2020-05-09 09:47:20 +03:00
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import autobind from 'autobind-decorator';
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import { v4 as uuid } from 'uuid';
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import * as THREE from 'three';
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import { GLTFLoader, GLTF } from 'three/examples/jsm/loaders/GLTFLoader';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
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import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
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import { BloomPass } from 'three/examples/jsm/postprocessing/BloomPass.js';
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import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader.js';
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import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js';
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import { Furniture, RoomInfo } from './furniture';
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import { query as urlQuery } from '../../../prelude/url';
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const furnitureDefs = require('./furnitures.json5');
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THREE.ImageUtils.crossOrigin = '';
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type Options = {
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graphicsQuality: Room['graphicsQuality'];
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onChangeSelect: Room['onChangeSelect'];
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useOrthographicCamera: boolean;
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};
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/**
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* MisskeyRoom Core Engine
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*/
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export class Room {
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private clock: THREE.Clock;
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private scene: THREE.Scene;
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private renderer: THREE.WebGLRenderer;
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private camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
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private controls: OrbitControls;
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private composer: EffectComposer;
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private mixers: THREE.AnimationMixer[] = [];
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private furnitureControl: TransformControls;
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private roomInfo: RoomInfo;
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private graphicsQuality: 'cheep' | 'low' | 'medium' | 'high' | 'ultra';
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private roomObj: THREE.Object3D;
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private objects: THREE.Object3D[] = [];
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private selectedObject: THREE.Object3D = null;
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private onChangeSelect: Function;
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private isTransformMode = false;
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private renderFrameRequestId: number;
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private get canvas(): HTMLCanvasElement {
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return this.renderer.domElement;
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}
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private get furnitures(): Furniture[] {
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return this.roomInfo.furnitures;
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}
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private set furnitures(furnitures: Furniture[]) {
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this.roomInfo.furnitures = furnitures;
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}
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private get enableShadow() {
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return this.graphicsQuality != 'cheep';
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}
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private get usePostFXs() {
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return this.graphicsQuality !== 'cheep' && this.graphicsQuality !== 'low';
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}
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private get shadowQuality() {
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return (
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this.graphicsQuality === 'ultra' ? 16384 :
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this.graphicsQuality === 'high' ? 8192 :
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this.graphicsQuality === 'medium' ? 4096 :
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this.graphicsQuality === 'low' ? 1024 :
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0); // cheep
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}
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constructor(user, isMyRoom, roomInfo: RoomInfo, container: Element, options: Options) {
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this.roomInfo = roomInfo;
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this.graphicsQuality = options.graphicsQuality;
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this.onChangeSelect = options.onChangeSelect;
