From 742da2f1e9ee49b5b50bf6332d84bb878bc0f4b6 Mon Sep 17 00:00:00 2001 From: syuilo Date: Sat, 16 Dec 2023 13:52:52 +0900 Subject: [PATCH] =?UTF-8?q?feat(frontend):=20=E7=94=BB=E9=9D=A2=E3=81=AB?= =?UTF-8?q?=E9=9B=AA=E3=82=92=E9=99=8D=E3=82=89=E3=81=9B=E3=82=8B=E6=A9=9F?= =?UTF-8?q?=E8=83=BD=E3=82=92=E5=BE=A9=E6=B4=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CHANGELOG.md | 9 +- locales/index.d.ts | 1 + locales/ja-JP.yml | 1 + packages/frontend/src/boot/main-boot.ts | 8 + .../frontend/src/pages/settings/general.vue | 3 + .../frontend/src/scripts/snowfall-effect.ts | 479 ++++++++++++++++++ packages/frontend/src/store.ts | 4 + 7 files changed, 501 insertions(+), 4 deletions(-) create mode 100644 packages/frontend/src/scripts/snowfall-effect.ts diff --git a/CHANGELOG.md b/CHANGELOG.md index 14acf9c58..f214ef5ab 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -36,9 +36,9 @@ ### Client - Feat: 今日誕生日のフォロー中のユーザーを一覧表示できるウィジェットを追加 -- Feat: データセーバーでコードハイライトの読み込みを削減できるように -- Feat: MFMのアニメーション要素(`tada`, `jelly`, `twitch`, `shake`, `spin`, `jump`, `bounce`, `rainbow`)に `delay` オプションを追加 -- Feat: センシティブと判断されたウェブサイトのサムネイルをぼかすように +- Feat: 画面に雪を降らせられるように +- Enhance: MFMのアニメーション要素(`tada`, `jelly`, `twitch`, `shake`, `spin`, `jump`, `bounce`, `rainbow`)に `delay` オプションを追加 +- Enhance: センシティブと判断されたウェブサイトのサムネイルを非表示に - ウェブサイトをセンシティブと判断する仕組みが動いていないため、summalyProxyを使用しないと機能しません。 - Enhance: 投稿フォームの絵文字ピッカーをリアクション時に使用するものと同じのを使用するように #12336 #12560 - Enhance: リアクション用ピン留め絵文字と投稿時の絵文字入力用ピン留め絵文字を分けて設定できるように #12560 @@ -50,6 +50,7 @@ - Enhance: Shareページで投稿を完了すると、親ウィンドウ(親フレーム)にpostMessageするように - Enhance: チャンネル、クリップ、ページ、Play、ギャラリーにURLのコピーボタンを設置 #11305 - Enhance: ノートプレビューに「内容を隠す」が反映されるように +- Enhance: データセーバーでコードハイライトの読み込みを削減できるように - Enhance: データセーバーの適用範囲を個別で設定できるように - 従来のデータセーバーの設定はリセットされます - Enhance: タイムライン上のタブからリスト、アンテナ、チャンネルの管理ページにジャンプできるように @@ -60,7 +61,7 @@ - MFMでコードブロックを利用する際に意図しないハイライトが起こらないようになりました - 逆に、MFMでコードハイライトを利用したい際は言語を明示的に指定する必要があります (例: ` ```js ` → Javascript, ` ```ais ` → AiScript) -- fix: 「設定のバックアップ」で一部の項目がバックアップに含まれていなかった問題を修正 +- Fix: 「設定のバックアップ」で一部の項目がバックアップに含まれていなかった問題を修正 - Fix: ウィジェットのジョブキューにて音声の発音方法変更に追従できていなかったのを修正 #12367 - Fix: コードエディタが正しく表示されない問題を修正 - Fix: プロフィールの「ファイル」にセンシティブな画像がある際のデザインを修正 diff --git a/locales/index.d.ts b/locales/index.d.ts index ae89f883f..c8a7b4c70 100644 --- a/locales/index.d.ts +++ b/locales/index.d.ts @@ -1182,6 +1182,7 @@ export interface Locale { "reloadRequiredToApplySettings": string; "remainingN": string; "overwriteContentConfirm": string; + "seasonalScreenEffect": string; "_announcement": { "forExistingUsers": string; "forExistingUsersDescription": string; diff --git a/locales/ja-JP.yml b/locales/ja-JP.yml index 922ce4fe3..25a734ef4 100644 --- a/locales/ja-JP.yml +++ b/locales/ja-JP.yml @@ -1179,6 +1179,7 @@ code: "コード" reloadRequiredToApplySettings: "設定の反映にはリロードが必要です。" remainingN: "残り: {n}" overwriteContentConfirm: "現在の内容に上書きされますがよろしいですか?" +seasonalScreenEffect: "季節に応じた画面の演出" _announcement: forExistingUsers: "既存ユーザーのみ" diff --git a/packages/frontend/src/boot/main-boot.ts b/packages/frontend/src/boot/main-boot.ts index 88e2f8389..e3fd6d5fc 100644 --- a/packages/frontend/src/boot/main-boot.ts +++ b/packages/frontend/src/boot/main-boot.ts @@ -20,6 +20,7 @@ import { mainRouter } from '@/router.js'; import { initializeSw } from '@/scripts/initialize-sw.js'; import { deckStore } from '@/ui/deck/deck-store.js'; import { emojiPicker } from '@/scripts/emoji-picker.js'; +import { SnowfallEffect } from '@/scripts/snowfall-effect.js'; export async function mainBoot() { const { isClientUpdated } = await common(() => createApp( @@ -75,6 +76,13 @@ export async function mainBoot() { }, }; + if (defaultStore.state.enableSeasonalScreenEffect) { + const month = new Date().getMonth() + 1; + if (month === 12 || month === 1) { + new SnowfallEffect().render(); + } + } + if ($i) { // only add post shortcuts if logged in hotkeys['p|n'] = post; diff --git a/packages/frontend/src/pages/settings/general.vue b/packages/frontend/src/pages/settings/general.vue index 0c83abf7f..826ede17e 100644 --- a/packages/frontend/src/pages/settings/general.vue +++ b/packages/frontend/src/pages/settings/general.vue @@ -122,6 +122,7 @@ SPDX-License-Identifier: AGPL-3.0-only {{ i18n.ts.useSystemFont }} {{ i18n.ts.disableDrawer }} {{ i18n.ts.forceShowAds }} + {{ i18n.ts.seasonalScreenEffect }}
@@ -289,6 +290,7 @@ const notificationStackAxis = computed(defaultStore.makeGetterSetter('notificati const keepScreenOn = computed(defaultStore.makeGetterSetter('keepScreenOn')); const disableStreamingTimeline = computed(defaultStore.makeGetterSetter('disableStreamingTimeline')); const useGroupedNotifications = computed(defaultStore.makeGetterSetter('useGroupedNotifications')); +const enableSeasonalScreenEffect = computed(defaultStore.makeGetterSetter('enableSeasonalScreenEffect')); watch(lang, () => { miLocalStorage.setItem('lang', lang.value as string); @@ -328,6 +330,7 @@ watch([ highlightSensitiveMedia, keepScreenOn, disableStreamingTimeline, + enableSeasonalScreenEffect, ], async () => { await reloadAsk(); }); diff --git a/packages/frontend/src/scripts/snowfall-effect.ts b/packages/frontend/src/scripts/snowfall-effect.ts new file mode 100644 index 000000000..54fb48c5e --- /dev/null +++ b/packages/frontend/src/scripts/snowfall-effect.ts @@ -0,0 +1,479 @@ +/* + * SPDX-FileCopyrightText: syuilo and other misskey contributors + * SPDX-License-Identifier: AGPL-3.0-only + */ + +export class SnowfallEffect { + private VERTEX_SOURCE = ` + precision highp float; + + attribute vec4 a_position; + attribute vec4 a_color; + attribute vec3 a_rotation; + attribute vec3 a_speed; + attribute float a_size; + + uniform float u_time; + uniform mat4 u_projection; + uniform vec3 u_worldSize; + uniform float u_gravity; + uniform float u_wind; + + varying vec4 v_color; + varying float v_rotation; + + void main() { + v_color = a_color; + v_rotation = a_rotation.x + u_time * a_rotation.y; + + vec3 pos = a_position.xyz; + + float turbulence = 1.0; + + pos.x = mod(pos.x + u_time + u_wind * a_speed.x, u_worldSize.x * 2.0) - u_worldSize.x; + pos.y = mod(pos.y - u_time * a_speed.y * u_gravity, u_worldSize.y * 2.0) - u_worldSize.y; + + pos.x += sin(u_time * a_speed.z * turbulence) * a_rotation.z; + pos.z += cos(u_time * a_speed.z * turbulence) * a_rotation.z; + + gl_Position = u_projection * vec4(pos.xyz, a_position.w); + gl_PointSize = (a_size / gl_Position.w) * 100.0; + } + `; + + private FRAGMENT_SOURCE = ` + precision highp float; + + uniform sampler2D u_texture; + + varying vec4 v_color; + varying float v_rotation; + + void main() { + vec2 rotated = vec2( + cos(v_rotation) * (gl_PointCoord.x - 0.5) + sin(v_rotation) * (gl_PointCoord.y - 0.5) + 