Sharkey/src/client/app/common/views/components/games/reversi/reversi.room.vue

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<template>
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<div class="urbixznjwwuukfsckrwzwsqzsxornqij">
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<header><b>{{ game.user1 | userName }}</b> vs <b>{{ game.user2 | userName }}</b></header>
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<div>
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<p>%i18n:@settings-of-the-game%</p>
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<div class="card map">
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<header>
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<select v-model="mapName" placeholder="%i18n:@choose-map%" @change="onMapChange">
<option label="-Custom-" :value="mapName" v-if="mapName == '-Custom-'"/>
<option label="%i18n:@random%" :value="null"/>
<optgroup v-for="c in mapCategories" :key="c" :label="c">
<option v-for="m in maps" v-if="m.category == c" :key="m.name" :label="m.name" :value="m.name">{{ m.name }}</option>
</optgroup>
</select>
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</header>
<div>
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<div class="random" v-if="game.settings.map == null">%fa:dice%</div>
<div class="board" v-else :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
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<div v-for="(x, i) in game.settings.map.join('')"
:data-none="x == ' '"
@click="onPixelClick(i, x)">
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<template v-if="x == 'b'"><template v-if="$store.state.device.darkmode">%fa:circle R%</template><template v-else>%fa:circle%</template></template>
<template v-if="x == 'w'"><template v-if="$store.state.device.darkmode">%fa:circle%</template><template v-else>%fa:circle R%</template></template>
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</div>
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</div>
</div>
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</div>
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<div class="card">
<header>
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<span>%i18n:@black-or-white%</span>
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</header>
<div>
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<form-radio v-model="game.settings.bw" value="random" @change="updateSettings">%i18n:@random%</form-radio>
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<form-radio v-model="game.settings.bw" :value="1" @change="updateSettings">{{ '%i18n:@black-is%'.split('{}')[0] }}<b>{{ game.user1 | userName }}</b>{{ '%i18n:@black-is%'.split('{}')[1] }}</form-radio>
<form-radio v-model="game.settings.bw" :value="2" @change="updateSettings">{{ '%i18n:@black-is%'.split('{}')[0] }}<b>{{ game.user2 | userName }}</b>{{ '%i18n:@black-is%'.split('{}')[1] }}</form-radio>
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</div>
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</div>
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<div class="card">
<header>
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<span>%i18n:@rules%</span>
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</header>
<div>
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<ui-switch v-model="game.settings.isLlotheo" @change="updateSettings">%i18n:@is-llotheo%</ui-switch>
<ui-switch v-model="game.settings.loopedBoard" @change="updateSettings">%i18n:@looped-map%</ui-switch>
<ui-switch v-model="game.settings.canPutEverywhere" @change="updateSettings">%i18n:@can-put-everywhere%</ui-switch>
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</div>
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</div>
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<div class="card form" v-if="form">
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<header>
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<span>%i18n:@settings-of-the-bot%</span>
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</header>
<div>
<template v-for="item in form">
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<ui-switch v-if="item.type == 'switch'" v-model="item.value" :key="item.id" :text="item.label" @change="onChangeForm(item)">{{ item.desc || '' }}</ui-switch>
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<div class="card" v-if="item.type == 'radio'" :key="item.id">
<header>
<span>{{ item.label }}</span>
</header>
<div>
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<form-radio v-for="(r, i) in item.items" :key="item.id + ':' + i" v-model="item.value" :value="r.value" @change="onChangeForm(item)">{{ r.label }}</form-radio>
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</div>
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</div>
<div class="card" v-if="item.type == 'slider'" :key="item.id">
<header>
<span>{{ item.label }}</span>
</header>
<div>
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<input type="range" :min="item.min" :max="item.max" :step="item.step || 1" v-model="item.value" @change="onChangeForm(item)"/>
</div>
</div>
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<div class="card" v-if="item.type == 'textbox'" :key="item.id">
<header>
<span>{{ item.label }}</span>
</header>
<div>
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<input v-model="item.value" @change="onChangeForm(item)"/>
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</div>
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</div>
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</template>
</div>
</div>
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</div>
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<footer>
<p class="status">
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<template v-if="isAccepted && isOpAccepted">%i18n:@this-game-is-started-soon%<mk-ellipsis/></template>
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<template v-if="isAccepted && !isOpAccepted">%i18n:@waiting-for-other%<mk-ellipsis/></template>
<template v-if="!isAccepted && isOpAccepted">%i18n:@waiting-for-me%</template>
<template v-if="!isAccepted && !isOpAccepted">%i18n:@waiting-for-both%<mk-ellipsis/></template>
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</p>
<div class="actions">
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<form-button @click="exit">%i18n:@cancel%</form-button>
<form-button primary @click="accept" v-if="!isAccepted">%i18n:@ready%</form-button>
<form-button primary @click="cancel" v-if="isAccepted">%i18n:@cancel-ready%</form-button>
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</div>
</footer>
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</div>
</template>
<script lang="ts">
import Vue from 'vue';
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import * as maps from '../../../../../../../games/reversi/maps';
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export default Vue.extend({
props: ['game', 'connection'],
data() {
return {
o: null,
isLlotheo: false,
mapName: maps.eighteight.name,
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maps: maps,
form: null,
messages: []
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};
},
computed: {
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mapCategories(): string[] {
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const categories = Object.values(maps).map(x => x.category);
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return categories.filter((item, pos) => categories.indexOf(item) == pos);
},
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isAccepted(): boolean {
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if (this.game.user1Id == this.$store.state.i.id && this.game.user1Accepted) return true;
if (this.game.user2Id == this.$store.state.i.id && this.game.user2Accepted) return true;
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return false;
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},
isOpAccepted(): boolean {
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if (this.game.user1Id != this.$store.state.i.id && this.game.user1Accepted) return true;