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this.clock = new THREE.Clock(true);
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//#region Init a scene
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this.scene = new THREE.Scene();
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const width = container.clientWidth;
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const height = container.clientHeight;
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//#region Init a renderer
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this.renderer = new THREE.WebGLRenderer({
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antialias: false,
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stencil: false,
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alpha: false,
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powerPreference:
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this.graphicsQuality === 'ultra' ? 'high-performance' :
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this.graphicsQuality === 'high' ? 'high-performance' :
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this.graphicsQuality === 'medium' ? 'default' :
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this.graphicsQuality === 'low' ? 'low-power' :
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'low-power' // cheep
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});
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.renderer.setSize(width, height);
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this.renderer.autoClear = false;
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this.renderer.setClearColor(new THREE.Color(0x051f2d));
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this.renderer.shadowMap.enabled = this.enableShadow;
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this.renderer.shadowMap.type =
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this.graphicsQuality === 'ultra' ? THREE.PCFSoftShadowMap :
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this.graphicsQuality === 'high' ? THREE.PCFSoftShadowMap :
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this.graphicsQuality === 'medium' ? THREE.PCFShadowMap :
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this.graphicsQuality === 'low' ? THREE.BasicShadowMap :
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THREE.BasicShadowMap; // cheep
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container.insertBefore(this.canvas, container.firstChild);
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//#endregion
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//#region Init a camera
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this.camera = options.useOrthographicCamera
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? new THREE.OrthographicCamera(
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width / - 2, width / 2, height / 2, height / - 2, -10, 10)
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: new THREE.PerspectiveCamera(45, width / height);
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if (options.useOrthographicCamera) {
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this.camera.position.x = 2;
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this.camera.position.y = 2;
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this.camera.position.z = 2;
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this.camera.zoom = 100;
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this.camera.updateProjectionMatrix();
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} else {
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this.camera.position.x = 5;
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this.camera.position.y = 2;
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this.camera.position.z = 5;
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}
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this.scene.add(this.camera);
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//#endregion
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//#region AmbientLight
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const ambientLight = new THREE.AmbientLight(0xffffff, 1);
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this.scene.add(ambientLight);
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//#endregion
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if (this.graphicsQuality !== 'cheep') {
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//#region Room light
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const roomLight = new THREE.SpotLight(0xffffff, 0.1);
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roomLight.position.set(0, 8, 0);
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roomLight.castShadow = this.enableShadow;
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roomLight.shadow.bias = -0.0001;
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roomLight.shadow.mapSize.width = this.shadowQuality;
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roomLight.shadow.mapSize.height = this.shadowQuality;
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roomLight.shadow.camera.near = 0.1;
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roomLight.shadow.camera.far = 9;
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roomLight.shadow.camera.fov = 45;
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this.scene.add(roomLight);
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//#endregion
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}
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//#region Out light