0.5, + cos(v_rotation) * (gl_PointCoord.y - 0.5) - sin(v_rotation) * (gl_PointCoord.x - 0.5) + 0.5 + ); + + vec4 snowflake = texture2D(u_texture, rotated); + + gl_FragColor = vec4(snowflake.rgb * v_color.xyz, snowflake.a * v_color.a); + } + `; + + private gl: WebGLRenderingContext; + private program: WebGLProgram; + private canvas: HTMLCanvasElement; + private buffers: Record; + private uniforms: Record; + private texture: WebGLTexture; + private camera: { + fov: number; + near: number; + far: number; + aspect: number; + z: number; + }; + private wind: { + current: number; + force: number; + target: number; + min: number; + max: number; + easing: number; + }; + private time: { + start: number; + previous: number; + } = { + start: 0, + previous: 0, + }; + private raf = 0; + + private density: number = 1 / 90; + private depth = 100; + private count = 1000; + private gravity = 100; + private speed: number = 1 / 15000; + private color: number[] = [1, 1, 1]; + private opacity = 0.75; + private size = 4; + private snowflake = 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'; + + private INITIAL_BUFFERS = () => ({ + position: { size: 3, value: [] }, + color: { size: 4, value: [] }, + size: { size: 1, value: [] }, + rotation: { size: 3, value: [] }, + speed: { size: 3, value: [] }, + }); + + private INITIAL_UNIFORMS = () => ({ + time: { type: 'float', value: 0 }, + worldSize: { type: 'vec3', value: [0, 0, 0] }, + gravity: { type: 'float', value: this.gravity }, + wind: { type: 'float', value: 0 }, + projection: { + type: 'mat4', + value: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], + }, + }); + + private UNIFORM_SETTERS = { + int: 'uniform1i', + float: 'uniform1f', + vec2: 'uniform2fv', + vec3: 'uniform3fv', + vec4: 'uniform4fv', + mat2: 'uniformMatrix2fv', + mat3: 'uniformMatrix3fv', + mat4: 'uniformMatrix4fv', + }; + + private CAMERA = { + fov: 60, + near: 5, + far: 10000, + aspect: 1, + z: 100, + }; + + private WIND = { + current: 0, + force: 0.01, + target: 0.01, + min: 0, + max: 0.125, + easing: 0.0005, + }; + + constructor() { + const canvas = this.initCanvas(); + const gl = canvas.getContext('webgl', { antialias: true }); + if (gl == null) throw new Error('Failed to get WebGL context'); + + document.body.append(canvas); + + this.canvas = canvas; + this.gl = gl; + this.program = this.initProgram(); + this.buffers = this.initBuffers(); + this.uniforms = this.initUniforms(); + this.texture = this.initTexture(); + this.camera = this.initCamera(); + this.wind = this.initWind(); + + this.resize = this.resize.bind(this); + this.update = this.update.bind(this); + + window.addEventListener('resize', () => this.resize()); + } + + private initCanvas(): HTMLCanvasElement { + const canvas = document.createElement('canvas'); + + Object.assign(canvas.style, { + position: 'fixed', + top: 0, + left: 0, + width: '100vw', + height: '100vh', + background: 'transparent', + 'pointer-events': 'none', + }); + + return canvas; + } + + private initCamera() { + return { ...this.CAMERA }; + } + + private initWind() { + return { ...this.WIND }; + } + + private initShader(type, source): WebGLShader { + const { gl } = this; + const shader = gl.createShader(type); + if (shader == null) throw new Error('Failed to create shader'); + + gl.shaderSource(shader, source); + gl.compileShader(shader); + + return shader; + } + + private