : 'ti ti-circle'"></i>
</div>
</div> </div>
</div> </div>
</div> </div>
<MkFolder :defaultOpen="true">
<template #label>{{ i18n.ts._reversi.blackOrWhite }}</template>
<MkRadios v-model="game.bw">
<option value="random">{{ i18n.ts.random }}</option>
<option :value="'1'">
<I18n :src="i18n.ts._reversi.blackIs" tag="span">
<template #name>
<b><MkUserName :user="game.user1"/></b>
</template>
</I18n>
</option>
<option :value="'2'">
<I18n :src="i18n.ts._reversi.blackIs" tag="span">
<template #name>
<b><MkUserName :user="game.user2"/></b>
</template>
</I18n>
</option>
</MkRadios>
</MkFolder>
<MkFolder :defaultOpen="true">
<template #label>{{ i18n.ts._reversi.timeLimitForEachTurn }}</template>
<template #suffix>{{ game.timeLimitForEachTurn }}{{ i18n.ts._time.second }}</template>
<MkRadios v-model="game.timeLimitForEachTurn">
<option :value="5">5{{ i18n.ts._time.second }}</option>
<option :value="10">10{{ i18n.ts._time.second }}</option>
<option :value="30">30{{ i18n.ts._time.second }}</option>
<option :value="60">60{{ i18n.ts._time.second }}</option>
<option :value="90">90{{ i18n.ts._time.second }}</option>
<option :value="120">120{{ i18n.ts._time.second }}</option>
<option :value="180">180{{ i18n.ts._time.second }}</option>
<option :value="3600">3600{{ i18n.ts._time.second }}</option>
</MkRadios>
</MkFolder>
<MkFolder :defaultOpen="true">
<template #label>{{ i18n.ts._reversi.rules }}</template>
<div class="_gaps_s">
<MkSwitch v-model="game.isLlotheo" @update:modelValue="updateSettings('isLlotheo')">{{ i18n.ts._reversi.isLlotheo }}</MkSwitch>
<MkSwitch v-model="game.loopedBoard" @update:modelValue="updateSettings('loopedBoard')">{{ i18n.ts._reversi.loopedMap }}</MkSwitch>
<MkSwitch v-model="game.canPutEverywhere" @update:modelValue="updateSettings('canPutEverywhere')">{{ i18n.ts._reversi.canPutEverywhere }}</MkSwitch>
</div>
</MkFolder>
</div> </div>
<MkFolder :defaultOpen="true">
<template #label>{{ i18n.ts._reversi.blackOrWhite }}</template>
<MkRadios v-model="game.bw">
<option value="random">{{ i18n.ts.random }}</option>
<option :value="'1'">
<I18n :src="i18n.ts._reversi.blackIs" tag="span">
<template #name>
<b><MkUserName :user="game.user1"/></b>
</template>
</I18n>
</option>
<option :value="'2'">
<I18n :src="i18n.ts._reversi.blackIs" tag="span">
<template #name>
<b><MkUserName :user="game.user2"/></b>
</template>
</I18n>
</option>
</MkRadios>
</MkFolder>
<MkFolder :defaultOpen="true">
<template #label>{{ i18n.ts._reversi.timeLimitForEachTurn }}</template>
<template #suffix>{{ game.timeLimitForEachTurn }}{{ i18n.ts._time.second }}</template>
<MkRadios v-model="game.timeLimitForEachTurn">
<option :value="5">5{{ i18n.ts._time.second }}</option>
<option :value="10">10{{ i18n.ts._time.second }}</option>
<option :value="30">30{{ i18n.ts._time.second }}</option>
<option :value="60">60{{ i18n.ts._time.second }}</option>
<option :value="90">90{{ i18n.ts._time.second }}</option>
<option :value="120">120{{ i18n.ts._time.second }}</option>
<option :value="180">180{{ i18n.ts._time.second }}</option>
<option :value="3600">3600{{ i18n.ts._time.second }}</option>
</MkRadios>
</MkFolder>
<MkFolder :defaultOpen="true">
<template #label>{{ i18n.ts._reversi.rules }}</template>
<div class="_gaps_s">
<MkSwitch v-model="game.isLlotheo" @update:modelValue="updateSettings('isLlotheo')">{{ i18n.ts._reversi.isLlotheo }}</MkSwitch>
<MkSwitch v-model="game.loopedBoard" @update:modelValue="updateSettings('loopedBoard')">{{ i18n.ts._reversi.loopedMap }}</MkSwitch>
<MkSwitch v-model="game.canPutEverywhere" @update:modelValue="updateSettings('canPutEverywhere')">{{ i18n.ts._reversi.canPutEverywhere }}</MkSwitch>
</div>
</MkFolder>
</div> </div>
</MkSpacer> </MkSpacer>
<template #footer> <template #footer>
@ -123,7 +125,7 @@ const props = defineProps<{
}>(); }>();
const game = ref<Misskey.entities.ReversiGameDetailed>(deepClone(props.game)); const game = ref<Misskey.entities.ReversiGameDetailed>(deepClone(props.game));
const isLlotheo = ref<boolean>(false);
const mapName = computed(() => { const mapName = computed(() => {
if (game.value.map == null) return 'Random'; if (game.value.map == null) return 'Random';
const found = Object.values(Reversi.maps).find(x => x.data.join('') === game.value.map.join('')); const found = Object.values(Reversi.maps).find(x => x.data.join('') === game.value.map.join(''));
@ -236,6 +238,15 @@ onUnmounted(() => {
</script> </script>
<style lang="scss" module> <style lang="scss" module>
.disallow {
cursor: not-allowed;
}
.disallowInner {
pointer-events: none;
user-select: none;
opacity: 0.7;
}
.board { .board {
display: grid; display: grid;
grid-gap: 4px; grid-gap: 4px;