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const outLight1 = new THREE.SpotLight(0xffffff, 0.4);
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outLight1.position.set(9, 3, -2);
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outLight1.castShadow = this.enableShadow;
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outLight1.shadow.bias = -0.001; // アクネ、アーチファクト対策 その代わりピーターパンが発生する可能性がある
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outLight1.shadow.mapSize.width = this.shadowQuality;
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outLight1.shadow.mapSize.height = this.shadowQuality;
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outLight1.shadow.camera.near = 6;
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outLight1.shadow.camera.far = 15;
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outLight1.shadow.camera.fov = 45;
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this.scene.add(outLight1);
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const outLight2 = new THREE.SpotLight(0xffffff, 0.2);
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outLight2.position.set(-2, 3, 9);
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outLight2.castShadow = false;
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outLight2.shadow.bias = -0.001; // アクネ、アーチファクト対策 その代わりピーターパンが発生する可能性がある
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outLight2.shadow.camera.near = 6;
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outLight2.shadow.camera.far = 15;
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outLight2.shadow.camera.fov = 45;
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this.scene.add(outLight2);
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//#endregion
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//#region Init a controller
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this.controls = new OrbitControls(this.camera, this.canvas);
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this.controls.target.set(0, 1, 0);
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this.controls.enableZoom = true;
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this.controls.enablePan = isMyRoom;
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this.controls.minPolarAngle = 0;
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this.controls.maxPolarAngle = Math.PI / 2;
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this.controls.minAzimuthAngle = 0;
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this.controls.maxAzimuthAngle = Math.PI / 2;
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this.controls.enableDamping = true;
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this.controls.dampingFactor = 0.2;
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//#endregion
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//#region POST FXs
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if (!this.usePostFXs) {
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this.composer = null;
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} else {
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const renderTarget = new THREE.WebGLRenderTarget(width, height, {
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minFilter: THREE.LinearFilter,
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magFilter: THREE.LinearFilter,
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format: THREE.RGBFormat,
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stencilBuffer: false,
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});
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const fxaa = new ShaderPass(FXAAShader);
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fxaa.uniforms['resolution'].value = new THREE.Vector2(1 / width, 1 / height);
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fxaa.renderToScreen = true;
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this.composer = new EffectComposer(this.renderer, renderTarget);
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this.composer.addPass(new RenderPass(this.scene, this.camera));
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if (this.graphicsQuality === 'ultra') {
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this.composer.addPass(new BloomPass(0.25, 30, 128.0, 512));
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}
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this.composer.addPass(fxaa);
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}
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//#endregion
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//#endregion
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//#region Label
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//#region Avatar
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const avatarUrl = `/proxy/?${urlQuery({ url: user.avatarUrl })}`;
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const textureLoader = new THREE.TextureLoader();
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textureLoader.crossOrigin = 'anonymous';
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const iconTexture = textureLoader.load(avatarUrl);
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iconTexture.wrapS = THREE.RepeatWrapping;
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iconTexture.wrapT = THREE.RepeatWrapping;
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iconTexture.anisotropy = 16;
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const avatarMaterial = new THREE.MeshBasicMaterial({
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map: iconTexture,
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side: THREE.DoubleSide,
