Sharkey/src/api/models/othello-game.ts

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import * as mongo from 'mongodb';
import deepcopy = require('deepcopy');
import db from '../../db/mongodb';
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import { IUser, pack as packUser } from './user';
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const Game = db.get<IGame>('othello_games');
export default Game;
export interface IGame {
_id: mongo.ObjectID;
created_at: Date;
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started_at: Date;
user1_id: mongo.ObjectID;
user2_id: mongo.ObjectID;
user1_accepted: boolean;
user2_accepted: boolean;
/**
* ()
* 1 ... user1
* 2 ... user2
*/
black: number;
is_started: boolean;
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is_ended: boolean;
winner_id: mongo.ObjectID;
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logs: any[];
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settings: {
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map: string[];
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bw: string | number;
is_llotheo: boolean;
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can_put_everywhere: boolean;
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looped_board: boolean;
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};
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form1: any;
form2: any;
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// ログのposを文字列としてすべて連結したもののCRC32値
crc32: string;
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}
/**
* Pack an othello game for API response
*/
export const pack = (
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game: any,
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me?: string | mongo.ObjectID | IUser,
options?: {
detail?: boolean
}
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) => new Promise<any>(async (resolve, reject) => {
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const opts = Object.assign({
detail: true
}, options);
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let _game: any;
// Populate the game if 'game' is ID
if (mongo.ObjectID.prototype.isPrototypeOf(game)) {
_game = await Game.findOne({
_id: game
});
} else if (typeof game === 'string') {
_game = await Game.findOne({
_id: new mongo.ObjectID(game)
});
} else {
_game = deepcopy(game);
}
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// Me
const meId: mongo.ObjectID = me
? mongo.ObjectID.prototype.isPrototypeOf(me)
? me as mongo.ObjectID
: typeof me === 'string'
? new mongo.ObjectID(me)
: (me as IUser)._id
: null;
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// Rename _id to id
_game.id = _game._id;
delete _game._id;
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if (opts.detail === false) {
delete _game.logs;
delete _game.settings.map;
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} else {
// 互換性のため
if (_game.settings.map.hasOwnProperty('size')) {
_game.settings.map = _game.settings.map.data.match(new RegExp(`.{1,${_game.settings.map.size}}`, 'g'));
}
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}
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// Populate user
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_game.user1 = await packUser(_game.user1_id, meId);
_game.user2 = await packUser(_game.user2_id, meId);
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if (_game.winner_id) {
_game.winner = await packUser(_game.winner_id, meId);
} else {
_game.winner = null;
}
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resolve(_game);
});