diff --git a/CHANGELOG.md b/CHANGELOG.md index ad7d06b97..1d2c98ad2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -9,6 +9,9 @@ - Enhance: ハッシュタグ入力時に、本文の末尾の行に何も書かれていない場合は新たにスペースを追加しないように - Enhance: チャンネルノートのピン留めをノートのメニューからできるように - Enhance: 管理者の場合はAPI tokenの発行画面で管理機能に関する権限を付与できるように +- Enhance: AiScriptを0.17.0に更新 [CHANGELOG](https://github.com/aiscript-dev/aiscript/blob/bb89d132b633a622d3cb0eff0d0cc7e476c0cfdd/CHANGELOG.md) + - 配列の範囲外・非整数のインデックスへの代入が完全禁止になるので注意 +- Enhance: 絵文字ピッカー・オートコンプリートで、完全一致した絵文字を優先的に表示するように - Fix: ネイティブモードの絵文字がモノクロにならないように - Fix: v2023.12.0で追加された「モデレーターがユーザーのアイコンもしくはバナー画像を未設定状態にできる機能」が管理画面上で正しく表示されていない問題を修正 - Fix: AiScriptの`readline`関数が不正な値を返すことがある問題のv2023.12.0時点での修正がPlay以外に適用されていないのを修正 diff --git a/locales/index.d.ts b/locales/index.d.ts index fd7876b94..2e281fee6 100644 --- a/locales/index.d.ts +++ b/locales/index.d.ts @@ -1242,6 +1242,14 @@ export interface Locale { "showReplay": string; "replay": string; "replaying": string; + "_bubbleGame": { + "howToPlay": string; + "_howToPlay": { + "section1": string; + "section2": string; + "section3": string; + }; + }; "_announcement": { "forExistingUsers": string; "forExistingUsersDescription": string; diff --git a/locales/ja-JP.yml b/locales/ja-JP.yml index d337adb0c..fb80ba742 100644 --- a/locales/ja-JP.yml +++ b/locales/ja-JP.yml @@ -1240,6 +1240,13 @@ showReplay: "リプレイを見る" replay: "リプレイ" replaying: "リプレイ中" +_bubbleGame: + howToPlay: "遊び方" + _howToPlay: + section1: "位置を調整してハコにモノを落とします。" + section2: "同じ種類のモノがくっつくと別のモノに変化して、スコアが得られます。" + section3: "モノがハコからあふれるとゲームオーバーです。ハコからあふれないようにしつつモノを融合させてハイスコアを目指そう!" + _announcement: forExistingUsers: "既存ユーザーのみ" forExistingUsersDescription: "有効にすると、このお知らせ作成時点で存在するユーザーにのみお知らせが表示されます。無効にすると、このお知らせ作成後にアカウントを作成したユーザーにもお知らせが表示されます。" diff --git a/packages/frontend/package.json b/packages/frontend/package.json index 4b6670355..5b4c2544d 100644 --- a/packages/frontend/package.json +++ b/packages/frontend/package.json @@ -25,7 +25,7 @@ "@rollup/plugin-replace": "5.0.5", "@rollup/pluginutils": "5.1.0", "@sharkey/sfm-js": "0.24.4", - "@syuilo/aiscript": "0.16.0", + "@syuilo/aiscript": "0.17.0", "@phosphor-icons/web": "^2.0.3", "@twemoji/parser": "15.0.0", "@vitejs/plugin-vue": "5.0.2", diff --git a/packages/frontend/src/components/MkAutocomplete.vue b/packages/frontend/src/components/MkAutocomplete.vue index 9ec44a956..181594c9f 100644 --- a/packages/frontend/src/components/MkAutocomplete.vue +++ b/packages/frontend/src/components/MkAutocomplete.vue @@ -262,15 +262,24 @@ function emojiAutoComplete(query: string | null, emojiDb: EmojiDef[], max = 30): } const matched = new Map(); - - // 前方一致(エイリアスなし) + // 完全一致(エイリアス込み) emojiDb.some(x => { - if (x.name.toLowerCase().startsWith(query) && !x.aliasOf) { - matched.set(x.name, { emoji: x, score: query.length + 1 }); + if (x.name.toLowerCase() === query && !matched.has(x.aliasOf ?? x.name)) { + matched.set(x.aliasOf ?? x.name, { emoji: x, score: query.length + 2 }); } return matched.size === max; }); + // 前方一致(エイリアスなし) + if (matched.size < max) { + emojiDb.some(x => { + if (x.name.startsWith(query) && !x.aliasOf) { + matched.set(x.name, { emoji: x, score: query.length + 1 }); + } + return matched.size === max; + }); + } + // 前方一致(エイリアス込み) if (matched.size < max) { emojiDb.some(x => { diff --git a/packages/frontend/src/components/MkEmojiPicker.vue b/packages/frontend/src/components/MkEmojiPicker.vue index b7e329d7c..7f5fcfcdb 100644 --- a/packages/frontend/src/components/MkEmojiPicker.vue +++ b/packages/frontend/src/components/MkEmojiPicker.vue @@ -221,6 +221,19 @@ watch(q, () => { } } } else { + if (customEmojisMap.has(newQ)) { + matches.add(customEmojisMap.get(newQ)!); + } + if (matches.size >= max) return matches; + + for (const emoji of emojis) { + if (emoji.aliases.some(alias => alias === newQ)) { + matches.add(emoji); + if (matches.size >= max) break; + } + } + if (matches.size >= max) return matches; + for (const emoji of emojis) { if (emoji.name.startsWith(newQ)) { matches.add(emoji); diff --git a/packages/frontend/src/pages/drop-and-fusion.game.vue b/packages/frontend/src/pages/drop-and-fusion.game.vue new file mode 100644 index 000000000..acaebbadf --- /dev/null +++ b/packages/frontend/src/pages/drop-and-fusion.game.vue @@ -0,0 +1,1052 @@ + + + + + + + diff --git a/packages/frontend/src/pages/drop-and-fusion.vue b/packages/frontend/src/pages/drop-and-fusion.vue index 974daf35e..7bd0eef00 100644 --- a/packages/frontend/src/pages/drop-and-fusion.vue +++ b/packages/frontend/src/pages/drop-and-fusion.vue @@ -4,17 +4,23 @@ SPDX-License-Identifier: AGPL-3.0-only --> diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/frontend/src/scripts/drop-and-fusion-engine.ts index 16fe87d97..d64c6015a 100644 --- a/packages/frontend/src/scripts/drop-and-fusion-engine.ts +++ b/packages/frontend/src/scripts/drop-and-fusion-engine.ts @@ -33,6 +33,7 @@ type Log = { operation: 'surrender'; }; +// TODO: インスタンスを作り直さなくてもゲームをリスタートできるようにする export class DropAndFusionGame extends EventEmitter<{ changeScore: (newScore: number) => void; changeCombo: (newCombo: number) => void; @@ -44,7 +45,7 @@ export class DropAndFusionGame extends EventEmitter<{ gameOver: () => void; }> { private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる - private COMBO_INTERVAL = 1000; + private COMBO_INTERVAL = 60; // frame public readonly DROP_INTERVAL = 500; public readonly PLAYAREA_MARGIN = 25; private STOCK_MAX = 4; @@ -76,7 +77,7 @@ export class DropAndFusionGame extends EventEmitter<{ private latestDroppedBodyId: Matter.Body['id'] | null = null; private latestDroppedAt = 0; - private latestFusionedAt = 0; + private latestFusionedAt = 0; // frame private stock: { id: string; mono: Mono }[] = []; private holding: { id: string; mono: Mono } | null = null; @@ -100,6 +101,8 @@ export class DropAndFusionGame extends EventEmitter<{ private comboIntervalId: number | null = null; + public replayPlaybackRate = 1; + constructor(opts: { canvas: HTMLCanvasElement; width: number; @@ -155,6 +158,7 @@ export class DropAndFusionGame extends EventEmitter<{ //#region walls const WALL_OPTIONS: Matter.IChamferableBodyDefinition = { + label: '_wall_', isStatic: true, friction: 0.7, slop: 1.0, @@ -219,13 +223,12 @@ export class DropAndFusionGame extends EventEmitter<{ } private fusion(bodyA: Matter.Body, bodyB: Matter.Body) { - const now = Date.now(); - if (this.latestFusionedAt > now - this.COMBO_INTERVAL) { + if (this.latestFusionedAt > this.frame - this.COMBO_INTERVAL) { this.combo++; } else { this.combo = 1; } - this.latestFusionedAt = now; + this.latestFusionedAt = this.frame; // TODO: 単に位置だけでなくそれぞれの動きベクトルも融合する? const newX = (bodyA.position.x + bodyB.position.x) / 2; @@ -253,12 +256,14 @@ export class DropAndFusionGame extends EventEmitter<{ const additionalScore = Math.round(currentMono.score * comboBonus); this.score += additionalScore; - // TODO: 効果音再生はコンポーネント側の責務なので移動する - const pan = ((newX / this.gameWidth) - 0.5) * 2; + // TODO: 効果音再生はコンポーネント側の責務なので移動するべき? + const panV = newX - this.PLAYAREA_MARGIN; + const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN; + const pan = ((panV / panW) - 0.5) * 2; sound.playUrl('/client-assets/drop-and-fusion/bubble2.mp3', { volume: this.sfxVolume, pan, - playbackRate: nextMono.sfxPitch, + playbackRate: nextMono.sfxPitch * this.replayPlaybackRate, }); this.emit('monoAdded', nextMono); @@ -292,7 +297,7 @@ export class DropAndFusionGame extends EventEmitter<{ this.tickRaf = null; this.emit('gameOver'); - // TODO: 効果音再生はコンポーネント側の責務なので移動する + // TODO: 効果音再生はコンポーネント側の責務なので移動するべき? sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', { volume: this.sfxVolume, }); @@ -303,7 +308,6 @@ export class DropAndFusionGame extends EventEmitter<{ async function loadSingleMonoTexture(mono: Mono, game: DropAndFusionGame) { // Matter-js内にキャッシュがある場合はスキップ if (game.render.textures[mono.img]) return; - console.log('loading', mono.img); let src = mono.img; // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition @@ -376,58 +380,62 @@ export class DropAndFusionGame extends EventEmitter<{ } else { const energy = pairs.collision.depth; if (energy > minCollisionEnergyForSound) { - // TODO: 効果音再生はコンポーネント側の責務なので移動する + // TODO: 効果音再生はコンポーネント側の責務なので移動するべき? const vol = ((Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4) * this.sfxVolume; - const pan = ((((bodyA.position.x + bodyB.position.x) / 2) / this.gameWidth) - 0.5) * 2; + const panV = + pairs.bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN : + pairs.bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN : + ((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN; + const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN; + const pan = ((panV / panW) - 0.5) * 2; const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10))); sound.playUrl('/client-assets/drop-and-fusion/poi1.mp3', { volume: vol, pan, - playbackRate: pitch, + playbackRate: pitch * this.replayPlaybackRate, }); } } } }); - this.comboIntervalId = window.setInterval(() => { - if (this.latestFusionedAt < Date.now() - this.COMBO_INTERVAL) { - this.combo = 0; - } - }, 500); - if (logs) { const playTick = () => { - this.frame++; - const log = logs.find(x => x.frame === this.frame - 1); - if (log) { - switch (log.operation) { - case 'drop': { - this.drop(log.x); - break; - } - case 'hold': { - this.hold(); - break; - } - case 'surrender': { - this.surrender(); - break; - } - default: - break; + for (let i = 0; i < this.replayPlaybackRate; i++) { + this.frame++; + if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) { + this.combo = 0; } - } - this.tickCallbackQueue = this.tickCallbackQueue.filter(x => { - if (x.frame === this.frame) { - x.callback(); - return false; - } else { - return true; + const log = logs.find(x => x.frame === this.frame - 1); + if (log) { + switch (log.operation) { + case 'drop': { + this.drop(log.x); + break; + } + case 'hold': { + this.hold(); + break; + } + case 'surrender': { + this.surrender(); + break; + } + default: + break; + } } - }); + this.tickCallbackQueue = this.tickCallbackQueue.filter(x => { + if (x.frame === this.frame) { + x.callback(); + return false; + } else { + return true; + } + }); - Matter.Engine.update(this.engine, this.TICK_DELTA); + Matter.Engine.update(this.engine, this.TICK_DELTA); + } if (!this.isGameOver) { this.tickRaf = window.requestAnimationFrame(playTick); @@ -446,6 +454,9 @@ export class DropAndFusionGame extends EventEmitter<{ private tick() { this.frame++; + if (this.latestFusionedAt < this.frame - this.COMBO_INTERVAL) { + this.combo = 0; + } this.tickCallbackQueue = this.tickCallbackQueue.filter(x => { if (x.frame === this.frame) { x.callback(); @@ -515,11 +526,14 @@ export class DropAndFusionGame extends EventEmitter<{ this.emit('dropped'); this.emit('monoAdded', head.mono); - // TODO: 効果音再生はコンポーネント側の責務なので移動する - const pan = ((x / this.gameWidth) - 0.5) * 2; + // TODO: 効果音再生はコンポーネント側の責務なので移動するべき? + const panV = x - this.PLAYAREA_MARGIN; + const panW = this.gameWidth - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN; + const pan = ((panV / panW) - 0.5) * 2; sound.playUrl('/client-assets/drop-and-fusion/poi2.mp3', { volume: this.sfxVolume, pan, + playbackRate: this.replayPlaybackRate, }); } diff --git a/packages/frontend/src/scripts/sound.ts b/packages/frontend/src/scripts/sound.ts index 142ddf87c..05c8977ec 100644 --- a/packages/frontend/src/scripts/sound.ts +++ b/packages/frontend/src/scripts/sound.ts @@ -99,7 +99,6 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; }) } if (options?.useCache ?? true) { if (cache.has(url)) { - if (_DEV_) console.log('use cache'); return cache.get(url) as AudioBuffer; } } @@ -128,7 +127,6 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; }) */ export function playMisskeySfx(operationType: OperationType) { const sound = defaultStore.state[`sound_${operationType}`]; - if (_DEV_) console.log('play', operationType, sound); if (sound.type == null || !canPlay) return; canPlay = false; diff --git a/pnpm-lock.yaml b/pnpm-lock.yaml index 513322de6..841f78ade 100644 --- a/pnpm-lock.yaml +++ b/pnpm-lock.yaml @@ -697,8 +697,8 @@ importers: specifier: 0.24.4 version: 0.24.4 '@syuilo/aiscript': - specifier: 0.16.0 - version: 0.16.0 + specifier: 0.17.0 + version: 0.17.0 '@twemoji/parser': specifier: 15.0.0 version: 15.0.0 @@ -7584,8 +7584,8 @@ packages: dev: false optional: true - /@syuilo/aiscript@0.16.0: - resolution: {integrity: sha512-CXvoWOq6kmOSUQtKv0IEf7Ebfkk5PO1LxAgLqgRRPgssPvDvINCXu/gFNXKdapkFMkmX+Gj8qjemKR1vnUS4ZA==} + /@syuilo/aiscript@0.17.0: + resolution: {integrity: sha512-3JtQ1rWJHMxQ3153zLCXMUOwrOgjPPYGBl0dPHhR0ohm4tn7okMQRugxMCT0t3YxByemb9FfiM6TUjd0tEGxdA==} dependencies: seedrandom: 3.0.5 stringz: 2.1.0