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alphaTest: 0.5
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});
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const iconGeometry = new THREE.PlaneGeometry(1, 1);
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const avatarObject = new THREE.Mesh(iconGeometry, avatarMaterial);
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avatarObject.position.set(-3, 2.5, 2);
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avatarObject.rotation.y = Math.PI / 2;
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avatarObject.castShadow = false;
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this.scene.add(avatarObject);
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//#endregion
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//#region Username
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const name = user.username;
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new THREE.FontLoader().load('/assets/fonts/helvetiker_regular.typeface.json', font => {
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const nameGeometry = new THREE.TextGeometry(name, {
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size: 0.5,
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height: 0,
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curveSegments: 8,
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font: font,
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bevelThickness: 0,
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bevelSize: 0,
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bevelEnabled: false
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});
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const nameMaterial = new THREE.MeshLambertMaterial({
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color: 0xffffff
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});
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const nameObject = new THREE.Mesh(nameGeometry, nameMaterial);
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nameObject.position.set(-3, 2.25, 1.25);
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nameObject.rotation.y = Math.PI / 2;
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nameObject.castShadow = false;
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this.scene.add(nameObject);
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});
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//#endregion
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//#endregion
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//#region Interaction
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if (isMyRoom) {
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this.furnitureControl = new TransformControls(this.camera, this.canvas);
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this.scene.add(this.furnitureControl);
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// Hover highlight
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this.canvas.onmousemove = this.onmousemove;
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// Click
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this.canvas.onmousedown = this.onmousedown;
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}
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//#endregion
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//#region Init room
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this.loadRoom();
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//#endregion
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//#region Load furnitures
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for (const furniture of this.furnitures) {
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this.loadFurniture(furniture).then(obj => {
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this.scene.add(obj.scene);
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this.objects.push(obj.scene);
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});
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}
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//#endregion
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// Start render
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if (this.usePostFXs) {
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this.renderWithPostFXs();
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} else {
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this.renderWithoutPostFXs();
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}
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}
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@autobind
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private renderWithoutPostFXs() {
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this.renderFrameRequestId =
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window.requestAnimationFrame(this.renderWithoutPostFXs);
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// Update animations
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const clock = this.clock.getDelta();
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for (const mixer of this.mixers) {
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mixer.update(clock);
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}
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this.controls.update();
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this.renderer.render(this.scene, this.camera);
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}
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@autobind
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private renderWithPostFXs() {
