mirror of
https://git.joinsharkey.org/Sharkey/Sharkey.git
synced 2024-11-23 02:13:09 +02:00
enhance(reversi): improve game setting flow
This commit is contained in:
parent
d060bb44e1
commit
a3ba315dc6
3 changed files with 13 additions and 0 deletions
4
locales/index.d.ts
vendored
4
locales/index.d.ts
vendored
|
@ -9591,6 +9591,10 @@ export interface Locale extends ILocale {
|
|||
* 対局を開始しました! #MisskeyReversi
|
||||
*/
|
||||
"iStartedAGame": string;
|
||||
/**
|
||||
* 相手が設定を変更しました
|
||||
*/
|
||||
"opponentHasSettingsChanged": string;
|
||||
};
|
||||
"_offlineScreen": {
|
||||
/**
|
||||
|
|
|
@ -2555,6 +2555,7 @@ _reversi:
|
|||
gameCanceled: "対局がキャンセルされました"
|
||||
shareToTlTheGameWhenStart: "開始時に対局をタイムラインに投稿"
|
||||
iStartedAGame: "対局を開始しました! #MisskeyReversi"
|
||||
opponentHasSettingsChanged: "相手が設定を変更しました"
|
||||
|
||||
_offlineScreen:
|
||||
title: "オフライン - サーバーに接続できません"
|
||||
|
|
|
@ -82,6 +82,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<div :class="$style.footer">
|
||||
<MkSpacer :contentMax="700" :marginMin="16" :marginMax="16">
|
||||
<div style="text-align: center;" class="_gaps_s">
|
||||
<div v-if="opponentHasSettingsChanged" style="color: var(--warn);">{{ i18n.ts._reversi.opponentHasSettingsChanged }}</div>
|
||||
<div>
|
||||
<template v-if="isReady && isOpReady">{{ i18n.ts._reversi.thisGameIsStartedSoon }}<MkEllipsis/></template>
|
||||
<template v-if="isReady && !isOpReady">{{ i18n.ts._reversi.waitingForOther }}<MkEllipsis/></template>
|
||||
|
@ -149,6 +150,8 @@ const isOpReady = computed(() => {
|
|||
return false;
|
||||
});
|
||||
|
||||
const opponentHasSettingsChanged = ref(false);
|
||||
|
||||
watch(() => game.value.bw, () => {
|
||||
updateSettings('bw');
|
||||
});
|
||||
|
@ -197,6 +200,7 @@ async function cancel() {
|
|||
|
||||
function ready() {
|
||||
props.connection.send('ready', true);
|
||||
opponentHasSettingsChanged.value = false;
|
||||
}
|
||||
|
||||
function unready() {
|
||||
|
@ -219,6 +223,10 @@ function onUpdateSettings({ userId, key, value }: { userId: string; key: keyof M
|
|||
if (userId === $i.id) return;
|
||||
if (game.value[key] === value) return;
|
||||
game.value[key] = value;
|
||||
if (isReady.value) {
|
||||
opponentHasSettingsChanged.value = true;
|
||||
unready();
|
||||
}
|
||||
}
|
||||
|
||||
function onMapCellClick(pos: number, pixel: string) {
|
||||
|
|
Loading…
Reference in a new issue