initProgram(): WebGLProgram { + const { gl } = this; + const vertex = this.initShader(gl.VERTEX_SHADER, this.VERTEX_SOURCE); + const fragment = this.initShader(gl.FRAGMENT_SHADER, this.FRAGMENT_SOURCE); + const program = gl.createProgram(); + if (program == null) throw new Error('Failed to create program'); + + gl.attachShader(program, vertex); + gl.attachShader(program, fragment); + gl.linkProgram(program); + gl.useProgram(program); + + return program; + } + + private initBuffers(): SnowfallEffect['buffers'] { + const { gl, program } = this; + const buffers = this.INITIAL_BUFFERS() as unknown as SnowfallEffect['buffers']; + + for (const [name, buffer] of Object.entries(buffers)) { + buffer.location = gl.getAttribLocation(program, `a_${name}`); + buffer.ref = gl.createBuffer()!; + + gl.bindBuffer(gl.ARRAY_BUFFER, buffer.ref); + gl.enableVertexAttribArray(buffer.location); + gl.vertexAttribPointer( + buffer.location, + buffer.size, + gl.FLOAT, + false, + 0, + 0, + ); + } + + return buffers; + } + + private updateBuffers() { + const { buffers } = this; + + for (const name of Object.keys(buffers)) { + this.setBuffer(name); + } + } + + private setBuffer(name: string, value?) { + const { gl, buffers } = this; + const buffer = buffers[name]; + + buffer.value = new Float32Array(value ?? buffer.value); + + gl.bindBuffer(gl.ARRAY_BUFFER, buffer.ref); + gl.bufferData(gl.ARRAY_BUFFER, buffer.value, gl.STATIC_DRAW); + } + + private initUniforms(): SnowfallEffect['uniforms'] { + const { gl, program } = this; + const uniforms = this.INITIAL_UNIFORMS() as unknown as SnowfallEffect['uniforms']; + + for (const [name, uniform] of Object.entries(uniforms)) { + uniform.location = gl.getUniformLocation(program, `u_${name}`)!; + } + + return uniforms; + } + + private updateUniforms() { + const { uniforms } = this; + + for (const name of Object.keys(uniforms)) { + this.setUniform(name); + } + } + + private setUniform(name: string, value?) { + const { gl, uniforms } = this; + const uniform = uniforms[name]; + const setter = this.UNIFORM_SETTERS[uniform.type]; + const isMatrix = /^mat[2-4]$/i.test(uniform.type); + + uniform.value = value ?? uniform.value; + + if (isMatrix) { + gl[setter](uniform.location, false, uniform.value); + } else { + gl[setter](uniform.location, uniform.value); + } + } + + private initTexture() { + const { gl } = this; + const texture = gl.createTexture(); + if (texture == null) throw new Error('Failed to create texture'); + const image = new Image(); + + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D( + gl.TEXTURE_2D, + 0, + gl.RGBA, + 1, + 1, + 0, + gl.RGBA, + gl.UNSIGNED_BYTE, + new Uint8Array([0, 0, 0, 0]), + ); + + image.onload = () => { + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D( + gl.TEXTURE_2D, + 0, + gl.RGBA, + gl.RGBA, + gl.UNSIGNED_BYTE, + image, + ); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + }; + + image.src = this.snowflake; + + return texture; + } + + private initSnowflakes(vw: number, vh: number, dpi: number) { + const position: number[] = []; + const color: number[] = []; + const size: number[] = []; + const rotation: number[] = []; + const speed: number[] = []; + + const height = 1 / this.density; + const width = (vw / vh) * height; + const depth = this.depth; + const count = this.count; + const length = (vw / vh) * count; + + for (let i = 0; i < length; ++i) { + position.push( + -width + Math.random() * width * 2, + -height + Math.random() * height * 2, + Math.random() * depth * 2, + ); + + speed.push(1 + Math.random(), 1 + Math.random(), Math.random() * 10); + + rotation.push( + Math.random() * 2 * Math.PI, + Math.random() * 20, + Math.random() * 10, + ); + + color.push(...this.color, 0.1 + Math.random() * this.opacity); + //size.push((this.size * Math.random() * this.size * vh * dpi) / 1000); + size.push((this.size * vh * dpi) / 1000); + } + + this.setUniform('worldSize', [width, height, depth]); + + this.setBuffer('position', position); + this.setBuffer('color', color); + this.setBuffer('rotation', rotation); + this.setBuffer('size', size); + this.setBuffer('speed', speed); + } + + private setProjection(aspect: number) { + const { camera } = this; + + camera.aspect = aspect; + + const fovRad = (camera.fov * Math.PI) / 180; + const f = Math.tan(Math.PI * 0.5 - 0.5 * fovRad); + const rangeInv = 1.0 / (camera.near - camera.far); + + const m0 = f / camera.aspect; + const m5 = f; + const m10 = (camera.near + camera.far) * rangeInv; + const m11 = -1; + const m14 = camera.near * camera.far * rangeInv * 2 + camera.z; + const m15 = camera.z; + + return [m0, 0, 0, 0, 0, m5, 0, 0, 0, 0, m10, m11, 0, 0, m14, m15]; + } + + public render() { + const { gl } = this; + + gl.enable(gl.BLEND); + gl.enable(gl.CULL_FACE); + gl.blendFunc(gl.SRC_ALPHA, gl.ONE); + gl.disable(gl.DEPTH_TEST); + + this.updateBuffers(); + this.updateUniforms(); + this.resize(true); + + this.time = { + start: window.performance.now(), + previous: window.performance.now(), + }; + + if (this.raf) window.cancelAnimationFrame(this.raf); + this.raf = window.requestAnimationFrame(this.update); + + return this; + } + + private resize(updateSnowflakes = false) { + const { canvas, gl } = this; + const vw = canvas.offsetWidth; + const vh = canvas.offsetHeight; + const aspect = vw / vh; + const dpi = window.devicePixelRatio; + + canvas.width = vw * dpi; + canvas.height = vh * dpi; + + gl.viewport(0, 0, vw * dpi, vh * dpi); + gl.clearColor(0, 0, 0, 0); + + if (updateSnowflakes === true) { + this.initSnowflakes(vw, vh, dpi); + } + + this.setUniform('projection', this.setProjection(aspect)); + } + + private update(timestamp: number) { + const { gl, buffers, wind } = this; + const elapsed = (timestamp - this.time.start) * this.speed; + const delta = timestamp - this.time.previous; + + gl.clear(gl.COLOR_BUFFER_BIT); + gl.drawArrays( + gl.POINTS, + 0, + buffers.position.value.length / buffers.position.size, + ); + + if (Math.random() > 0.995) { + wind.target = + (wind.min + Math.random() * (wind.max - wind.min)) * + (Math.random() > 0.5 ? -1 : 1); + } + + wind.force += (wind.target - wind.force) * wind.easing; + wind.current += wind.force * (delta * 0.2); + + this.setUniform('wind', wind.current); + this.setUniform('time', elapsed); + + this.time.previous = timestamp; + + this.raf = window.requestAnimationFrame(this.update); + } +} diff --git a/packages/frontend/src/store.ts b/packages/frontend/src/store.ts index c7e501aa8..3f8a5f5a6 100644 --- a/packages/frontend/src/store.ts +++ b/packages/frontend/src/store.ts @@ -412,6 +412,10 @@ export const defaultStore = markRaw(new Storage('base', { code: false, } as Record, }, + enableSeasonalScreenEffect: { + where: 'device', + default: false, + }, sound_masterVolume: { where: 'device',