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this.renderFrameRequestId =
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window.requestAnimationFrame(this.renderWithPostFXs);
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// Update animations
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const clock = this.clock.getDelta();
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for (const mixer of this.mixers) {
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mixer.update(clock);
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}
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this.controls.update();
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this.renderer.clear();
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this.composer.render();
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}
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@autobind
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private loadRoom() {
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const type = this.roomInfo.roomType;
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new GLTFLoader().load(`/assets/room/rooms/${type}/${type}.glb`, gltf => {
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gltf.scene.traverse(child => {
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if (!(child instanceof THREE.Mesh)) return;
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child.receiveShadow = this.enableShadow;
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child.material = new THREE.MeshLambertMaterial({
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color: (child.material as THREE.MeshStandardMaterial).color,
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map: (child.material as THREE.MeshStandardMaterial).map,
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name: (child.material as THREE.MeshStandardMaterial).name,
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});
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// 異方性フィルタリング
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if ((child.material as THREE.MeshLambertMaterial).map && this.graphicsQuality !== 'cheep') {
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(child.material as THREE.MeshLambertMaterial).map.minFilter = THREE.LinearMipMapLinearFilter;
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(child.material as THREE.MeshLambertMaterial).map.magFilter = THREE.LinearMipMapLinearFilter;
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(child.material as THREE.MeshLambertMaterial).map.anisotropy = 8;
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}
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});
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gltf.scene.position.set(0, 0, 0);
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this.scene.add(gltf.scene);
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this.roomObj = gltf.scene;
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if (this.roomInfo.roomType === 'default') {
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this.applyCarpetColor();
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|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@autobind
|
|
|
|
private loadFurniture(furniture: Furniture) {
|
|
|
|
const def = furnitureDefs.find(d => d.id === furniture.type);
|
|
|
|
return new Promise<GLTF>((res, rej) => {
|
|
|
|
const loader = new GLTFLoader();
|
|
|
|
loader.load(`/assets/room/furnitures/${furniture.type}/${furniture.type}.glb`, gltf => {
|
|
|
|
const model = gltf.scene;
|
|
|
|
|
|
|
|
// Load animation
|
|
|
|
if (gltf.animations.length > 0) {
|
|
|
|
const mixer = new THREE.AnimationMixer(model);
|
|
|
|
this.mixers.push(mixer);
|
|
|
|
for (const clip of gltf.animations) {
|
|
|
|
mixer.clipAction(clip).play();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
model.name = furniture.id;
|
|
|
|
model.position.x = furniture.position.x;
|
|
|
|
model.position.y = furniture.position.y;
|
|
|
|
model.position.z = furniture.position.z;
|
|
|
|
model.rotation.x = furniture.rotation.x;
|
|
|
|
model.rotation.y = furniture.rotation.y;
|
|
|
|
model.rotation.z = furniture.rotation.z;
|
|
|
|
|
|
|
|
model.traverse(child => {
|
|
|
|
if (!(child instanceof THREE.Mesh)) return;
|
|
|
|
child.castShadow = this.enableShadow;
|
|
|
|
child.receiveShadow = this.enableShadow;
|
|
|
|
(child.material as THREE.MeshStandardMaterial).metalness = 0;
|
|
|
|
|
|
|
|
// 異方性フィルタリング
|
|
|
|
if ((child.material as THREE.MeshStandardMaterial).map && this.graphicsQuality !== 'cheep') {
|
|
|
|
(child.material as THREE.MeshStandardMaterial).map.minFilter = THREE.LinearMipMapLinearFilter;
|
|
|
|
(child.material as THREE.MeshStandardMaterial).map.magFilter = THREE.LinearMipMapLinearFilter;
|
|
|
|
(child.material as THREE.MeshStandardMaterial).map.anisotropy = 8;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
if (def.color) { // カスタムカラー
|
|
|
|
this.applyCustomColor(model);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (def.texture) { // カスタムテクスチャ
|
|
|
|
this.applyCustomTexture(model);
|
|
|
|
}
|
|
|
|
|
|
|
|
res(gltf);
|
|
|
|
}, null, rej);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@autobind
|
|
|
|
private applyCarpetColor() {
|
|
|
|
this.roomObj.traverse(child => {
|
|
|
|
if (!(child instanceof THREE.Mesh)) return;
|
|
|
|
if (child.material &&
|
|
|
|
(child.material as THREE.MeshStandardMaterial).name &&
|
|
|
|
(child.material as THREE.MeshStandardMaterial).name === 'Carpet'
|
|
|
|
) {
|
|
|
|
const colorHex = parseInt(this.roomInfo.carpetColor.substr(1), 16);
|
|
|
|
(child.material as THREE.MeshStandardMaterial).color.setHex(colorHex);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@autobind