if (this.game.user2Id != this.$store.state.i.id && this.game.user2Accepted) return true;
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return false;
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}
},
created() {
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this.connection.on('changeAccepts', this.onChangeAccepts);
this.connection.on('updateSettings', this.onUpdateSettings);
this.connection.on('initForm', this.onInitForm);
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this.connection.on('message', this.onMessage);
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if (this.game.user1Id != this.$store.state.i.id && this.game.settings.form1) this.form = this.game.settings.form1;
if (this.game.user2Id != this.$store.state.i.id && this.game.settings.form2) this.form = this.game.settings.form2;
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},
beforeDestroy() {
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this.connection.off('changeAccepts', this.onChangeAccepts);
this.connection.off('updateSettings', this.onUpdateSettings);
this.connection.off('initForm', this.onInitForm);
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this.connection.off('message', this.onMessage);
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},
methods: {
exit() {
},
accept() {
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this.connection.send('accept', {});
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},
cancel() {
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this.connection.send('cancelAccept', {});
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},
onChangeAccepts(accepts) {
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this.game.user1Accepted = accepts.user1;
this.game.user2Accepted = accepts.user2;
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this.$forceUpdate();
},
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updateSettings() {
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this.connection.send('updateSettings', {
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settings: this.game.settings
});
},
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onUpdateSettings(settings) {
this.game.settings = settings;
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if (this.game.settings.map == null) {
this.mapName = null;
} else {
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const found = Object.values(maps).find(x => x.data.join('') == this.game.settings.map.join(''));
this.mapName = found ? found.name : '-Custom-';
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}
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},
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onInitForm(x) {
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if (x.userId == this.$store.state.i.id) return;
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this.form = x.form;
},
onMessage(x) {
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if (x.userId == this.$store.state.i.id) return;
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this.messages.unshift(x.message);
},
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onChangeForm(item) {
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this.connection.send('updateForm', {
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id: item.id,
value: item.value
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});
},
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onMapChange() {
if (this.mapName == null) {
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this.game.settings.map = null;
} else {
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this.game.settings.map = Object.values(maps).find(x => x.name == this.mapName).data;
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}
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this.$forceUpdate();
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this.updateSettings();
},
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onPixelClick(pos, pixel) {
const x = pos % this.game.settings.map[0].length;
const y = Math.floor(pos / this.game.settings.map[0].length);
const newPixel =
pixel == ' ' ? '-' :
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pixel == '-' ? 'b' :
pixel == 'b' ? 'w' :
' ';
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const line = this.game.settings.map[y].split('');
line[x] = newPixel;
this.$set(this.game.settings.map, y, line.join(''));
this.$forceUpdate();
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this.updateSettings();
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}
}
});
</script>
<style lang="stylus" scoped>
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.urbixznjwwuukfsckrwzwsqzsxornqij
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text-align center
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background var(--bg)
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> header
padding 8px
border-bottom dashed 1px #c4cdd4
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> div
padding 0 16px
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> .card
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margin 0 auto 16px auto
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&.map
> header
> select
width 100%
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padding 12px 14px
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background var(--face)
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border 1px solid var(--reversiMapSelectBorder)
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border-radius 4px
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color var(--text)
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cursor pointer
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transition border-color 0.2s cubic-bezier(0.645, 0.045, 0.355, 1)
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-webkit-appearance none
-moz-appearance none
appearance none
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&:hover
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border-color var(--reversiMapSelectHoverBorder)
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&:focus
&:active
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border-color var(--primary)
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> div
> .random
padding 32px 0
font-size 64px
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color var(--text)
opacity 0.7
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> .board
display grid
grid-gap 4px
width 300px
height 300px
margin 0 auto
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color var(--text)
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> div
background transparent
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border solid 2px var(--faceDivider)
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border-radius 6px
overflow hidden
cursor pointer
*
pointer-events none
user-select none
width 100%
height 100%
&[data-none]
border-color transparent
&.form
> div
> .card + .card
margin-top 16px
input[type='range']
width 100%
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.card
max-width 400px
border-radius 4px
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background var(--face)
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color var(--text)
box-shadow 0 2px 12px 0 var(--reversiRoomFormShadow)
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> header
padding 18px 20px
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border-bottom 1px solid var(--faceDivider)
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> div
padding 20px
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color var(--text)
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> footer
position sticky
bottom 0
padding 16px
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background var(--reversiRoomFooterBg)
border-top solid 1px var(--faceDivider)
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> .status
margin 0 0 16px 0
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</style>