|
|
|
|
private applyCustomColor(model: THREE.Object3D) {
|
|
|
|
const furniture = this.furnitures.find(furniture => furniture.id === model.name);
|
|
|
|
const def = furnitureDefs.find(d => d.id === furniture.type);
|
|
|
|
if (def.color == null) return;
|
|
|
|
model.traverse(child => {
|
|
|
|
if (!(child instanceof THREE.Mesh)) return;
|
|
|
|
for (const t of Object.keys(def.color)) {
|
|
|
|
if (!child.material ||
|
|
|
|
!(child.material as THREE.MeshStandardMaterial).name ||
|
|
|
|
(child.material as THREE.MeshStandardMaterial).name !== t
|
|
|
|
) continue;
|
|
|
|
|
|
|
|
const prop = def.color[t];
|
|
|
|
const val = furniture.props ? furniture.props[prop] : undefined;
|
|
|
|
|
|
|
|
if (val == null) continue;
|
|
|
|
|
|
|
|
const colorHex = parseInt(val.substr(1), 16);
|
|
|
|
(child.material as THREE.MeshStandardMaterial).color.setHex(colorHex);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@autobind
|
|
|
|
private applyCustomTexture(model: THREE.Object3D) {
|
|
|
|
const furniture = this.furnitures.find(furniture => furniture.id === model.name);
|
|
|
|
const def = furnitureDefs.find(d => d.id === furniture.type);
|
|
|
|
if (def.texture == null) return;
|
|
|
|
|
|
|
|
model.traverse(child => {
|
|
|
|
if (!(child instanceof THREE.Mesh)) return;
|
|
|
|
for (const t of Object.keys(def.texture)) {
|
|
|
|
if (child.name !== t) continue;
|
|
|
|
|
|
|
|
const prop = def.texture[t].prop;
|
|
|
|
const val = furniture.props ? furniture.props[prop] : undefined;
|
|
|
|
|
|
|
|
if (val == null) continue;
|
|
|
|
|
|
|
|
const canvas = document.createElement('canvas');
|
|
|
|
canvas.height = 1024;
|
|
|
|
canvas.width = 1024;
|
|
|
|
|
|
|
|
child.material = new THREE.MeshLambertMaterial({
|
|
|
|
emissive: 0x111111,
|
|
|
|
side: THREE.DoubleSide,
|
|
|
|
alphaTest: 0.5,
|
|
|
|
});
|
|
|
|
|
|
|
|
const img = new Image();
|
|
|
|
img.crossOrigin = 'anonymous';
|
|
|
|
img.onload = () => {
|
|
|
|
const uvInfo = def.texture[t].uv;
|
|
|
|
|
|
|
|
const ctx = canvas.getContext('2d');
|
|
|
|
ctx.drawImage(img,
|
|
|
|
0, 0, img.width, img.height,
|
|
|
|
uvInfo.x, uvInfo.y, uvInfo.width, uvInfo.height);
|
|
|
|
|
|
|
|
const texture = new THREE.Texture(canvas);
|
|
|
|
texture.wrapS = THREE.RepeatWrapping;
|
|
|
|
texture.wrapT = THREE.RepeatWrapping;
|
|
|
|
texture.anisotropy = 16;
|
|
|
|
texture.flipY = false;
|
|
|
|
|
|
|
|
(child.material as THREE.MeshLambertMaterial).map = texture;
|
|
|
|
(child.material as THREE.MeshLambertMaterial).needsUpdate = true;
|
|
|
|
(child.material as THREE.MeshLambertMaterial).map.needsUpdate = true;
|
|
|
|
};
|
|
|
|
img.src = val;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@autobind
|
|
|
|
private onmousemove(ev: MouseEvent) {
|
|
|
|
if (this.isTransformMode) return;
|
|
|
|
|
|
|
|
const rect = (ev.target as HTMLElement).getBoundingClientRect();
|
2020-07-11 18:39:45 +03:00
|
|
|
const x = ((ev.clientX - rect.left) / rect.width) * 2 - 1;
|
|
|
|
const y = -((ev.clientY - rect.top) / rect.height) * 2 + 1;
|
2020-05-09 09:47:20 +03:00
|
|
|
const pos = new THREE.Vector2(x, y);
|
|
|
|
|
|
|
|
this.camera.updateMatrixWorld();
|
|
|
|
|
|
|
|
const raycaster = new THREE.Raycaster();
|
|
|
|
raycaster.setFromCamera(pos, this.camera);
|
|
|
|
|
|
|
|
const intersects = raycaster.intersectObjects(this.objects, true);
|
|
|
|
|
|
|
|
for (const object of this.objects) {
|
|
|
|
if (this.isSelectedObject(object)) continue;
|
|
|
|
object.traverse(child => {
|
|
|
|
if (child instanceof THREE.Mesh) {
|
|
|
|
(child.material as THREE.MeshStandardMaterial).emissive.setHex(0x000000);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if (intersects.length > 0) {
|
|
|
|
const intersected = this.getRoot(intersects[0].object);
|
|
|
|
if (this.isSelectedObject(intersected)) return;
|
|
|
|
intersected.traverse(child => {
|
|
|
|
if (child instanceof THREE.Mesh) {
|
|
|
|
(child.material as THREE.MeshStandardMaterial).emissive.setHex(0x191919);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@autobind
|
|
|
|
private onmousedown(ev: MouseEvent) {
|
|
|
|
if (this.isTransformMode) return;
|
|
|
|
if (ev.target !== this.canvas || ev.button !== 0) return;
|
|
|
|
|
|
|
|
const rect = (ev.target as HTMLElement).getBoundingClientRect();
|
2020-07-11 18:39:45 +03:00
|
|
|
const x = ((ev.clientX - rect.left) / rect.width) * 2 - 1;
|
|
|
|
const y = -((ev.clientY - rect.top) / rect.height) * 2 + 1;
|
2020-05-09 09:47:20 +03:00
|
|
|
const pos = new THREE.Vector2(x, y);
|
|
|
|
|
|
|
|
this.camera.updateMatrixWorld();
|
|
|
|
|
|
|
|
const raycaster = new THREE.Raycaster();
|
|
|
|
raycaster.setFromCamera(pos, this.camera);
|
|
|
|
|
|
|
|
const intersects = raycaster.intersectObjects(this.objects, true);
|
|
|
|
|
|
|
|
for (const object of this.objects) {
|
|
|
|
object.traverse(child => {
|
|
|
|
if (child instanceof THREE.Mesh) {
|
|
|
|
(child.material as THREE.MeshStandardMaterial).emissive.setHex(0x000000);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if (intersects.length > 0) {
|
|
|
|
const selectedObj = this.getRoot(intersects[0].object);
|
|
|
|
this.selectFurniture(selectedObj);
|
|
|
|
} else {
|
|
|
|
this.selectedObject = null;
|
|
|
|
this.onChangeSelect(null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@autobind
|
|
|
|
private getRoot(obj: THREE.Object3D): THREE.Object3D {
|
|
|
|
let found = false;
|
|
|
|
let x = obj.parent;
|
|
|
|
while (!found) {
|
|
|
|
if (x.parent.parent == null) {
|
|
|
|
found = true;
|
|
|
|
} else {
|
|
|
|
x = x.parent;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return x;
|
|
|
|
}
|
|
|
|
|
|
|
|
@autobind
|
|
|
|
private isSelectedObject(obj: THREE.Object3D): boolean {
|
|
|
|
if (this.selectedObject == null) {
|
|
|
|
return false;
|
|
|
|
} else {
|
|
|
|
return obj.name === this.selectedObject.name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@autobind
|
|
|
|
private selectFurniture(obj: THREE.Object3D) {
|
|
|
|
this.selectedObject = obj;
|
|
|
|
this.onChangeSelect(obj);
|
|
|
|
obj.traverse(child => {
|
|
|
|
if (child instanceof THREE.Mesh) {
|
|
|
|
(child.material as THREE.MeshStandardMaterial).emissive.setHex(0xff0000);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 家具の移動/回転モードにします
|
|
|
|
* @param type 移動か回転か
|
|
|
|
*/
|
|
|
|
@autobind
|
|
|
|
public enterTransformMode(type: 'translate' | 'rotate') {
|
|
|
|
this.isTransformMode = true;
|
|
|
|
this.furnitureControl.setMode(type);
|
|
|
|
this.furnitureControl.attach(this.selectedObject);
|
|
|
|
this.controls.enableRotate = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 家具の移動/回転モードを終了します
|
|
|
|
*/
|
|
|
|
@autobind
|
|
|
|
public exitTransformMode() {
|
|
|
|
this.isTransformMode = false;
|
|
|
|
this.furnitureControl.detach();
|
|
|
|
this.controls.enableRotate = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 家具プロパティを更新します
|
|
|
|
* @param key プロパティ名
|
|
|
|
* @param value 値
|
|
|
|
*/
|
|
|
|
@autobind
|
|
|
|
public updateProp(key: string, value: any) {
|
|
|
|
const furniture = this.furnitures.find(furniture => furniture.id === this.selectedObject.name);
|
|
|
|
if (furniture.props == null) furniture.props = {};
|
|
|
|
furniture.props[key] = value;
|
|
|
|
this.applyCustomColor(this.selectedObject);
|
|
|
|
this.applyCustomTexture(this.selectedObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 部屋に家具を追加します
|
|
|
|
* @param type 家具の種類
|
|
|
|
*/
|
|
|
|
@autobind
|
|
|
|
public addFurniture(type: string) {
|
|
|
|
const furniture = {
|
|
|
|
id: uuid(),
|
|
|
|
type: type,
|
|
|
|
position: {
|
|
|
|
x: 0,
|
|
|
|
y: 0,
|
|
|
|
z: 0,
|
|
|
|
},
|
|
|
|
rotation: {
|
|
|
|
x: 0,
|
|
|
|
y: 0,
|
|
|
|
z: 0,
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
this.furnitures.push(furniture);
|
|
|
|
|
|
|
|
this.loadFurniture(furniture).then(obj => {
|
|
|
|
this.scene.add(obj.scene);
|
|
|
|
this.objects.push(obj.scene);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 現在選択されている家具を部屋から削除します
|
|
|
|
*/
|
|
|
|
@autobind
|
|
|
|
public removeFurniture() {
|
|
|
|
this.exitTransformMode();
|
|
|
|
const obj = this.selectedObject;
|
|
|
|
this.scene.remove(obj);
|
|
|
|
this.objects = this.objects.filter(object => object.name !== obj.name);
|
|
|
|
this.furnitures = this.furnitures.filter(furniture => furniture.id !== obj.name);
|
|
|
|
this.selectedObject = null;
|
|
|
|
this.onChangeSelect(null);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 全ての家具を部屋から削除します
|
|
|
|
*/
|
|
|
|
@autobind
|
|
|
|
public removeAllFurnitures() {
|
|
|
|
this.exitTransformMode();
|
|
|
|
for (const obj of this.objects) {
|
|
|
|
this.scene.remove(obj);
|
|
|
|
}
|
|
|
|
this.objects = [];
|
|
|
|
this.furnitures = [];
|
|
|
|
this.selectedObject = null;
|
|
|
|
this.onChangeSelect(null);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 部屋の床の色を変更します
|
|
|
|
* @param color 色
|
|
|
|
*/
|
|
|
|
@autobind
|
|
|
|
public updateCarpetColor(color: string) {
|
|
|
|
this.roomInfo.carpetColor = color;
|
|
|
|
this.applyCarpetColor();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 部屋の種類を変更します
|
|
|
|
* @param type 種類
|
|
|
|
*/
|
|
|
|
@autobind
|
|
|
|
public changeRoomType(type: string) {
|
|
|
|
this.roomInfo.roomType = type;
|
|
|
|
this.scene.remove(this.roomObj);
|
|
|
|
this.loadRoom();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* 部屋データを取得します
|
|
|
|
*/
|
|
|
|
@autobind
|
|
|
|
public getRoomInfo() {
|
|
|
|
for (const obj of this.objects) {
|
|
|
|
const furniture = this.furnitures.find(f => f.id === obj.name);
|
|
|
|
furniture.position.x = obj.position.x;
|
|
|
|
furniture.position.y = obj.position.y;
|
|
|
|
furniture.position.z = obj.position.z;
|
|
|
|
furniture.rotation.x = obj.rotation.x;
|
|
|
|
furniture.rotation.y = obj.rotation.y;
|
|
|
|
furniture.rotation.z = obj.rotation.z;
|
|
|
|
}
|
|
|
|
|
|
|
|
return this.roomInfo;
|
|
|
|
}
|
|
|
|
|
|
|
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/**
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* 選択されている家具を取得します
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*/
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@autobind
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public getSelectedObject() {
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return this.selectedObject;
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}
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@autobind
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public findFurnitureById(id: string) {
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return this.furnitures.find(furniture => furniture.id === id);
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}
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/**
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* レンダリングを終了します
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*/
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@autobind
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public destroy() {
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// Stop render loop
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window.cancelAnimationFrame(this.renderFrameRequestId);
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this.controls.dispose();
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this.scene.dispose();
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}
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}
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